Java线程池

自定义线程池

1. 简介

1.1 引入原因

1. 一个任务过来,一个线程去做。如果每次过来都创建新线程,性能低且比较耗费内存
2. 线程数多于cpu核心,线程切换,要保存原来线程的状态,运行现在的线程,势必会更加耗费资源
   线程数少于cpu核心,不能很好的利用多线程的性能
   
3. 充分利用已有线程,去处理原来的任务

1.2. 线程池组件

1. 消费者(线程池):                 保存一定数量线程来处理任务
2. 生产者:                        客户端源源不断产生的新任务
3. 阻塞队列(blocking queue):      平衡消费者和生产者之间,用来保存任务 的一个等待队列

- 生产任务速度较快,多余的任务要等
- 生产任务速度慢,那么线程池中存活的线程等

image-20221012105847884

2. 自定义线程池

2.1 不带超时

阻塞队列
package com.erick.multithread.d6;

import java.util.ArrayDeque;
import java.util.Deque;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.ReentrantLock;

public class BlockingQueue<T> {

    /*阻塞队列的上限*/
    private int capacity;
    /*保存具体任务: 也就是Runnable的池子*/
    private Deque<T> blockingQueue = new ArrayDeque<>();

    /*锁:从池子中拿或取时需要*/
    private ReentrantLock lock = new ReentrantLock(true);

    /*池子满时,生产者线程等待*/
    private Condition producerRoom = lock.newCondition();

    /*池子空时,消费者线程等待*/
    private Condition consumerRoom = lock.newCondition();

    public BlockingQueue(int capacity) {
        this.capacity = capacity;
    }

    public T getTask() {
        try {
            lock.lock();

            while (blockingQueue.isEmpty()) {
                System.out.println("阻塞队列为空,消费者等待");
                try {
                    consumerRoom.await();
                } catch (InterruptedException e) {
                    throw new RuntimeException(e);
                }
            }

            T task = blockingQueue.removeLast();
            producerRoom.signal();
            return task;
        } finally {
            lock.unlock();
        }
    }

    /*生产任务:一直等待*/
    public void addTask(T t) {
        try {
            lock.lock();

            while (blockingQueue.size() == capacity) {
                System.out.println("阻塞队列已满,生产者等待");
                try {
                    producerRoom.await();
                } catch (InterruptedException e) {
                    throw new RuntimeException(e);
                }
            }
            blockingQueue.addFirst(t);
            consumerRoom.signal();
        } finally {
            lock.unlock();
        }
    }

    /*获取队列大小*/
    public int getSize() {
        try {
            lock.lock();
            return blockingQueue.size();
        } finally {
            lock.unlock();
        }
    }
}
线程池
package com.erick.multithread.d6;

import java.util.HashSet;
import java.util.Set;

/*自定义线程池*/
public class ErickThreadPool<T> {
    /*阻塞队列*/
    private BlockingQueue<T> blockingQueue;

    /*装工作线程的池子*/
    private final Set<Worker> pool = new HashSet<>();
    /*核心线程数*/
    private int coreThreadSize;

    public ErickThreadPool(int blockQueueCapacity, int coreThreadSize) {
        blockingQueue = new BlockingQueue<>(blockQueueCapacity);
        this.coreThreadSize = coreThreadSize;
    }

    /**
     * 任务具体执行流程: 外界接口的任务(Thread) 来了
     * 1. 当前池子没满,则新建一个线程并加入到池子中
     * 2. 如果池子已经满了,当前任务进入到阻塞队列中等待
     */
    public synchronized void executeTask(Runnable task) {
        if (pool.size() < coreThreadSize) {
            Worker worker = new Worker(task);
            pool.add(worker);
            System.out.println("创建新的线程来执行任务");
            worker.start();
        } else {
            System.out.println("线程池已满,生产者暂时等待");
            blockingQueue.addTask((T) task);
        }
    }

    /*线程池中具体干活的线程*/
    class Worker extends Thread {
        private Runnable task;

        public Worker(Runnable task) {
            this.task = task;
        }

        /*阻塞获取,一直等待*/
        @Override
        public void run() {
          // 获取任务的时候,是一直等待,死等,因此线程一直不会结束
            while (task != null || (task = (Runnable) blockingQueue.getTask()) != null) {
                try {
                    task.run();
                } catch (Exception e) {
                    System.out.println("线程执行任务出错");
                } finally {
                    task = null;
                }
            }
            /*任务执行完毕后,将该线程从池子中移除*/
            synchronized (pool) {
                System.out.println("线程销毁");
                pool.remove(this);
            }
        }
    }
}
测试代码
package com.erick.multithread.d6;

import java.util.Date;

public class Test {
    public static void main(String[] args) {
        ErickThreadPool pool = new ErickThreadPool(10, 3);

        for (int i = 0; i < 5; i++) {
            pool.executeTask(new Runnable() {
                @Override
                public void run() {
                    System.out.println(Thread.currentThread().getName() + ":" + new Date());
                }
            });
        }
    }
}

