GUI编程 狂神学习笔记

GUI 编程


告诉大家该怎么学?

  • 这是什么?
  • 它怎么玩
  • 该如何去在我们平时运用?
  • class-可阅读的

组件

  • 窗口
  • 弹窗
  • 面板
  • 文本框
  • 列表框
  • 按钮
  • 图片
  • 监听时间
  • 鼠标
  • 键盘事件
  • 外挂
  • 破解工具

1、简介


Gui的核心技术: Swing AWT

  1. 因为界面不美观
  2. 需要jre环境

为什么我们要学习?

  1. 可以写出自己心中想要的小工具
  2. 工作时候,也可能需要维护到swing界面,概率极小!
  3. 了解MVC架构,了解监听!

2、AWT

2.1、 AWT介绍
  1. 包含了很多类和接口! GUI!
  2. 元素:窗口,按钮,文本框
  3. java.awt

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2.2、 组件和容器
1、 Frame
package lesson01;

import java.awt.*;

//GUI 的第一个界面
public class TestFrame {

    public static void main(String[] args) {

        //Frame, JDK, 看源码!
        Frame frame = new Frame("我的第一个Java图像界面窗口");

        //需要设置可见性 w h
        frame.setVisible(true);

        //设置窗口大小
        frame.setSize(400,400);

        //设置颜色 Color
        frame.setBackground(new Color(85,150,68));

        //弹出的初始位置
        frame.setLocation(200,200);

        //设置大小固定
        frame.setResizable(false);// 这样就不能通过拉到边框放大和缩小了
    }

}

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问题:发现窗口关闭不掉,方法结束java运行

尝试回顾封装:

package lesson01;

import java.awt.*;

public class TestFrame02 {
    public static void main(String[] args) {
        //展示多个窗口 new
        MyFrame myFrame1 = new MyFrame(100, 100, 200, 200, Color.blue);
        MyFrame myFrame2 = new MyFrame(300, 100, 200, 200, Color.blue);
        MyFrame myFrame3 = new MyFrame(100, 300, 200, 200, Color.blue);
        MyFrame myFrame4 = new MyFrame(300, 300, 200, 200, Color.blue);
    }
}
class MyFrame extends Frame{
    static int id = 0; // 可能存在多个窗口, 我们需要一个计算器

    public MyFrame(int x,int y,int w,int h,Color color){//构造器
        super("Myframe+"+(++id));//每new一个自增1
        setBackground(color);
        setBounds(x,y,w,h);
        setVisible(true);

    }
}
2、面板Panel

解决了关闭事件

package lesson01;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;

//Panel 可以看成一个空间,但是不能单独存在
public class TestPanel {
    public static void main(String[] args) {
        Frame frame = new Frame();
        //布局的概念
        Panel panel = new Panel();

        //设置布局
        frame.setLayout(null);//先设置成默认,默认是置顶

        //坐标
        frame.setBounds(300,300,500,500);
        frame.setBackground(new Color(70, 212, 23));

        //panel 设置坐标,相对于frame
        panel.setBounds(50,50,400,400);
        panel.setBackground(new Color(245, 9, 35));

        //frame.add(panel)
        frame.add(panel);

        frame.setVisible(true);//设置可见性

        //监听事件,监听窗口关闭事件  System.exit(0)
        //适配器模式:
        frame.addWindowListener(new WindowAdapter() {
            //窗口点击关闭的时候需要做的事情
            @Override
            public void windowClosing(WindowEvent e) {
                super.windowClosing(e);
                //结束程序
                System.exit(0);
            }
        });



    }
}

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2.3、布局管理器
  • 流式布局
package lesson01;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestFlowLayout {
    public static void main(String[] args) {
        Frame frame = new Frame();

        //组件-按钮
        Button button1 = new Button("button1");
        Button button2 = new Button("button2");
        Button button3 = new Button("button3");

        //设置为流失布局
        //frame.setLayout(new FlowLayout());//默认是按钮居中
        //frame.setLayout(new FlowLayout(FlowLayout.LEFT));//设置到左边
        frame.setLayout(new FlowLayout(FlowLayout.RIGHT));

        frame.setSize(200,200);

        //把按钮添加上去
        frame.add(button1);
        frame.add(button2);
        frame.add(button3);

        frame.setVisible(true);

        frame.addWindowListener(new WindowAdapter() {
            //窗口点击关闭的时候需要做的事情
            @Override
            public void windowClosing(WindowEvent e) {
                super.windowClosing(e);
                //结束程序
                System.exit(0);
            }
        });
    }
}
  • 东西南北中
package lesson01;

import java.awt.*;

public class TestBorderLayout {
    public static void main(String[] args) {
        Frame testBorderLayout = new Frame("TestBorderLayout");

