three.js —— 3D球体旋转

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运行效果
在这里插入图片描述
代码

<!doctype html>
<html>

<head>
    <meta charset="utf-8">
    <title>3D球体</title>
    <style>
        * {
            padding: 0;
            margin: 0;
        }
    </style>
    <script src="https://cdn.bootcss.com/three.js/r81/three.js"></script>
</head>

<body>
    <script type="text/javascript">
        var scene,
            camera,
            renderer;

        scene = new THREE.Scene(); // 创建场景
        camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); // 创建相机
        renderer = new THREE.WebGLRenderer(); // 渲染器

        renderer.setSize(window.innerWidth, window.innerHeight); // 设置渲染器 大小
        document.body.appendChild(renderer.domElement);

        scene.add(camera);

        camera.position.z = 600;

        var radius = 3,
            segemnt = 20,
            rings = 20,
            R = 300;
        // THREE.Group继承自THREE.Object3D对象,并且和THREE.Object3D对象没有任何区别,仅仅是名字上的差异。
        var group = new THREE.Group();
        var bows = new THREE.Group();

        var sphereMaterial = new THREE.MeshLambertMaterial({
            color: 0xff0000
        });

        for (var i = 0; i < 19; i++) {
            var ball = new THREE.Mesh(new THREE.SphereGeometry(radius, segemnt, rings), sphereMaterial);
            ball.position.x = R * Math.sin((Math.PI / 18) * i);
            ball.position.y = R * Math.cos((Math.PI / 18) * i);

            group.add(ball);
        }
        for (var j = 0; j < 36; j++) {
            var bow = group.clone();
            bow.rotation.y = Math.PI * 2 / 36 * j;
            bows.add(bow);
        }
        scene.add(bows);


        var pointLight = new THREE.PointLight(0Xffffff);

        pointLight.position.x = 0;
        pointLight.position.y = 0;
        pointLight.position.z = 1000;

        scene.add(pointLight);

        var mouseX, mouseY, isMove = false;
        animation();

        function animation() {
            if (!isMove) {
                requestAnimationFrame(animation); //循环调用函数
                bows.rotation.y += Math.PI * 0.001;
                bows.rotation.x += Math.PI * 0.001;
                render(); //渲染界面  
            }
        }

        function render() {
            renderer.render(scene, camera);
        }
        /**
            鼠标点击
        **/
        document.onmousedown = function(e) {
            isMove = true;
            mouseX = e.pageX;
            mouseY = e.pageY;
        };
        document.onmousemove = function(e) {
            if (isMove) {
                var x = e.pageX;
                var y = e.pageY;
                var _x = x - mouseX;
                var _y = y - mouseY;
                bows.rotation.x += _y * 0.001 * Math.PI;
                bows.rotation.y += _x * 0.001 * Math.PI;
                render();
                mouseX = x;
                mouseY = y;
            }
        };
        document.onmouseup = function() {
            isMove = false;
            animation();
        }
    </script>
</body>

</html>

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