2.2 超时等待

  • 上面线程池中的worker线程获取blockingqueue的时候,即使阻塞队列中没有任务,也会一直死等,并不会结束
阻塞队列
package com.erick.multithread.d6;

import java.util.ArrayDeque;
import java.util.Deque;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.ReentrantLock;

public class BlockingQueue<T> {

    /*阻塞队列的上限*/
    private int capacity;
    /*保存具体任务: 也就是Runnable的池子*/
    private Deque<T> blockingQueue = new ArrayDeque<>();

    /*锁:从池子中拿或取时需要*/
    private ReentrantLock lock = new ReentrantLock(true);

    /*池子满时,生产者线程等待*/
    private Condition producerRoom = lock.newCondition();

    /*池子空时,消费者线程等待*/
    private Condition consumerRoom = lock.newCondition();

    public BlockingQueue(int capacity) {
        this.capacity = capacity;
    }

    /*获取任务:一直等待*/
    public T getTask() {
        try {
            lock.lock();

            while (blockingQueue.isEmpty()) {
                System.out.println("阻塞队列为空,消费者等待");
                try {
                    consumerRoom.await();
                } catch (InterruptedException e) {
                    throw new RuntimeException(e);
                }
            }

            T task = blockingQueue.removeLast();
            producerRoom.signal();
            return task;
        } finally {
            lock.unlock();
        }
    }

    /*获取任务: 超时不侯*/
    public T getTask(long timeout, TimeUnit timeUnit) {
        try {
            lock.lock();
            long nanos = timeUnit.toNanos(timeout);

            while (blockingQueue.isEmpty()) {
                if (nanos < 0) {
                    return null;
                }

                try {
                    nanos = consumerRoom.awaitNanos(nanos);
                } catch (InterruptedException e) {
                    throw new RuntimeException(e);
                }
            }
            T task = blockingQueue.removeLast();
            producerRoom.signal();
            return task;
        } finally {
            lock.unlock();
        }
    }


    /*生产任务:一直等待*/
    public void addTask(T t) {
        try {
            lock.lock();

            while (blockingQueue.size() == capacity) {
                System.out.println("阻塞队列已满,生产者等待");
                try {
                    producerRoom.await();
                } catch (InterruptedException e) {
                    throw new RuntimeException(e);
                }
            }
            blockingQueue.addFirst(t);
            consumerRoom.signal();
        } finally {
            lock.unlock();
        }
    }

    /*获取队列大小*/
    public int getSize() {
        try {
            lock.lock();
            return blockingQueue.size();
        } finally {
            lock.unlock();
        }
    }
}
线程池
package com.erick.multithread.d6;

import java.util.HashSet;
import java.util.Set;
import java.util.concurrent.TimeUnit;

/*自定义线程池*/
public class ErickThreadPool<T> {
    /*阻塞队列*/
    private BlockingQueue<T> blockingQueue;

    /*装工作线程的池子*/
    private final Set<Worker> pool = new HashSet<>();
    /*核心线程数*/
    private int coreThreadSize;

    /*线程池子中的线程,等待获取的任务的时候,如果超时,则线程kill掉*/
    private long timeout;
    private TimeUnit timeUnit;

    public ErickThreadPool(int blockQueueCapacity, int coreThreadSize) {
        blockingQueue = new BlockingQueue<>(blockQueueCapacity);
        this.coreThreadSize = coreThreadSize;
    }

    public ErickThreadPool(int blockQueueCapacity, int coreThreadSize, long timeout, TimeUnit timeUnit) {
        this(blockQueueCapacity, coreThreadSize);
        this.timeUnit = timeUnit;
        this.timeout = timeout;
    }

    /**
     * 任务具体执行流程: 外界接口的任务(Thread) 来了
     * 1. 当前池子没满,则新建一个线程并加入到池子中
     * 2. 如果池子已经满了,当前任务进入到阻塞队列中等待
     */
    public synchronized void executeTask(Runnable task) {
        if (pool.size() < coreThreadSize) {
            Worker worker = new Worker(task);
            pool.add(worker);
            System.out.println("创建新的线程来执行任务");
            worker.start();
        } else {
            System.out.println("线程池已满,生产者暂时等待");
            blockingQueue.addTask((T) task);
        }
    }

    /*线程池中具体干活的线程*/
    class Worker extends Thread {
        private Runnable task;

        public Worker(Runnable task) {
            this.task = task;
        }

        /*阻塞获取,一直等待*/
        @Override
        public void run() {
            while (task != null || (task = (Runnable) blockingQueue.getTask(timeout, timeUnit)) != null) {
                try {
                    task.run();
                } catch (Exception e) {
                    System.out.println("线程执行任务出错");
                } finally {
                    task = null;
                }
            }
            /*任务执行完毕后,将该线程从池子中移除*/
            synchronized (pool) {
                System.out.println("线程销毁");
                pool.remove(this);
            }
        }
    }
}
测试代码
package com.erick.multithread.d6;

import java.util.Date;
import java.util.concurrent.TimeUnit;

public class Test {
    public static void main(String[] args) {
        ErickThreadPool pool = new ErickThreadPool(10, 3, 5, TimeUnit.SECONDS);

        for (int i = 0; i < 5; i++) {
            pool.executeTask(new Runnable() {
                @Override
                public void run() {
                    System.out.println(Thread.currentThread().getName() + ":" + new Date());
                }
            });
        }
    }
}