        Button east = new Button("East");
        Button west = new Button("West");
        Button south = new Button("South");
        Button north = new Button("North");
        Button center = new Button("Center");

        testBorderLayout.add(east,BorderLayout.EAST);
        testBorderLayout.add(west,BorderLayout.WEST);
        testBorderLayout.add(south,BorderLayout.SOUTH);
        testBorderLayout.add(north,BorderLayout.NORTH);
        testBorderLayout.add(center,BorderLayout.CENTER);

        testBorderLayout.setSize(200,200);
        testBorderLayout.setVisible(true);
    }
}
  • 表格布局
package lesson01;

import java.awt.*;

public class TestGrid {
    public static void main(String[] args) {
        Frame frame = new Frame("TestGridLayout");

        Button btn1 = new Button("btn1");
        Button btn2 = new Button("btn2");
        Button btn3 = new Button("btn3");
        Button btn4 = new Button("btn4");
        Button btn5 = new Button("btn5");
        Button btn6 = new Button("btn6");

        frame.setLayout(new GridLayout(3,2));//3行2列

        frame.add(btn1);
        frame.add(btn2);
        frame.add(btn3);
        frame.add(btn4);
        frame.add(btn5);
        frame.add(btn6);

        frame.pack();//Java函数!它会自动布局
        frame.setVisible(true);
    }
}
Testwork
package lesson01;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class 布局作业 {
    public static void main(String[] args) {
        //总的 Frame窗
        Frame ababa= new Frame("ababa");

        ababa.setSize(400,300);
        ababa.setLocation(300,400);
        ababa.setBackground(Color.BLACK);
        ababa.setVisible(true);

        ababa.setLayout(new GridLayout(2,1));//2行1列
        //4个面板
        Panel p1 = new Panel(new BorderLayout());
        Panel p2 = new Panel(new GridLayout(2,1));
        Panel p3 = new Panel(new BorderLayout());
        Panel p4 = new Panel(new GridLayout(2,1));

        //上面OK
        p1.add(new Button("East-1"),BorderLayout.EAST);
        p1.add(new Button("West-1"),BorderLayout.WEST);
        p2.add(new Button("P2-btn-1"));
        p2.add(new Button("P2-btn-2"));
        p1.add(p2,BorderLayout.CENTER);

        //下面
        p3.add(new Button("East-2"),BorderLayout.EAST);
        p3.add(new Button("East-2"),BorderLayout.WEST);
        //中间4个
        for (int i = 0; i < 4; i++) {
            p4.add(new Button("for-"+i));

        }
        p3.add(p4,BorderLayout.CENTER);

        ababa.add(p1);
        ababa.add(p3);

        ababa.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                super.windowClosing(e);
                System.exit(0);
            }
        });


    }
}

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总结:

  1. Frame是一个顶级窗口
  2. Panel无法单独显示,必须添加到某个容器中。
  3. 布局管理器
    1. 流式
    2. 东西南北中
    3. 表格
  4. 大小,定位,背景颜色,可见性,监听!
2.4、事件监听

事件监听:当某个事情发送的时候,干什么?

package Lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestActionEvent {
    public static void main(String[] args) {
        //按下按钮,触发一些事件
        Frame frame = new Frame();
        Button button = new Button();
        frame.setSize(400,400);
        frame.setLocation(400,300);

        //因为,addActionListener()需要一个ActionListener,所以我们需要构造一个ActionListener

        MyActionListener myActionListener = new MyActionListener();
        button.addActionListener(myActionListener);//button里面添加事件

        frame.add(button,BorderLayout.CENTER);
        frame.pack();

        WindowClose(frame);//关闭窗口
        frame.setVisible(true);




    }

    //关闭窗体的事件
    private static void WindowClose(Frame frame){
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                super.windowClosing(e);
                System.exit(0);
            }
        });
    }
}
//事件监听
class MyActionListener implements ActionListener {
    @Override
    public void actionPerformed(ActionEvent e) {
        System.out.println("aaa");

    }
}

多个按钮,共享一个事件

package Lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestActionTwo {
    public static void main(String[] args) {
        //两个按钮,实现同一个监听
        //开始    停止
        Frame frame = new Frame("开始-停止");

        Button button1 = new Button("start");
        Button button2 = new Button("stop");

