在学习mars3d的时候,想用czml制作动画效果,但我只有时间点,经纬度(wgs84),海拔的表格数据,而编写czml文件需要使用笛卡尔坐标系。然后我参考Cesium中笛卡尔坐标系到底是什么鬼_coslatitude-CSDN博客对Cartesian3.fromRadians的解释用python写了经纬度转为笛卡尔坐标系的代码
Cartesian3.fromRadian如下:
Cartesian3.fromRadians = function(longitude, latitude, height, ellipsoid, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.number('longitude', longitude);
Check.typeOf.number('latitude', latitude);
//>>includeEnd('debug');
height = defaultValue(height, 0.0);
var radiiSquared = defined(ellipsoid) ? ellipsoid.radiiSquared : wgs84RadiiSquared;
var cosLatitude = Math.cos(latitude);
scratchN.x = cosLatitude * Math.cos(longitude);
scratchN.y = cosLatitude * Math.sin(longitude);
scratchN.z = Math.sin(latitude);
scratchN = Cartesian3.normalize(scratchN, scratchN);
Cartesian3.multiplyComponents(radiiSquared, scratchN, scratchK);
var gamma = Math.sqrt(Cartesian3.dot(scratchN, scratchK));
scratchK = Cartesian3.divideByScalar(scratchK, gamma, scratchK);
scratchN = Cartesian3.multiplyByScalar(scratchN, height, scratchN);
if (!defined(result)) {
result = new Cartesian3();
}
return Cartesian3.add(scratchK, scratchN, result);
};
python代码:
import math
def degrees_to_radians(degrees):
return math.radians(degrees)
def cartesian3_from_radians(longitude, latitude, height=0.0):
"""
根据经度、纬度和高度以及椭球体参数计算三维笛卡尔坐标。
参数:
longitude (float): 经度
latitude (float): 纬度
height (float): 高度,默认为0.0
返回:
list: 计算出的三维笛卡尔坐标
"""
scratchN = [0, 0, 0]
wgs84RadiiSquared = [6378137.0 ** 2, 6378137.0 ** 2, 6356752.3142451793 ** 2] # WGS84椭球体半径平方
ellipsoid = wgs84RadiiSquared
latitude = degrees_to_radians(latitude)
longitude = degrees_to_radians(longitude)
cos_latitude = math.cos(latitude)
scratchN[0] = cos_latitude * math.cos(longitude)
scratchN[1] = cos_latitude * math.sin(longitude)
scratchN[2] = math.sin(latitude)
# 归一化向量
norm = sum([n ** 2 for n in scratchN])
scratchN = [n / norm for n in scratchN]
# 计算乘积
scratchK = [a * b for a, b in zip(ellipsoid, scratchN)]
# 计算gamma
gamma = math.sqrt(sum([a * b for a, b in zip(scratchN, scratchK)]))
scratchK = [k / gamma for k in scratchK]
# 高度乘以归一化向量
scratchN = [n * height for n in scratchN]
# 结果相加
result = [k + n for k, n in zip(scratchK, scratchN)]
return result
运行结果
和cesium的计算结果一样。
cesium将经纬度转为世界坐标(笛卡尔坐标)_cesium 经纬度转 cartesian3-CSDN博客