2.3 生产者-超时设置

  • 当阻塞队列中已满,并且核心线程都在工作的时候,生产者线程提供的任务就会进行等待
  • 让任务生产者自己决定该如何执行
# 拒绝策略
- 死等
- 带超时等待
- 让调用者放弃执行任务
- 让调用者抛出异常
- 让调用者自己执行任务
阻塞队列
package com.erick.multithread.d6;

import java.util.ArrayDeque;
import java.util.Deque;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.ReentrantLock;

public class BlockingQueue<T> {

    /*阻塞队列的上限*/
    private int capacity;
    /*保存具体任务: 也就是Runnable的池子*/
    private Deque<T> blockingQueue = new ArrayDeque<>();

    /*锁:从池子中拿或取时需要*/
    private ReentrantLock lock = new ReentrantLock(true);

    /*池子满时,生产者线程等待*/
    private Condition producerRoom = lock.newCondition();

    /*池子空时,消费者线程等待*/
    private Condition consumerRoom = lock.newCondition();

    public BlockingQueue(int capacity) {
        this.capacity = capacity;
    }

    /*获取任务:一直等待*/
    public T getTask() {
        try {
            lock.lock();

            while (blockingQueue.isEmpty()) {
                System.out.println("阻塞队列为空,消费者等待");
                try {
                    consumerRoom.await();
                } catch (InterruptedException e) {
                    throw new RuntimeException(e);
                }
            }

            T task = blockingQueue.removeLast();
            producerRoom.signal();
            return task;
        } finally {
            lock.unlock();
        }
    }

    /*获取任务: 超时不侯*/
    public T getTask(long timeout, TimeUnit timeUnit) {
        try {
            lock.lock();
            long nanos = timeUnit.toNanos(timeout);

            while (blockingQueue.isEmpty()) {
                if (nanos < 0) {
                    return null;
                }

                try {
                    nanos = consumerRoom.awaitNanos(nanos);
                } catch (InterruptedException e) {
                    throw new RuntimeException(e);
                }
            }
            T task = blockingQueue.removeLast();
            producerRoom.signal();
            return task;
        } finally {
            lock.unlock();
        }
    }


    /*生产任务:一直等待*/
    public void addTask(T t) {
        try {
            lock.lock();

            while (blockingQueue.size() == capacity) {
                System.out.println("阻塞队列已满,生产者等待");
                try {
                    producerRoom.await();
                } catch (InterruptedException e) {
                    throw new RuntimeException(e);
                }
            }
            blockingQueue.addFirst(t);
            consumerRoom.signal();
        } finally {
            lock.unlock();
        }
    }

    /*带超时的添加*/
    public boolean addTask(T t, long timeout, TimeUnit timeUnit) {
        try {
            lock.lock();
            long nanos = timeUnit.toNanos(timeout);

            while (blockingQueue.size() == capacity) {
                if (nanos < 0) {
                    return false;
                }
                try {
                    nanos = producerRoom.awaitNanos(nanos);
                } catch (InterruptedException e) {
                    throw new RuntimeException(e);
                }
            }

            blockingQueue.addFirst(t);
            consumerRoom.signal();
            return true;
        } finally {
            lock.unlock();
        }
    }

    public void tryPut(RejectPolicy<T> rejectPolicy, T task) {
        try {
            lock.lock();
            if (blockingQueue.size() == capacity) {
                /*具体操作的权利:下放给对应的consumer*/
                rejectPolicy.reject(this, (Runnable) task);
                return;
            }
            System.out.println("加入阻塞队列");
            blockingQueue.addFirst(task);
            consumerRoom.signal();
        } finally {
            lock.unlock();
        }
    }

    /*获取队列大小*/
    public int getSize() {
        try {
            lock.lock();
            return blockingQueue.size();
        } finally {
            lock.unlock();
        }
    }
}

interface RejectPolicy<T> {
    void reject(BlockingQueue<T> blockingQueue, Runnable task);
}
线程池
package com.erick.multithread.d6;

import java.util.HashSet;
import java.util.Set;
import java.util.concurrent.TimeUnit;

/*自定义线程池*/
public class ErickThreadPool<T> {
    /*阻塞队列*/
    private BlockingQueue<T> blockingQueue;

    /*装工作线程的池子*/
    private final Set<Worker> pool = new HashSet<>();
    /*核心线程数*/
    private int coreThreadSize;

    /*线程池子中的线程,等待获取的任务的时候,如果超时,则线程kill掉*/
    private long timeout;
    private TimeUnit timeUnit;