        //可以显示的定义触发会放回命令,如果不显示定义,则会走默认的值!
        //可以多个按钮只写一个监听类
        button2.setActionCommand("button2-stop");

        MyMonitor myMonitor = new MyMonitor();
        button1.addActionListener(myMonitor);
        button2.addActionListener(myMonitor);

        frame.add(button1,BorderLayout.NORTH);
        frame.add(button2,BorderLayout.SOUTH);

        frame.setSize(400,400);
        frame.setLocation(400,300);
        frame.setVisible(true);



    }
}

class MyMonitor implements ActionListener{
    @Override
    public void actionPerformed(ActionEvent e) {
        //e.getActionCommand() 获得按钮的信息
        System.out.println("按钮被点击了:msg=>"+e.getActionCommand());
        if(e.getActionCommand().equals("stop")){
            System.out.println("....");

        }
    }

    //关闭窗体的事件
    private static void WindowClose(Frame frame){
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                super.windowClosing(e);
                System.exit(0);
            }
        });
    }

}
2.5、输入框TestField
package Lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestText01 {
    public static void main(String[] args) {
        //启动!
        new MyFrame();
    }
}

class MyFrame extends Frame{
    public MyFrame(){
        TextField textField = new TextField();
        add(textField);

        //监听这个文本框输入的文字
        MyActionListener2 myActionListener2 = new MyActionListener2();
        //按下enter 就会触发这个输入框的事件
        textField.addActionListener(myActionListener2);

        //设置替换编码
        textField.setEchoChar('*');
        setVisible(true);
        pack();
    }
}

class MyActionListener2 implements ActionListener{
    @Override
    public void actionPerformed(ActionEvent e) {
        TextField field= (TextField) e.getSource();//获得一些资源,返回的一个对象
        System.out.println(field.getText());//获得输入框中的文本
        field.setText("");//null,回车就清空原来输入的
    }
}
2.6、简易计算器,组合+内部类回顾复习!

oop原则:组合,大于基础!

class A extends B{
    
}//继承

class A{
    public B b 
} //组合      
    

目前代码

package Lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestCalc {
    public static void main(String[] args) {
        new Calculator();
    }
}

//计算器类
class Calculator extends Frame{
    public Calculator()  {
        //3 个文本框
        TextField num1 = new TextField(10);//最多能填10个字符
        TextField num2 = new TextField(10);
        TextField num3 = new TextField(20);

        //1 个按钮
        Button button = new Button("=");

        button.addActionListener(new MyCalculatorListener(num1,num2,num3));

        //1个 标签
        Label label = new Label("+");

        //布局
        setLayout(new FlowLayout());//流式布局

        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);

    }
}

//监听器期类
class MyCalculatorListener implements ActionListener{

    //获取三个变量
    private TextField num1,num2,num3;

    public MyCalculatorListener(TextField num1,TextField num2, TextField num3) {
        this.num1=num1;
        this.num2=num2;
        this.num3=num3;
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        //1.获取加数和被加数
        int n1 = Integer.parseInt(num1.getText());
        int n2 = Integer.parseInt(num2.getText());

        //2.将这个值加法运算后,放到第三个款
        num3.setText(""+(n1+n2));
        //3.清除钱两个框
        num1.setText("");
        num2.setText("");

    }
}

完全改造为面向对象写法

package Lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestCalc {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}

//计算器类
class Calculator extends Frame{

    //属性
    TextField num1,num2,num3;

    //方法
    public void loadFrame(){
        num1 = new TextField(10);//字符数
        num2 = new TextField(10);//字符数
        num3 = new TextField(20);//字符数

        //1 个按钮
        Button button = new Button("=");
        //1 个标签
        Label label = new Label("+");

        button.addActionListener(new MyCalculatorListener(this));

        //布局
        setLayout(new FlowLayout());

        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);
    }


}

//监听器期类
class MyCalculatorListener implements ActionListener{

    //获取计算器这个对象,在一个类中组合另外一个类:
    Calculator calculator = null;

    public MyCalculatorListener(Calculator calculator) {
        this.calculator = calculator;
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        //1.获取加数和被加数
        //2.将这个值加法运算后,放到第三个款
        //3.清除钱两个框
        int n1 = Integer.parseInt(calculator.num1.getText());
        int n2 = Integer.parseInt(calculator.num2.getText());
        calculator.num3.setText(""+(n1+n2));
        calculator.num1.setText("");
        calculator.num2.setText("");
    }
}

