用python扫雷

import random
import tkinter as tk
from tkinter import messagebox
import pygame
import os

class Minesweeper:
    def __init__(self, master, rows, cols, mines):
        self.master = master
        self.rows = rows
        self.cols = cols
        self.mines = mines
        self.remaining_mines = mines
        self.board = [[0 for _ in range(cols)] for _ in range(rows)]
        self.revealed = [[False for _ in range(cols)] for _ in range(rows)]
        self.create_widgets()
        self.load_sounds()
    def load_sounds(self):
        # 初始化音效
        pygame.mixer.init()
        self.click_sound = pygame.mixer.Sound("j.mp3")
        self.win_sound = pygame.mixer.Sound("xxj.mp3")
        self.lose_sound = pygame.mixer.Sound("yhhmgn.mp3")

    def create_widgets(self):
        # 创建按钮
        self.buttons = [[tk.Button(self.master, width=2, height=1, command=lambda r=row, c=col: self.click(r, c))
                         for col in range(self.cols)] for row in range(self.rows)]

        for row in range(self.rows):
            for col in range(self.cols):
                self.buttons[row][col].grid(row=row, column=col, sticky="nsew")
                self.buttons[row][col].bind("<Button-3>", lambda event, r=row, c=col: self.mark_mine(event, r, c))

        # 放置地雷
        self.place_mines()

    def place_mines(self):
        mine_count = 0
        while mine_count < self.mines:
            row, col = random.randint(0, self.rows - 1), random.randint(0, self.cols - 1)
            if self.board[row][col] != -1:
                self.board[row][col] = -1
                mine_count += 1
                self.update_adjacent_cells(row, col)

    def update_adjacent_cells(self, row, col):
        # 更新相邻的单元格
        for r in range(row - 1, row + 2):
            for c in range(col - 1, col + 2):
                if 0 <= r < self.rows and 0 <= c < self.cols and self.board[r][c] != -1:
                    self.board[r][c] += 1

    def click(self, row, col):
        # 处理点击事件
        self.click_sound.play()
        if self.board[row][col] == -1:
            self.game_over()
        else:
            self.reveal_cell(row, col)
            if self.check_win():
                self.game_win()

    def reveal_cell(self, row, col):
        # 揭示单元格
        if not self.revealed[row][col]:
            self.revealed[row][col] = True
            if self.board[row][col] == 0:
                for r in range(row - 1, row + 2):
                    for c in range(col - 1, col + 2):
                        if 0 <= r < self.rows and 0 <= c < self.cols:
                            self.reveal_cell(r, c)

                # 将显示无雷的“0”替换成“鸡”
                self.buttons[row][col].config(text="鸡", state=tk.DISABLED)
            else:
                self.buttons[row][col].config(text=str(self.board[row][col]), state=tk.DISABLED)

    def mark_mine(self, event, row, col):
        # 标记地雷
        if not self.revealed[row][col]:
            if self.buttons[row][col]["text"] == "M":
                self.buttons[row][col].config(text="", fg="black")
                self.remaining_mines += 1
            else:
                self.buttons[row][col].config(text="M", fg="red")
                self.remaining_mines -= 1
            if self.check_win():
                self.game_win()

    def check_win(self):
        # 检查是否获胜
        for row in range(self.rows):
            for col in range(self.cols):
                if self.board[row][col] == -1 and self.buttons[row][col]["text"] != "M":
                    return False
                elif self.board[row][col] != -1 and not self.revealed[row][col]:
                    return False
        return True

    def game_over(self):
        # 游戏结束处理
        for row in range(self.rows):
            for col in range(self.cols):
                if self.board[row][col] == -1:
                    self.buttons[row][col].config(text='X', state=tk.DISABLED)
                else:
                    self.buttons[row][col].config(state=tk.DISABLED)
        self.lose_sound.play()
        messagebox.showinfo("Game Over", "你被坤坤鸡败了!")
        self.reset_game()

    def game_win(self):
        # 游戏获胜处理
        for row in range(self.rows):
            for col in range(self.cols):
                self.buttons[row][col].config(state=tk.DISABLED)
        self.win_sound.play()
        messagebox.showinfo("Congratulations!", "你打败坤坤了!")
        self.reset_game()

    def reset_game(self):
        # 重置游戏
        self.master.destroy()
        new_game = tk.Tk()
        new_game.title("Minesweeper")
        minesweeper_game = Minesweeper(new_game, rows=self.rows, cols=self.cols, mines=self.mines)
        new_game.mainloop()

if __name__ == "__main__":
    root = tk.Tk()
    root.title("Minesweeper")
    minesweeper_game = Minesweeper(root, rows=8, cols=8, mines=10)
    root.mainloop()

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