    /*拒绝策略*/
    private RejectPolicy<T> rejectPolicy;

    public ErickThreadPool(int blockQueueCapacity, int coreThreadSize) {
        blockingQueue = new BlockingQueue<>(blockQueueCapacity);
        this.coreThreadSize = coreThreadSize;
    }

    public ErickThreadPool(int blockQueueCapacity, int coreThreadSize, long timeout, TimeUnit timeUnit, RejectPolicy<T> rejectPolicy) {
        this(blockQueueCapacity, coreThreadSize);
        this.timeUnit = timeUnit;
        this.timeout = timeout;
        this.rejectPolicy = rejectPolicy;
    }

    /**
     * 任务具体执行流程: 外界接口的任务(Thread) 来了
     * 1. 当前池子没满,则新建一个线程并加入到池子中
     * 2. 如果池子已经满了,当前任务进入到阻塞队列中等待
     */
    public synchronized void executeTask(Runnable task) {
        if (pool.size() < coreThreadSize) {
            Worker worker = new Worker(task);
            pool.add(worker);
            System.out.println("创建新的线程来执行任务");
            worker.start();
        } else {
            System.out.println("线程池已满,生产者???");
            blockingQueue.tryPut(rejectPolicy, (T) task);
        }
    }

    /*线程池中具体干活的线程*/
    class Worker extends Thread {
        private Runnable task;

        public Worker(Runnable task) {
            this.task = task;
        }

        /*阻塞获取,一直等待*/
        @Override
        public void run() {
            while (task != null || (task = (Runnable) blockingQueue.getTask(timeout, timeUnit)) != null) {
                try {
                    task.run();
                } catch (Exception e) {
                    System.out.println("线程执行任务出错");
                } finally {
                    task = null;
                }
            }
            /*任务执行完毕后,将该线程从池子中移除*/
            synchronized (pool) {
                System.out.println("线程销毁");
                pool.remove(this);
            }
        }
    }
}
测试代码
package com.erick.multithread.d6;

import java.util.Date;
import java.util.concurrent.TimeUnit;

public class Test {
    public static void main(String[] args) {
        ErickThreadPool pool = new ErickThreadPool(1, 2, 5, TimeUnit.SECONDS, new ProducerException());

        for (int i = 0; i < 10; i++) {
            pool.executeTask(new Runnable() {
                @Override
                public void run() {
                    System.out.println(Thread.currentThread().getName() + ":" + new Date());
                    try {
                        TimeUnit.SECONDS.sleep(5);
                    } catch (InterruptedException e) {
                        throw new RuntimeException(e);
                    }
                }
            });
        }
    }
}

/*死等的逻辑*/
class StillWait implements RejectPolicy {
    @Override
    public void reject(BlockingQueue blockingQueue, Runnable task) {

        blockingQueue.addTask(task);
    }
}

/*超时等待的逻辑*/
class WaitWithTimeOut implements RejectPolicy {

    @Override
    public void reject(BlockingQueue blockingQueue, Runnable task) {
        blockingQueue.addTask(task, 1, TimeUnit.SECONDS);
    }
}

/*调用者放弃任务*/
class ProducerGiveUp implements RejectPolicy {

    @Override
    public void reject(BlockingQueue blockingQueue, Runnable task) {
        System.out.println("调用者抛弃任务");
    }
}

class ProducerExecute implements RejectPolicy {

    @Override
    public void reject(BlockingQueue blockingQueue, Runnable task) {
        System.out.println("调用者自己执行任务");
        new Thread(task).start();
    }
}

class ProducerException implements RejectPolicy {

    /*后续其他任务就不会进来执行*/
    @Override
    public void reject(BlockingQueue blockingQueue, Runnable task) {
        throw new RuntimeException("核心线程已在工作,阻塞队列已满");
    }
}

JDK线程池

1. 类图

image-20221018074250288

2. 线程状态

  • ThreadPoolExecutor 使用int的高3位来表示线程池状态,低29位表示线程数量

image-20221018074517365

3. ThreadPoolExecutor

3.1 构造方法

int corePoolSize:                     // 核心线程数
int maximumPoolSize:                 // 最大线程数
long keepAliveTime:                  // 救急线程数执行任务完后存活时间
TimeUnit unit:                       // 救急线程数执行任务完后存活时间
BlockingQueue<Runnable> workQueue:   // 阻塞队列
ThreadFactory threadFactory:         // 线程生产工厂,为线程起名字
RejectedExecutionHandler handler:    // 拒绝策略 

 public ThreadPoolExecutor(int corePoolSize,
                           int maximumPoolSize,
                           long keepAliveTime,
                           TimeUnit unit,
                           BlockingQueue<Runnable> workQueue,
                           ThreadFactory threadFactory,
                           RejectedExecutionHandler handler)

3.2 核心线程和救急线程

1. 核心线程: 执行完任务后,会继续保留在线程池中

2. 救急线程:如果阻塞队列已满,并且没有空余的核心线程。那么会创建救急线程来执行任务
  2.1 任务执行完毕后,这个线程就会被销毁(临时工)
  2.2 必须是有界阻塞,如果是无界队列,则不需要创建救急线程