内部类

  • 更好的包装
package Lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestCalc {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}

//计算器类
class Calculator extends Frame{

    //属性
    TextField num1,num2,num3;

    //方法
    public void loadFrame(){
        num1 = new TextField(10);//字符数
        num2 = new TextField(10);//字符数
        num3 = new TextField(20);//字符数

        //1 个按钮
        Button button = new Button("=");
        //1 个标签
        Label label = new Label("+");

        button.addActionListener(new MyCalculatorListener());

        //布局
        setLayout(new FlowLayout());

        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);
    }
    //监听器期类
    //内部类最大的好处,就是可以畅通无阻的访问外部类的属性和方法
    private class MyCalculatorListener implements ActionListener{
        @Override
        public void actionPerformed(ActionEvent e) {
            //1.获取加数和被加数
            //2.将这个值加法运算后,放到第三个款
            //3.清除钱两个框
            int n1 = Integer.parseInt(num1.getText());
            int n2 = Integer.parseInt(num2.getText());
            num3.setText(""+(n1+n2));
            num1.setText("");
            num2.setText("");
        }



    }

}
2.7 画笔
package Lesson03;

import java.awt.*;

public class TestPaint {
    public static void main(String[] args) {
        new MyPaint().loadFrame();//loadFrame() 加载
    }
}

class MyPaint extends Frame{

    public void loadFrame(){
        setBounds(200,200,600,400);//设置大小
        setVisible(true);
    }

    //画笔
    @Override
    public void paint(Graphics g) {
        //super.paint(g);
        //画笔,需要有颜色,画笔可以画画
        //g.setColor(Color.red);
        g.drawOval(100,100,100,100);
        g.fillOval(100,100,100,100);//实心的圆


        //g.setColor(Color.GREEN);
        g.fillRect(150,200,200,200);

        //养成习惯,画笔用完,将他还原到最初的颜色
    }
}
2.8、鼠标监听

目的:想要实现鼠标画画!

package Lesson03;

import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.Iterator;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;


//鼠标监听事件
public class TestMouseListener {
    public static void main(String[] args) {
        new MyFrame("画图");
  

    }

}
class MyFrame extends Frame{
    ArrayList points;
    public MyFrame(String title) {
        // TODO Auto-generated constructor stub
        super(title);
        setBounds(200, 200, 400, 400);
        //存鼠标产生的点
        points=new ArrayList<>();
        this.addMouseListener(new MyMouseListener());
        setVisible(true);
    }
    public void paint(Graphics g) {
        //画画,监听鼠标事件
        Iterator iterator=points.iterator();
        while (iterator.hasNext()) {
            Point point=(Point)iterator.next();
            g.setColor(Color.cyan);
            g.fillOval(point.x, point.y, 10, 10);
        }
    }
    //添加一个点到界面上面
    public void addPaint(Point point) {
        points.add(point);
    }
    //适配器模式
    private class MyMouseListener extends MouseAdapter {
        //按下,弹起,按住不放
        public void mousePressed(MouseEvent e) {
            MyFrame myFrame=(MyFrame)e.getSource();
            //点击的时候,界面上产生一个点
            myFrame.addPaint(new Point(e.getX(),e.getY()));
            //没次点击鼠标都需要重画一遍
            myFrame.repaint();
        }
    }




}
2.9、 窗口监听
package Lesson03;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestWindow {
    public static void main(String[] args) {
        new WindowFrame();
    }
}

class WindowFrame extends Frame{
    public WindowFrame() {
        setBackground(Color.blue);
        setBounds(100,100,200,200);
        setVisible(true);
        //addWindowListener(new MyWindowListener());

        this.addWindowListener(//this, 就是本身,然后本身加入这个方法,就是匿名内部类
                //匿名内部类,建议这么写
                new WindowAdapter() {
                    @Override
                    public void windowOpened(WindowEvent e) {
                        //super.windowOpened(e);
                        System.out.println("windowOpened");
                    }

                    @Override
                    //关闭窗口
                    public void windowClosing(WindowEvent e) {
                        //super.windowClosing(e);
                        System.out.println("windowClosing");
                        System.exit(0);
                    }

                    @Override
                    public void windowClosed(WindowEvent e) {
                        //super.windowClosed(e);
                        System.out.println("windowClosed");
                    }



                    @Override
                    //激活窗口
                    public void windowActivated(WindowEvent e) {
                        //super.windowActivated(e);
                        WindowFrame source = (WindowFrame) e.getSource();
                        source.setTitle("被激活了");
                        System.out.println("windowActivated");//激活
                    }


