记录这个奇怪的问题,有知道的大佬还望指教。
mousedown(tt){
// this.c.removeEventListener('mousemove', this.lineation.bind(this));
if(!this._auxiliary)return;
this._mouseSwitch = true;
this.start = {
x: tt.offsetX,
y: tt.offsetY
}
}
mousemove(tt){
if(this._mouseSwitch && this._auxiliary){
console.log('27777777777777');
this._ctx.clearRect(0, 0, this.c.width, this.c.height);
this._ctx.beginPath();
this._ctx.fillStyle = 'rgba(255,0,0,0.2)';
this._ctx.fillRect(this.start.x, this.start.y, tt.offsetX - this.start.x, tt.offsetY - this.start.y);
this._ctx.strokeStyle="rgba(0,0,0,0.1)";
this._ctx.rect(this.start.x, this.start.y, tt.offsetX - this.start.x, tt.offsetY - this.start.y);
this._ctx.stroke();
// console.log(this.start.x, this.start.y, tt.offsetX - this.start.x, tt.offsetY - this.start.y);
for(let i = 0; i < this.mouseData.length; i++){
let obj = this.mouseData[i];
this._ctx.beginPath();
// this._ctx.fillStyle = 'rgba(255,0,0,0.2)';
this._ctx.fillRect(obj.x, obj.y, obj.w, obj.l);
this._ctx.rect(obj.x, obj.y, obj.w, obj.l);
this._ctx.stroke();
}
}
}
mouseup(tt){
if(this._mouseSwitch && this._auxiliary){
this._mouseSwitch = false;
this._auxiliary = false;
this.mouseData.push({
x:this.start.x,
y:this.start.y,
w:tt.offsetX - this.start.x,
l:tt.offsetY - this.start.y
})
this.option.markData(this.mouseData)
console.log(this.c.removeEventListener);
}
}
markRect(){
this._auxiliary = true;
console.log(this.c.addEventListener);
this.c.addEventListener('mousedown', this.mousedown.bind(this));
this.c.addEventListener('mousemove', this.mousemove.bind(this));
this.c.addEventListener('mouseup', this.mouseup.bind(this));
}