3. 拒绝策略: 有界队列,核心线程满负荷,阻塞队列已满,无空余救急线程,才会执行拒绝

3.3 JDK拒绝策略

  • 如果线程达到最大线程数,救急线程也满负荷,且有界队列也满了,JDK 提供了4种拒绝策略
AbortPolicy:           调用者抛出RejectedExecutionException,  默认策略
CallerRunsPolicy:      调用者运行任务
DiscardPolicy:         放弃本次任务
DiscardOldestPolicy:   放弃阻塞队列中最早的任务,本任务取而代之

# 第三方框架的技术实现
- Dubbo: 在抛出异常之前,记录日志,并dump线程栈信息,方便定位问题
- Netty: 创建一个新的线程来执行任务
- ActiveMQ: 带超时等待(60s), 尝试放入阻塞队列

image-20221018075430425

4. Executors类工厂方法

  • 默认的构造方法来创建线程池,参数过多,JDK提供了工厂方法,来创建线程池

4.1 固定大小

  • 核心线程数 = 最大线程数,救急线程数为0
  • 阻塞队列:无界,可以存放任意数量的任务
# 应用场景
任务量已知,但是线程执行时间较长
执行任务后,线程并不会结束
public static ExecutorService newFixedThreadPool(int nThreads) {
    public static ExecutorService newFixedThreadPool(int nThreads) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>());
    }
package com.erick.multithread.d7;

import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.atomic.AtomicInteger;

public class Demo01 {
    public static void main(String[] args) {
        ExecutorService pool = Executors.newFixedThreadPool(2, new ThreadFactory() {
            private AtomicInteger num = new AtomicInteger(0);

            @Override
            public Thread newThread(Runnable r) {
                // 给线程起一个名字
                return new Thread(r, "erick-pool" + num.getAndIncrement());
            }
        });

        pool.execute(() -> System.out.println(Thread.currentThread().getName() + " running"));
        pool.execute(() -> System.out.println(Thread.currentThread().getName() + " running"));
    }
}

4.2 带缓冲

  • 核心线程数为0, 最大线程数为Integer的无限大
  • 全部是救急线程,等待时间是60s,60s后就会消亡
  • SynchronousQueue: 没有容量,没有线程来取的时候是放不进去的
  • 整个线程池数会随着任务数目增长,1分钟后没有其他活动会消亡
# 应用场景
1. 时间较短的线程
2. 数量大,任务执行时间长,会造成  OutOfMmeory问题
 public static ExecutorService newCachedThreadPool() {
     return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                   60L, TimeUnit.SECONDS,
                                   new SynchronousQueue<Runnable>());
 }

4.3. 单线程

  • 线程池大小始终为1个,不能改变线程数
  • 相比自定义一个线程来执行,线程池可以保证前面任务的失败,不会影响到后续任务
# 1. 和自定义线程的区别
自定义线程:  执行多个任务时,一个出错,后续都能不能执行了
单线程池:    一个任务失败后,会结束出错线程。重新new一个线程来执行下面的任务

# 2. 执行顺序
单线程池: 保证所有任务都是串行

# 3. 和newFixedThreadPool的区别
newFixedThreadPool:          初始化后,还可以修改线程大小
newSingleThreadExecutor:     不可以修改
public static ExecutorService newSingleThreadExecutor() {
    return new FinalizableDelegatedExecutorService
        (new ThreadPoolExecutor(1, 1,
                                0L, TimeUnit.MILLISECONDS,
                                new LinkedBlockingQueue<Runnable>()));
}
package com.nike.erick.d07;

import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;

public class Demo01 {
    public static void main(String[] args) {
        method03();
    }

    private static void method01() {
        ExecutorService pool = Executors.newFixedThreadPool(2);
        /*pool-1-thread-1   pool-1-thread-2  pool-1-thread-1*/
        pool.execute(() -> System.out.println(Thread.currentThread().getName() + " working"));
        pool.execute(() -> System.out.println(Thread.currentThread().getName() + " working"));
        pool.execute(() -> System.out.println(Thread.currentThread().getName() + " working"));
    }

    private static void method02() {
        ExecutorService pool = Executors.newCachedThreadPool();
        /*pool-1-thread-1  pool-1-thread-2  pool-1-thread-3*/
        pool.execute(() -> System.out.println(Thread.currentThread().getName() + " working"));
        pool.execute(() -> System.out.println(Thread.currentThread().getName() + " working"));
        pool.execute(() -> System.out.println(Thread.currentThread().getName() + " working"));
    }

    private static void method03() {
        ExecutorService pool = Executors.newSingleThreadExecutor();
        /*第一个任务执行失败后,后续任务会继续执行*/
        pool.execute(() -> {
            int i = 1 / 0;
            System.out.println(Thread.currentThread().getName() + " running");
        });

        pool.execute(() -> {
            System.out.println(Thread.currentThread().getName() + " running");
        });

        pool.execute(() -> {
            System.out.println(Thread.currentThread().getName() + " running");
        });
    }
}

5. 提交任务

5.1. execute

void execute(Runnable command)

5.2. submit

Future<?> submit(Runnable task);

