一、不相干锁
1. 锁粒度细化
- 一间屋子两个功能:睡觉,学习,互不影响
- 如果用一个屋子(一个对象锁)的话,并发度很低
- 问题:如果一个方法需要多把锁
- 可能引发死锁
![在这里插入图片描述](https://i-blog.csdnimg.cn/blog_migrate/c1bdca4dd56eb3242b3b56d07b38690b.jpeg)
package com.dreamer.multithread.day04;
import java.util.concurrent.TimeUnit;
public class Demo02 {
public static void main(String[] args) {
BigRoom bigRoom = new BigRoom();
new Thread(() -> bigRoom.learn()).start();
new Thread(() -> bigRoom.rest()).start();
}
}
class BigRoom {
private Object studyLock = new Object();
private Object sleepLock = new Object();
public void rest() {
synchronized (sleepLock) {
heavyWork();
System.out.println("我要睡觉了");
}
}
public void learn() {
synchronized (studyLock) {
heavyWork();
System.out.println("我要学习了");
}
}
private void heavyWork() {
try {
TimeUnit.SECONDS.sleep(5);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
2. 死锁
- 线程一:持有a锁,等待b锁
- 线程二:持有b锁,等待a锁
- 互相等待引发的死锁问题
- 哲学家就餐问题
- 解决方法: 都按照顺序加锁就可以,但可能引发饥饿问题
package com.dreamer.multithread.day04;
import java.util.concurrent.TimeUnit;
public class Demo03 {
public static void main(String[] args) {
Business business = new Business();
new Thread(() -> business.playFirst()).start();
new Thread(() -> business.workFirst()).start();
}
}
class Business {
private Object homework = new Object();
private Object play = new Object();
public void workFirst() {
synchronized (homework) {
System.out.println("开始做作业啦");
consumeTime();
synchronized (play) {
System.out.println("开始玩耍啦");
consumeTime();
}
}
}
public void playFirst() {
synchronized (play) {
System.out.println("开始玩耍啦");
consumeTime();
synchronized (homework) {
System.out.println("开始做作业啦");
consumeTime();
}
}
}
private void consumeTime() {
try {
TimeUnit.SECONDS.sleep(5);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
![在这里插入图片描述](https://i-blog.csdnimg.cn/blog_migrate/85aa6a52f398fea9e3d20ecf73537088.jpeg)
3. 饥饿
package com.nike.multi;
import java.util.concurrent.TimeUnit;
public class Demo05 {
public static void main(String[] args) {
DoubleLock doubleLock = new DoubleLock();
for (int i = 0; i < 10; i++) {
int threadNumber = i;
Thread thread = new Thread() {
@Override
public void run() {
doubleLock.work();
}
};
thread.setName("high: [" + threadNumber + "]");
thread.setPriority(10);
thread.start();
}
Thread thread = new Thread() {
@Override
public void run() {
doubleLock.work();
}
};
thread.setName("low:");
thread.setPriority(2);
thread.start();
}
}
class DoubleLock {
private Object first = new Object();
private Object second = new Object();
public void work() {
while (true) {
synchronized (first) {
System.out.println(Thread.currentThread().getName() + "获取了 first 锁");
try {
TimeUnit.MILLISECONDS.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
synchronized (second) {
System.out.println(Thread.currentThread().getName() + "获取了 second 锁");
}
}
}
}
}
4. 活锁
- 两个线程中互相改变对方结束的条件,导致两个线程一直运行下去
- 可能会结束,但是二者会交替进行
package com.dreamer.multithread.day04;
public class Demo04 {
private static int counter = 10;
public static void main(String[] args) {
new Thread(() -> {
while (counter < 20) {
counter++;
System.out.println(" ++ 操作:" + counter);
}
}).start();
new Thread(() -> {
while (counter > 0) {
counter--;
System.out.println(" -- 操作:" + counter);
}
}).start();
}
}