                }
        );
    }
/* 内部类
    class MyWindowListener extends WindowAdapter{
        @Override
        public void windowClosing(WindowEvent e) {
            //super.windowClosing(e);
            //setVisible(false); //隐藏窗口,通过按钮,隐藏当前窗口
            System.exit(0);//正常退出
        }
    }

 */

}
2.10、 键盘监听
package Lesson03;

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

//键
public class TestKeyListener {
    public static void main(String[] args) {
        new KeyFrame();

    }
}

class KeyFrame extends Frame{
    public KeyFrame() {
        setBounds(1,2,300,400);
        setVisible(true);

        this.addKeyListener(new KeyAdapter() {
            @Override
            //键盘按下
            public void keyPressed(KeyEvent e) {
                //获得键盘按下的键是哪一个,当前的码
                int keyCode = e.getKeyCode();//不需要去记这个数值,直接使用静态属性 VK_XXX
                System.out.println(keyCode);
                if (keyCode == KeyEvent.VK_UP){
                    System.out.println("你按下了上键");

                }
                //根据按下不同操作,产生不同结果:
            }
        });
    }
}

3、Swing


3.1、窗口、面板
package Lesson04;

import javax.swing.*;
import java.awt.*;

public class JFrameDemo {

    //int(); 初始化
    public  void init(){
        JFrame jf = new JFrame("这是一个JFrame 窗口");
        jf.setVisible(true);
        jf.setBounds(100,100,200,200);
        jf.setBackground(Color.cyan);
        //设置文字 Jlabel

        JLabel label = new JLabel("阿巴阿巴阿巴",SwingConstants.CENTER);

        jf.add(label);



        //关闭事件
        jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

    }
    public static void main(String[] args) {
        //建立一个窗口
        new JFrameDemo().init();
    }
}

标签居中

package Lesson04;

import javax.swing.*;
import java.awt.*;

public class JframeDemo02 {
    public static void main(String[] args) {
        new MyJframe2().inti();
    }
}

class MyJframe2 extends JFrame{
    public void inti(){
        this.setVisible(true);
        this.setBounds(10,10,200,200);
        JLabel label = new JLabel("阿巴阿巴阿巴",SwingConstants.CENTER);

        //让文本标签居中,设置水平对齐
        //label.setHorizontalAlignment(SwingConstants.CENTER);
        //关闭事件



        this.add(label);
        //获得一个容器
        Container container = this.getContentPane();
        container.setBackground(Color.BLUE);


    }
}
3.2、弹窗

JDialog,用来被弹出,默认就有关闭事件

package Lesson04;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//主窗口
public class DialogDemo extends JFrame {

    public DialogDemo() {//构造器
        this.setVisible(true);
        //this.setSize(700,500);
        this.setBounds(100,100,700,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        //JFrame 发东西,容器
        Container container = this.getContentPane();
        //绝对布局
        container.setLayout(null);

        //按钮
        JButton button = new JButton("点击弹出一个对话框");//创建
        button.setBounds(30,30,200,50);

        //点击这个按钮的时候,弹出一个弹窗, 这里就需要一个监听器去赋予按钮这个功能
        button.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                //弹窗
                new MyDialogDemo();

            }
        });
        container.add(button);//容器里面加入按钮
    }

    public static void main(String[] args) {
        new DialogDemo();

    }

}

//弹窗的窗口
class MyDialogDemo extends JDialog{
    public MyDialogDemo() {
        this.setVisible(true);
        this.setBounds(100,100,500,500);
        //this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);// 里面自带了,所以这个是多余的

        Container container = this.getContentPane();
        container.setLayout(null);

        container.add(new Label("阿巴阿巴阿巴"));

    }
}
3.3、 标签

label

new JLabel("xxx");

图标 ICON

package Lesson04;

import javax.swing.*;
import java.awt.*;

//图标,需要实现类,Frame 继承
public class IconDemo extends JFrame implements Icon {
    private  int width;
    private int height;

    public IconDemo(){}//无参构造

    public IconDemo(int width, int height){
        this.width = width;
        this.height = height;
    }

    public void init(){
        this.setBounds(100,100,700,500);
        IconDemo iconDemo = new IconDemo(15, 15);
        //图标放在标签上,也可以放在按钮上!
        JLabel label = new JLabel("icontest", iconDemo, SwingConstants.CENTER);

        Container container = getContentPane();
        container.add(label);

        this.setVisible(true);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new IconDemo().init();