// 可以从 Future 对象中获取一些执行任务的最终结果
<T> Future<T> submit(Runnable task, T result);

<T> Future<T> submit(Callable<T> task);

3. invokeAll

  • 执行集合中的所有的任务
<T> List<Future<T>> invokeAll(Collection<? extends Callable<T>> tasks)
    throws InterruptedException;

4. invokeAny

  • 集合中之要有一个任务执行完毕,其他任务就不再执行
package com.nike.erick.d07;

import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.TimeUnit;

public class Demo02 {
    public static void main(String[] args) throws InterruptedException, ExecutionException {
        ExecutorService pool = Executors.newFixedThreadPool(10);
        method05(pool);
    }

    /* void execute(Runnable command) */
    public static void method01(ExecutorService pool) {
        pool.execute(() -> System.out.println(Thread.currentThread().getName() + " running"));
    }

    /*  <T> Future<T> submit(Runnable task, T result)
     * Future<?> submit(Runnable task) */
    public static void method02(ExecutorService pool) throws InterruptedException {
        Future<?> result = pool.submit(new Thread(() -> System.out.println(Thread.currentThread().getName() + " running")));
        TimeUnit.SECONDS.sleep(1);
        System.out.println(result.isDone());
        System.out.println(result.isCancelled());
    }

    /*
     * <T> Future<T> submit(Callable<T> task)*/
    public static void method03(ExecutorService pool) throws InterruptedException, ExecutionException {
        Future<String> submit = pool.submit(() -> "success");
        TimeUnit.SECONDS.sleep(1);
        System.out.println(submit.isDone());
        System.out.println(submit.isCancelled());
        System.out.println(submit.get()); // 返回结果是success
    }

    /* <T> List<Future<T>> invokeAll(Collection<? extends Callable<T>> tasks) throws InterruptedException;*/
    public static void method04(ExecutorService pool) throws InterruptedException {
        Collection tasks = new ArrayList();
        for (int i = 0; i < 10; i++) {
            int round = i;
            tasks.add((Callable) () -> {
                System.out.println(Thread.currentThread().getName() + " running");
                return "success:" + round;
            });
        }
        List results = pool.invokeAll(tasks);

        TimeUnit.SECONDS.sleep(1);
        System.out.println(results);
    }

    /*
     *     <T> T invokeAny(Collection<? extends Callable<T>> tasks) throws InterruptedException, ExecutionException;
     * */
    public static void method05(ExecutorService pool) throws InterruptedException, ExecutionException {
        ExecutorService service = Executors.newFixedThreadPool(1);
        Collection<Callable<String>> tasks = new ArrayList<>();

        tasks.add(() -> {
            System.out.println("first task");
            TimeUnit.SECONDS.sleep(1);
            return "success";
        });

        tasks.add(() -> {
            System.out.println("second task");
            TimeUnit.SECONDS.sleep(2);
            return "success";
        });


        tasks.add(() -> {
            System.out.println("third task");
            TimeUnit.SECONDS.sleep(3);
            return "success";
        });
        // 任何一个任务执行完后,就会返回结果
        String result = pool.invokeAny(tasks);
        System.out.println(result);
    }
}

6. 关闭线程池

6.1 shutdown

  • 将线程池的状态改变为SHUTDOWN状态
  • 不会接受新任务,已经提交的任务不会停止
  • 不会阻塞调用线程的执行
void shutdown();
package com.dreamer.multithread.day09;

import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.TimeUnit;

public class Demo04 {
    public static void main(String[] args) {
        ExecutorService pool = Executors.newFixedThreadPool(1);
        pool.submit(() -> {
            try {
                TimeUnit.SECONDS.sleep(2);
                System.out.println(Thread.currentThread().getName() + " first running");
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        });

        pool.submit(() -> {
            try {
                TimeUnit.SECONDS.sleep(2);
                System.out.println(Thread.currentThread().getName() + " second running");
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        });

        pool.submit(() -> {
            try {
                TimeUnit.SECONDS.sleep(2);
                System.out.println(Thread.currentThread().getName() + " third running");
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        });

        // 不会阻塞主线程的执行
        pool.shutdown();
        System.out.println("main thread ending");

    }
}

6.2. shutdownNow

  • 不会接受新任务
  • 没执行的任务会打断
  • 将等待队列中的任务返回
List<Runnable> shutdownNow();
package com.dreamer.multithread.day09;

import java.util.List;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.TimeUnit;

public class Demo04 {
    public static void main(String[] args) {
        ExecutorService pool = Executors.newFixedThreadPool(1);
        pool.submit(() -> {
            try {
                TimeUnit.SECONDS.sleep(2);
                System.out.println(Thread.currentThread().getName() + " first running");
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        });

        pool.submit(() -> {
            try {
                TimeUnit.SECONDS.sleep(2);
                System.out.println(Thread.currentThread().getName() + " second running");
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        });

        pool.submit(() -> {
            try {
                TimeUnit.SECONDS.sleep(2);
                System.out.println(Thread.currentThread().getName() + " third running");
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        });

