game.h
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断输赢
//玩家赢 --- '*'
//电脑赢 --- '#'
//平局 --- 'Q'
//继续 --- 'C'
char is_win(char board[ROW][COL], int row, int col);
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("************************\n");
printf("****** 1. play *****\n");
printf("****** 0. exit *****\n");
printf("************************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
char ret = 0;
while (1)
{
//玩家下棋
player_move(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
computer_move(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
初始化棋盘函数
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘函数
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
//数据
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
//玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
printf("玩家下棋:>");
int x = 0;
int y = 0;
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已经被占用,请重新输入");
}
}
else
{
printf("非法坐标,请重新输入\n");
}
}
}
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:>\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % ROW;//0-2
y = rand() % COL;//0-2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断平局的函数
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] != ' ')
{
return 0;
}
}
}
return 1;
}
//判断输赢函数
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (is_full(board, row, col) == 1)
{
return 'Q';
}
//游戏继续
return 'C';
}