- 准备环境
下载python(这里建议不需要安装最新的,好像pygame还没有对3.8支持的包,我也没去试,哈哈哈),安装pygame模块。
进入cmd:
![在这里插入图片描述](https://i-blog.csdnimg.cn/blog_migrate/b57b5603ae4bfdc9666193d603a7fe99.png)
输入“pip install pygame”——>显示“successfully”安装成功。 - 代码块:
import sys
import pygame
class Settings():
def __init__(self):
self.screen_width=480
self.screen_height=852
self.bg_color = (255,192,203)
self.hero_speed = 2
self.bullet_speed = 4
self.bullet_width = 4
self.bullet_height = 8
self.bullet_color = (0,0,128)
self.enemy_speed = 1
class Enemy(pygame.sprite.Sprite):
def __init__(self,screen,settings):
super(Enemy,self).__init__()
self.screen = screen
self.settings = settings
self.image = pygame.image.load("image/enemy1.png")
self.rect = self.image.get_rect()
self.rect.x = 10
self.rect.y = 10
self.speed = settings.enemy_speed
self.y = float(self.rect.y)
def update(self):
self.y += self.speed
self.rect.y = self.y
def blitme(self):
self.screen.blit(self.image,self.rect)
class Bullet(pygame.sprite.Sprite):
def __init__(self,screen,settings,hero):
super(Bullet,self).__init__()
self.screen = screen
self.settings = settings
self.image = pygame.image.load('image/bullet1.png')
self.rect = self.image.get_rect()
self.rect.centerx = hero.rect.centerx
self.rect.y =hero.rect.y
self.y = float(hero.rect.y)
self.speed = settings.bullet_speed
self.color = settings.bullet_color
def update(self):
self.y -= self.speed
self.rect.y = self.y
def drawme(self):
self.screen.blit(self.image,self.rect)
class Bg():
def __init__(self,screen):
self.screen = screen
self.image = pygame.image.load("image/background.png")
self.rect = self.image.get_rect()
def blitme(self):
self.screen.blit(self.image,self.rect)
class Hero():
def __init__(self,screen,settings):
self.screen = screen
self.settings = settings
self.image = pygame.image.load("image/hero1.png")
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
self.moving_right = False
self.moving_left = False
self.centerx = float(self.screen_rect.centerx)
def blitme(self):
self.screen.blit(self.image,self.rect)
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right:
self.centerx += self.settings.hero_speed
if self.moving_left and self.rect.left > 0:
self.centerx -= self.settings.hero_speed
self.rect.centerx = self.centerx
def check_events(screen,settings,hero,bullets):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
hero.moving_right = True
elif event.key == pygame.K_LEFT:
hero.moving_left = True
elif event.key == pygame.K_SPACE:
new_bullet = Bullet(screen,settings,hero)
bullets.add(new_bullet)
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
hero.moving_right = False
elif event.key == pygame.K_LEFT:
hero.moving_left = False
def update_screen(bg,hero,bullets,enemys,screen):
bg.blitme()
for bullet in bullets.sprites():
bullet.drawme()
hero.blitme()
enemys.draw(screen)
pygame.display.flip()
def update_bullets(bullets):
bullets.update()
for bullet in bullets.sprites():
if bullet.rect.bottom<0:
bullets.remove(bullets)
def update_enemys(enemys,bullets):
enemys.update()
pygame.sprite.groupcollide(bullets,enemys,True,True)
def create_enemys(enemys,screen,settings):
enemy = Enemy(screen,settings)
enemys.add(enemy)
number_enemys = screen.get_rect().width/(20+enemy.rect.width)
for index in range(int(number_enemys)):
if index==0:
continue
x = 10 + index * (20+enemy.rect.width)
new_enemy = Enemy(screen,settings)
new_enemy.rect.x = x
enemys.add(new_enemy)
def run_game():
pygame.init()
settings = Settings()
screen = pygame.display.set_mode((settings.screen_width,settings.screen_height))
bg = Bg(screen)
hero = Hero(screen,settings)
bullets = pygame.sprite.Group()
enemys = pygame.sprite.Group()
create_enemys(enemys,screen,settings)
while True:
check_events(screen,settings,hero,bullets)
hero.update()
update_bullets(bullets)
update_enemys(enemys,bullets)
update_screen(bg,hero,bullets,enemys,screen)
run_game()