        // 不会阻塞主线程的执行
        List<Runnable> leftOver = pool.shutdownNow();
        System.out.println(leftOver.size()); // 2
        System.out.println("main thread ending"); 
    }
}

线程池拓展

1. 异步模式之工作线程

1.1 Worker Thread

  • 让有限的工作线程来轮流异步处理无限多的任务
  • 分类:不同的任务类型应该使用不同的线程池

1.2 饥饿现象

  • 固定大小线程池会有饥饿现象
- 两个工人是同一个线程池中的两个线程, 为客人点餐和后厨做菜,这是两个阶段的工作
- 客人点餐:必须先点餐,等菜做好,上菜,在此期间,处理点餐的工人必须等待
- A工人处理了点餐任务,B工人把菜做好,然后上菜,配合正常
- 同时来了两个客人,A和B工人都去处理点餐了,没人做饭了,出现线程数不足导致的资源饥饿
正常
package com.erick.multithread.d7;

import java.util.Arrays;
import java.util.List;
import java.util.Random;
import java.util.concurrent.*;

public class Demo02 {
    private static List<String> MENU = Arrays.asList("宫保鸡丁", "地三鲜", "辣子鸡丁", "红烧肉");

    private static Random random = new Random();

    private static String cooking() {
        return MENU.get(random.nextInt(MENU.size()));
    }

    public static void main(String[] args) {
        ExecutorService pool = Executors.newFixedThreadPool(2);
        pool.execute(new Runnable() {
            @Override
            public void run() {
                System.out.println("开始处理点餐");
                Future<String> cook = pool.submit(new Callable<String>() {
                    @Override
                    public String call() throws Exception {
                        System.out.println("开始做菜");
                        return cooking();
                    }
                });

                try {
                    String result = cook.get();
                    System.out.println("上菜:" + result);
                } catch (InterruptedException | ExecutionException e) {
                    throw new RuntimeException(e);
                }
            }
        });
    }
}
线程池饥饿
package com.erick.multithread.d7;

import java.util.Arrays;
import java.util.List;
import java.util.Random;
import java.util.concurrent.*;

public class Demo02 {
    private static List<String> MENU = Arrays.asList("宫保鸡丁", "地三鲜", "辣子鸡丁", "红烧肉");

    private static Random random = new Random();

    private static String cooking() {
        return MENU.get(random.nextInt(MENU.size()));
    }

    public static void main(String[] args) {
        ExecutorService pool = Executors.newFixedThreadPool(2);
        pool.execute(new Runnable() {
            @Override
            public void run() {
                System.out.println("开始处理点餐");
                Future<String> cook = pool.submit(new Callable<String>() {
                    @Override
                    public String call() throws Exception {
                        System.out.println("开始做菜");
                        return cooking();
                    }
                });

                try {
                    String result = cook.get();
                    System.out.println("上菜:" + result);
                } catch (InterruptedException | ExecutionException e) {
                    throw new RuntimeException(e);
                }
            }
        });

        pool.execute(new Runnable() {
            @Override
            public void run() {
                System.out.println("开始处理点餐");
                Future<String> cook = pool.submit(new Callable<String>() {
                    @Override
                    public String call() throws Exception {
                        System.out.println("开始做菜");
                        return cooking();
                    }
                });

                try {
                    String result = cook.get();
                    System.out.println("上菜:" + result);
                } catch (InterruptedException | ExecutionException e) {
                    throw new RuntimeException(e);
                }
            }
        });
    }
}
解决方法
  • 最简单的方法: 增加线程池的线程数量,但是不能从根本解决问题
  • 解决方法:不同的任务类型,使用不同的线程池

2. 线程数量

  • 过小,导致cpu资源不能充分利用,浪费性能
  • 过大,线程上下文切换浪费性能,每个线程也要占用内存导致占用内存过多

2.1 CPU密集型

  • 如果线程的任务主要是和cpu资源打交道,比如大数据运算,称为CPU密集型
  • 线程数量: 核心数+1
  • +1: 保证某线程由于某些原因(操作系统方面)导致暂停时,额外线程可以启动,不浪费CPU资源

2.2. IO密集型

  • IO操作,RPC调用,数据库访问时,CPU是空闲的,称为IO密集型
  • 更加常见: IO操作,远程RPC调用,数据库操作
  • 线程数 = 核数 * 期望cpu利用率 * (CPU计算时间 + CPU等待时间) / CPU 计算时间

image-20221018104629282

3. 调度功能

3.1 延时执行

  • 如果希望线程延时执行任务
package com.dreamer.multithread.day09;

import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;

public class Demo05 {
    public static void main(String[] args) {
        // 两个线程,分别可以延时执行不同的任务
        ScheduledExecutorService pool = Executors.newScheduledThreadPool(2);

        // 延时1s后执行
        pool.schedule(new Runnable() {
            @Override
            public void run() {
                System.out.println(Thread.currentThread().getName() + " first running");
            }
        }, 1, TimeUnit.SECONDS);