    }

    public void paintIcon(Component c, Graphics g, int x, int y){
        g.fillOval(x,y,width,height);
    }

    public int getIconWidth(){
        return this.width;
    }

    public int getIconHeight(){
        return this.height;
    }
}

图片ICON

package Lesson04;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class ImageIconDemo extends JFrame {
    public ImageIconDemo() {
        //获取图片的地址
        JLabel label = new JLabel("ImageIcon");
        URL url = ImageIconDemo.class.getResource("timg.jpg");

        ImageIcon imageIcon = new ImageIcon(url);
        label.setIcon(imageIcon);
        label.setHorizontalAlignment(SwingConstants.CENTER);//居中显示

        Container container = getContentPane();
        container.add(label);

        setVisible(true);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        setBounds(100,100,200,200);
    }

    public static void main(String[] args) {
        new ImageIconDemo();

    }
}
3.4、面板

JPanel

package Lesson04;

import javax.swing.*;
import java.awt.*;

public class JPaneDemo extends JFrame {

    public JPaneDemo(){
        Container container = this.getContentPane();

        container.setLayout(new GridLayout(2,1,10,10));//后面的参数的意思,间距

        JPanel panel = new JPanel(new GridLayout(1,3));

        panel.add(new JButton("1"));
        panel.add(new JButton("1"));
        panel.add(new JButton("1"));

        container.add(panel);

        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        setVisible(true);
        setBounds(100,100,500,500);
    }

    public static void main(String[] args) {
        new JPaneDemo();

    }
}

JScrollPanel

package Lesson05;

import javax.swing.*;
import java.awt.*;

public class JScrollDemo extends JFrame {

    public JScrollDemo() {
        Container container = this.getContentPane();

        //文本域
        JTextArea textArea = new JTextArea(20, 50);
        textArea.setText("阿巴阿巴阿巴");

        //Scroll面板
        JScrollPane scrollPane = new JScrollPane(textArea);
        container.add(scrollPane);

        this.setVisible(true);
        this.setBounds(100,100,300,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JScrollDemo();

    }
}
3.5、 按钮

图片按钮

package Lesson05;

import Lesson04.ImageIconDemo;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JButtonDemo01 extends JFrame {

    public JButtonDemo01() {
        Container container = this.getContentPane();
        //将一个图片变为图标
        URL url = ImageIconDemo.class.getResource("timg.jpg");

        ImageIcon imageIcon = new ImageIcon(url);

        //把这个图标放在按钮上
        JButton button = new JButton();
        button.setIcon(imageIcon);
        button.setToolTipText("图片按钮");

        //add
        container.add(button);

        this.setVisible(true);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        this.setBounds(100,100,500,300);



    }

    public static void main(String[] args) {
        new JButtonDemo01();

    }
}
  • 单项按钮
package Lesson05;

import Lesson04.ImageIconDemo;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JButtonDemo02 extends JFrame {
    public JButtonDemo02(){
        Container container = this.getContentPane();

        //将一个图片变为图标
        URL url = ImageIconDemo.class.getResource("timg.jpg");
        ImageIcon imageIcon = new ImageIcon(url);

        //单选框
        JRadioButton radioButton1 = new JRadioButton("JRadioButton01");
        JRadioButton radioButton2 = new JRadioButton("JRadioButton02");
        JRadioButton radioButton3 = new JRadioButton("JRadioButton03");

        //由于单选框只能选择一个,所以需要分组,一个组中只能选择一个
        ButtonGroup group = new ButtonGroup();
        group.add(radioButton1);
        group.add(radioButton2);
        group.add(radioButton3);//如果不加入这个,那就都可以选择了

        container.add(radioButton1,BorderLayout.CENTER);
        container.add(radioButton2,BorderLayout.NORTH);
        container.add(radioButton3,BorderLayout.SOUTH);

        this.setVisible(true);
        this.setBounds(100,100,500,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }



    public static void main(String[] args) {
        new JButtonDemo02();

    }
}
  • 复选按钮
3.6、 列表
  • 下拉框
package Lesson06;

import javax.swing.*;
import java.awt.*;

public class TestComboboxDemo01 extends JFrame {
    public TestComboboxDemo01(){

        Container container = this.getContentPane();


        //下拉框
        JComboBox status = new JComboBox();

        status.addItem(null);
        status.addItem("正在上映");
        status.addItem("已下架");
        status.addItem("即将上映");

        container.add(status);

        this.setVisible(true);
        this.setBounds(100,100,500,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

