游戏:扫雷

得闲写了一个我最喜欢的游戏之一:扫雷

#define  _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#define max_row 10
#define max_col 10

int row=0, col=0;
char maps[max_row][max_col];
int mines_maps[max_row][max_col];


int menu() {
	int choise;
	while (1) {
		printf("***********\n");
		printf("**1.play***\n");
		printf("**2.exit***\n");
		printf("***********\n");
		scanf("%d", &choise);
		if (choise==1){
			return 1;
		}else if (choise==2){
			return 2;
		}
		else {
			printf("plese enter the corect command!\n");
		}
	}
}
void inti() {
	for (row = 0; row < max_col; ++row) {
		for (col = 0; col < max_col; ++col) {
			maps[row][col] = 'X';
			mines_maps[row][col] = 0;
		}
	}//初始化界面
	srand((unsigned int)time(0));
	for (int num_of_mines = 0; num_of_mines < 10; ++num_of_mines) {
		int col = rand() % 9 + 0;
		int row = rand() % 9 + 0;
		if (mines_maps[row][col] == 0) {
			mines_maps[row][col] = 9;
		}
		else {
			--num_of_mines;
		}
	}
	for (row = 0; row < max_col; ++row) {
		for (col = 0; col < max_col; ++col) {
			if (mines_maps[row][col] >= 9) {
				++mines_maps[row - 1][col - 1];
				++mines_maps[row - 1][col];
				++mines_maps[row - 1][col + 1];
				++mines_maps[row][col - 1];
				++mines_maps[row][col + 1];
				++mines_maps[row + 1][col - 1];
				++mines_maps[row + 1][col];
				++mines_maps[row + 1][col + 1];
			}
		}//初始化地雷
	}
}
void printmap() {
	printf(" | 0 1 2 3 4 5 6 7 8 9 |\n");
	printf("_______________________\n");
	for (row = 0; row < max_row; ++row) {
		printf("%d|", row);
		for (col = 0; col < max_col; ++col) {
			printf(" %c", maps[row][col]);
		}
		printf("\n");
	}
}
void dig() {
	while (1) {
		printf("please enter the location you want to dig:");
		scanf("%d,%d", &row, &col);
		if (row >= 0 && row <= 9 || col >= 0 && col <= 9) {
			if (maps[row][col] == 'X') {
				maps[row][col] = mines_maps[row][col]+48;
				if (mines_maps[row][col] == 0) {
					maps[row - 1][col - 1] = mines_maps[row - 1][col - 1] + 48;
					maps[row - 1][col] = mines_maps[row - 1][col] + 48;
					maps[row - 1][col + 1] = mines_maps[row - 1][col + 1] + 48;
					maps[row][col - 1] = mines_maps[row][col - 1] + 48;
					maps[row][col + 1] = mines_maps[row][col + 1] + 48;
					maps[row + 1][col - 1] = mines_maps[row + 1][col - 1] + 48;
					maps[row + 1][col] = mines_maps[row + 1][col] + 48;
					maps[row + 1][col + 1] = mines_maps[row + 1][col + 1] + 48;
				}
			}
			else {
				printf("you have dig it before!\n");
			}
		}
		else {
			printf("illegal location!\n");
		}
	}
}
int lose_check() {
	if (mines_maps[row][col]>8){
		printf("\n*********\n");
		printf("you lose!\n");
		printf("*********\n\n");
		for (row = 0; row < max_row; ++row) {
			for (col = 0; col < max_col; ++col) {
				if (mines_maps[row][col]>8){
					maps[row][col] = '*';
				}
			}
		}
		printmap();
		return 0;//0 means lose
	}
	else {
		return 1;//1means not yet
	}

}
int game() {
	inti();
	while (1) {
		printmap();
		//system("pause");//shan
		dig();
		if (lose_check() == 0) {
			return 0;
		}
		
	}
	printf("\n********\n");
	printf("you win!\n");
	printf("********\n\n");
	return 0;
}


int main (){
	menu();
	game();
	system("pause");
	return 0;
}

更新日志:
beta1.0:
新增:批量翻开空白块(即为0的块)
问题是:翻开空白快的功能还不够智能,游戏体验不是很好。

持续更新……

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扫雷是一款经典的休闲益智游戏,Python也可以开发出一个简单的扫雷游戏。下面是一个简单的Python扫雷游戏的实现: ```python import random # 游戏主函数 def play(): # 游戏设置 rows = 10 cols = 10 mines = 10 # 扫雷地图 board = [] for i in range(rows): row = [] for j in range(cols): row.append(0) board.append(row) # 布置地雷 count = 0 while count < mines: row = random.randint(0, rows-1) col = random.randint(0, cols-1) if board[row][col] == 0: board[row][col] = '*' count += 1 # 显示地图 for i in range(rows): for j in range(cols): if board[i][j] == 0: board[i][j] = count_mines(board, i, j) # 开始游戏 while True: print_board(board) row = int(input('Please enter row: ')) col = int(input('Please enter col: ')) if board[row][col] == '*': print('Game over!') break elif board[row][col] > 0: board[row][col] = str(board[row][col]) else: expand(board, row, col) if count_empty(board) == mines: print('You win!') break # 计算周围地雷数量 def count_mines(board, row, col): count = 0 for i in range(row-1, row+2): for j in range(col-1, col+2): if i >= 0 and i < len(board) and j >= 0 and j < len(board[0]): if board[i][j] == '*': count += 1 return count # 显示地图 def print_board(board): for row in board: for col in row: print(col, end=' ') print() # 展开空白区域 def expand(board, row, col): if row < 0 or row >= len(board) or col < 0 or col >= len(board[0]): return if board[row][col] == '*' or board[row][col] > 0: return board[row][col] = '-' expand(board, row-1, col) expand(board, row+1, col) expand(board, row, col-1) expand(board, row, col+1) # 计算未翻开的方块数量 def count_empty(board): count = 0 for row in board: for col in row: if col == 0: count += 1 return count # 开始游戏 play() ``` 这段代码实现了一个简单的扫雷游戏,玩家可以输入行和列来翻开对应的方块,如果翻开的方块是地雷,则游戏结束;如果所有非地雷方块都被翻开,则游戏胜利。
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