        // 延时5s后执行
        pool.schedule(new Runnable() {
            @Override
            public void run() {
                System.out.println(Thread.currentThread().getName() + " second running");
            }
        }, 5, TimeUnit.SECONDS);
    }
}
package com.dreamer.multithread.day09;

import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;

public class Demo06 {
    public static void main(String[] args) {
        // 如果是单个线程,则延时的任务是串行执行的
        ScheduledExecutorService pool = Executors.newScheduledThreadPool(1);

        // 如果一个线程出错,则会再次创建一个线程来执行任务
        pool.schedule(new Runnable() {
            @Override
            public void run() {
                int i = 1 / 0;
                System.out.println(Thread.currentThread().getName() + " first running");
            }
        }, 1, TimeUnit.SECONDS);

        pool.schedule(new Runnable() {
            @Override
            public void run() {
                System.out.println(Thread.currentThread().getName() + " second running");
            }
        }, 2, TimeUnit.SECONDS);
    }
}

3.2 定时执行

# scheduleAtFixedRate
- 如果任务的执行时间大于时间间隔,就会紧接着立刻执行

# scheduleWithFixedDelay
- 上一个任务执行完毕后,再延迟一定的时间才会执行
package com.dreamer.multithread.day09;

import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;

public class Demo07 {
    public static void main(String[] args) {
        ScheduledExecutorService pool = Executors.newScheduledThreadPool(2);

        // 定时执行任务
        pool.scheduleWithFixedDelay(new Runnable() {
            @Override
            public void run() {
                try {
                    TimeUnit.SECONDS.sleep(2);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
                System.out.println("task is running");
            }
        }, 3, 2, TimeUnit.SECONDS);
        //  初始延时,   任务间隔时间,    任务间隔时间单位
    }
}

4. 异常处理

4.1 不处理异常

  • 任务执行过程中,业务中的异常并不会抛出
package com.dreamer.multithread.day09;

import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;

public class Demo08 {
    public static void main(String[] args) {
        ExecutorService pool = Executors.newFixedThreadPool(1);
        pool.submit(new Runnable() {
            @Override
            public void run() {
                int i = 1 / 0;
                System.out.println(Thread.currentThread().getName() + " task running");
            }
        });
    }
}

4.2 任务执行者处理

package com.dreamer.multithread.day09;

import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;

public class Demo08 {
    public static void main(String[] args) {
        ExecutorService pool = Executors.newFixedThreadPool(1);
        pool.submit(new Runnable() {
            @Override
            public void run() {
                try {
                    int i = 1 / 0;
                    System.out.println(Thread.currentThread().getName() + " task running");
                } catch (Exception e) {
                    e.printStackTrace();
                    return;
                }
            }
        });
    }
}

4.3 线程池处理

package com.dreamer.multithread.day09;

import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.TimeUnit;

public class Demo08 {
    public static void main(String[] args) throws InterruptedException, ExecutionException {
        ExecutorService pool = Executors.newFixedThreadPool(1);
        Future<?> result = pool.submit(new Runnable() {
            @Override
            public void run() {
                int i = 1 / 0;
                System.out.println(Thread.currentThread().getName() + " task running");
            }
        });

        TimeUnit.SECONDS.sleep(1);
        // 获取结果的时候,就可以把线程执行任务过程中的异常报出来
        System.out.println(result.get());
    }
}
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Java线程池是一种用于管理和复用线程的机制,它可以提高多线程应用程序的性能和效率。线程池中的线程可以被重复使用,避免了频繁创建和销毁线程的开销。 在Java中,可以使用java.util.concurrent包中的Executor框架来创建和管理线程池线程池的大小可以根据应用程序的需求进行调整,以平衡线程的数量和系统资源的利用率。 要进行Java线程池的调优,可以考虑以下几个方面: 1. 线程池的大小:线程池的大小应该根据应用程序的负载和系统资源进行调整。如果线程池的大小过小,可能会导致任务排队等待执行;如果线程池的大小过大,可能会导致系统资源的浪费。可以通过监控线程池的活动线程数和任务队列的长度来确定合适的线程池大小。 2. 任务队列的选择:线程池中的任务队列可以选择不同的实现,如ArrayBlockingQueue、LinkedBlockingQueue、SynchronousQueue等。不同的任务队列有不同的特点,可以根据任务的特性和应用程序的需求选择合适的队列类型。 3. 线程池的拒绝策略:当线程池无法接受新的任务时,可以通过设置拒绝策略来处理。可以选择抛出异常、丢弃任务、丢弃最旧的任务或者调用者自己处理被拒绝的任务。 4. 线程池的生命周期管理:线程池的生命周期包括初始化、运行和关闭三个阶段。在使用完线程池后,应该及时关闭线程池,释放资源。 5. 监控和调优:可以通过监控线程池的活动线程数、任务队列的长度、任务执行时间等指标来进行调优。可以使用Java自带的监控工具,如JConsole、VisualVM等,或者使用第三方的监控工具。 以上是Java线程池调优的一些常见方法和注意事项。根据具体的应用场景和需求,可能还需要进行其他的调优措施。希望对你有所帮助!

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