    }

    public static void main(String[] args) {
        new TestComboboxDemo01();
    }
}

  • 列表框
package Lesson06;

import javax.swing.*;
import java.awt.*;
import java.util.Vector;

public class TestComboboxDemo02 extends JFrame {
    public TestComboboxDemo02(){

        Container container = this.getContentPane();

        //生成列表的内容 稀疏数组,压缩数据
        //String[] contents = {"1","2","3"};//静态

        Vector<Object> contents = new Vector();//也可以放动态的变量
        //列表中需要放入内容
        JList jList = new JList(contents);

        contents.add("张三");
        contents.add("list");
        contents.add("wangwu");
        
        container.add(jList);

        this.setVisible(true);
        this.setSize(500,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestComboboxDemo02();

    }
}

  • 应用场景
    • 选择地区,或者一些单个选项
    • 列表,展示信息;一般是动态扩容!
3.7、 文本框
  • 文本框
package Lesson06;

import javax.swing.*;
import java.awt.*;

public class TestTextDemo01 extends JFrame {
    public TestTextDemo01(){

        Container container = this.getContentPane();

        JTextField textField = new JTextField("hello");
        JTextField textField2 = new JTextField("world",20);

        container.add(textField,BorderLayout.NORTH);
        container.add(textField2,BorderLayout.SOUTH);

        this.setVisible(true);
        this.setSize(500,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestTextDemo01();
    }

}
  • 密码框
package Lesson06;

import javax.swing.*;
import java.awt.*;

public class TestTextDemo02 extends JFrame {

    public TestTextDemo02(){

        Container container = this.getContentPane();

        // 面板

        JPasswordField passwordField = new JPasswordField(); // ****
        passwordField.setEchoChar('*');

        container.add(passwordField);

        this.setVisible(true);
        this.setSize(500,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestTextDemo02();
    }

}
  • 文本域
package Lesson06;

import javax.swing.*;
import java.awt.*;

public class TestTextDemo03 extends JFrame {

    public TestTextDemo03(){
        Container container = this.getContentPane();

        //文本域
        JTextArea textArea = new JTextArea(20,50);
        textArea.setText("阿巴阿巴阿巴");

        //Scroll面板
        JScrollPane scrollPane = new JScrollPane(textArea);
        container.add(scrollPane);

        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        this.setVisible(true);
        this.setSize(400,350);
    }

    public static void main(String[] args) {
        new TestTextDemo03();
    }
}

贪吃蛇

帧,如果时间片足够小,就是动画,一秒30帧 60帧。连起来是动画,拆开就是静态的图片!

监听监听

定时器 Timer


  1. 定义数据

  2. 画上去

  3. 监听事件

    键盘

    事件


package snake;

import javax.swing.*;

//游戏的主启动类
public class StartGame {
    public static void main(String[] args) {
        JFrame frame = new JFrame();

        frame.setBounds(10,10,900,720);
        frame.setResizable(false);//窗口大小不可变
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        //正常游戏界面都应该在面上!
        frame.add(new GamePanel());
        frame.setVisible(true);

    }
}

package snake;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Date;
import java.util.Random;

//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {

    //定义蛇的数据结构
    int length;
    int [] snake_x = new int[600];//x坐标
    int [] snake_y = new int[600];//y坐标
    String dir ;
    //游戏当前的状态:开始或者停止
    boolean isStart = false;//默认暂停
    boolean isFail = false;//游戏失败状态
    //食物的坐标
    int food_x;
    int food_y;
    Random random = new Random();
    int score;
    //定时器
    Timer timer = new Timer(100, this);//100ms执行一次定时器

    public GamePanel(){
        init();
        //获得焦点和键盘事件
        this.setFocusable(true);//获得焦点事件
        this.addKeyListener(this);//获得键盘监听事件
        timer.start();
    }
    //初始化
    public void init(){
        length = 3;
        snake_x[0] = 100;snake_y[0] = 100; //脑袋的坐标
        snake_x[1] = 75;snake_y[1] = 100; //第一个身体的坐标
        snake_x[2] = 50;snake_y[2] = 100; //第二个身体的坐标
        dir = "R";
        //让食物位置初始化
        food_x=25 + 25*random.nextInt(34);
        food_y=75 + 25*random.nextInt(24);
        score=0;
    }
    //绘制面板,游戏由这个画笔来画
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);//清屏
        this.setBackground(Color.WHITE);
        //绘制静态面板
        Data.header.paintIcon(this, g, 25, 11);//头部图片
        g.fillRect(25, 75, 850, 600);//默认游戏界面
        //画积分
        g.setColor(Color.WHITE);
        g.setFont(new Font("微软雅黑", Font.BOLD, 18));
        g.drawString("长度:"+length, 750, 35);
        g.drawString("分数:"+score, 750, 50);
        //画食物
        Data.food.paintIcon(this, g, food_x, food_y);
        //画小蛇
        if(dir.equals("R")){
            Data.right.paintIcon(this, g, snake_x[0],snake_y[0]);
        }else if(dir.equals("L")){
            Data.left.paintIcon(this, g, snake_x[0],snake_y[0]);
        }if(dir.equals("U")){
            Data.up.paintIcon(this, g, snake_x[0],snake_y[0]);
        }if(dir.equals("D")){
            Data.down.paintIcon(this, g, snake_x[0],snake_y[0]);
        }
        for(int i=1 ; i < length ; i++){
            Data.body.paintIcon(this, g, snake_x[i],snake_y[i]);
        }

        //游戏状态
        if(!isStart){
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑", Font.BOLD, 40));
            g.drawString("按下空格开始游戏",300,300);
        }
        if (isFail){
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑", Font.BOLD, 40));
            g.drawString("游戏失败,按下空格重新开始",300,300);
        }
    }
    //键盘监听类
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();
        if (keyCode==KeyEvent.VK_SPACE){
            if (isFail){
                isFail=false;
                init();
            }else{
                isStart = !isStart;//取反
            }
            repaint();
        }
        if (keyCode==KeyEvent.VK_UP){
            dir="U";
        }else if (keyCode==KeyEvent.VK_DOWN){
            dir="D";
        }else if (keyCode==KeyEvent.VK_LEFT){
            dir="L";
        }else if (keyCode==KeyEvent.VK_RIGHT){
            dir="R";
        }
    }
    @Override
    public void keyReleased(KeyEvent e) {
    }
    @Override
    public void keyTyped(KeyEvent e) {
    }

    //事件监听--需要
    @Override
    public void actionPerformed(ActionEvent e) {
        if (isStart && !isFail){
            //吃食物
            if (snake_x[0]==food_x&&snake_y[0]==food_y){
                length++;
                //再次随机食物
                score+=10;
                food_x=25 + 25*random.nextInt(34);
                food_y=75 + 25*random.nextInt(24);
            }

            //移动
            for (int i = length-1; i >0;i--){
                snake_x[i]=snake_x[i-1];//向前移动一节
                snake_y[i]=snake_y[i-1];
            }

            if(dir.equals("R")){
                snake_x[0]=snake_x[0]+25;
                if(snake_x[0]>850){ snake_x[0]=25; }
            }else if (dir.equals("L")){
                snake_x[0]=snake_x[0]-25;
                if(snake_x[0]<25){ snake_x[0]=850; }
            }else if (dir.equals("U")){
                snake_y[0]=snake_y[0]-25;
                if(snake_y[0]<75){ snake_y[0]=650; }
            }else if (dir.equals("D")){
                snake_y[0]=snake_y[0]+25;
                if(snake_y[0]>650){ snake_y[0]=75; }
            }

            repaint();
        }
        //失败判断
        for (int i=1;i<length;i++){
            if (snake_x[0]==snake_x[i] && snake_y[0]==snake_y[i]){
                isFail=true;
            }
        }

        timer.start();//定时器开始
    }
}

package snake;

import javax.swing.*;
import java.net.URL;
import java.util.Date;

//写一个数据中心
public class Data {

    //相对路径
    //绝对路径
    public static URL headerURL = Data.class.getResource("/statics/header.png");
    public static ImageIcon header = new ImageIcon(headerURL);

    public static URL upURL = Data.class.getResource("/statics/up.png");
    public static URL downURL = Data.class.getResource("/statics/down.png");
    public static URL leftURL = Data.class.getResource("/statics/left.png");
    public static URL rightURL = Data.class.getResource("/statics/right.png");

    public static ImageIcon up = new ImageIcon(upURL);
    public static ImageIcon down = new ImageIcon(downURL);
    public static ImageIcon left = new ImageIcon(leftURL);
    public static ImageIcon right = new ImageIcon(rightURL);

    public static URL bodyURL = Date.class.getResource("/statics/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);

    public static URL foodURL = Date.class.getResource("/statics/food.png");
    public static ImageIcon food = new ImageIcon(foodURL);
}
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