文章目录
RPC:remote procedure call远程系统调用
一、RPC原理
1)常见RPC框架
2)完整RPC框架
原理:异步去做流程
流程:
1)服务器去注册业务
2)客户端去注册中中心发现业务
登录业务做成异步的流程,用类似协程的方式返回信息
3)流程
(1)服务器注册业务
(2)客户端在对应服务器探测业务
(3)负载均衡处理客户端和服务器的处理
4)RPC核心功能框架
5)RPC 核心之功能实现
(1)服务寻址
protobuf CALL ID的映射,通过call id找到对应的函数
syntax = "proto2";
package example;
option cc_generic+_service = true;
message EchoRequest{
requried string message = 1;
};
message EchoResponse{
required string message = 1;
};
service EchoService{
rpc Echo(EchoRequest) return (EchoResponse);
};
(2)序列化和反序列化
(3)RPC 核心之网络传输协议
6)REST和RPC的区别
(1)REST大部分是对外提供公共服务,是HTTP接口的风格;比较好调用且容易理解,但是效率不必RPC,
(2)RPC是内部服务器之间的服务,更容易理解,方便对外服务;不容易理解,但是RPC效率更高
- 补充REST讲解
二、RPC核心要素
三、BRPC应用
1)基础概念
①brpc支持的协议多,也是支持grpc
③brpc百度开源,资料比较详细
③无锁队列、cpu cache、协程 M(协程):N(线程pthread)
④brpc和grpc都是基于protobuf的service
⑤服务器和客户端使用同样的proto文件,所以有⑥的限制
⑥RPC调度是内部服务器之间调度
- 补充
brpc默认使用协程,可以使用设置使用标准的linux线程
2)代码讲解
client.cpp
// A client sending requests to server every 1 second.
#include <gflags/gflags.h> //gflag :命令行的解析
#include <butil/logging.h>
#include <butil/time.h>
#include <brpc/channel.h>
#include "echo.pb.h"
DEFINE_string(attachment, "", "Carry this along with requests");
DEFINE_string(protocol, "baidu_std", "Protocol type. Defined in src/brpc/options.proto");
DEFINE_string(connection_type, "", "Connection type. Available values: single, pooled, short");
DEFINE_string(server, "0.0.0.0:8000", "IP Address of server");
DEFINE_string(load_balancer, "", "The algorithm for load balancing");
DEFINE_int32(timeout_ms, 100, "RPC timeout in milliseconds");
DEFINE_int32(max_retry, 3, "Max retries(not including the first RPC)");
DEFINE_int32(interval_ms, 1000, "Milliseconds between consecutive requests");
int main(int argc, char* argv[]) {
// Parse gflags. We recommend you to use gflags as well.
GFLAGS_NS::ParseCommandLineFlags(&argc, &argv, true);
// A Channel represents a communication line to a Server. Notice that
// Channel is thread-safe and can be shared by all threads in your program.
brpc::Channel channel;
// Initialize the channel, NULL means using default options.
brpc::ChannelOptions options;
options.protocol = FLAGS_protocol;
options.connection_type = FLAGS_connection_type;
options.timeout_ms = FLAGS_timeout_ms/*milliseconds*/;
options.max_retry = FLAGS_max_retry;
if (channel.Init(FLAGS_server.c_str(), FLAGS_load_balancer.c_str(), &options) != 0) {
LOG(ERROR) << "Fail to initialize channel";
return -1;
}
// Normally, you should not call a Channel directly, but instead construct
// a stub Service wrapping it. stub can be shared by all threads as well.
example::EchoService_Stub stub(&channel);
// Send a request and wait for the response every 1 second.
int log_id = 0;
while (!brpc::IsAskedToQuit()) {
// We will receive response synchronously, safe to put variables
// on stack.
example::EchoRequest request;
example::EchoResponse response;
brpc::Controller cntl;
request.set_message("hello world");
cntl.set_log_id(log_id ++); // set by user
// Set attachment which is wired to network directly instead of
// being serialized into protobuf messages.
cntl.request_attachment().append(FLAGS_attachment);
// Because `done'(last parameter) is NULL, this function waits until
// the response comes back or error occurs(including timedout).
stub.Echo(&cntl, &request, &response, NULL);
if (!cntl.Failed()) {
LOG(INFO) << "Received response from " << cntl.remote_side()
<< " to " << cntl.local_side()
<< ": " << response.message() << " (attached="
<< cntl.response_attachment() << ")"
<< " latency=" << cntl.latency_us() << "us";
} else {
LOG(WARNING) << cntl.ErrorText();
}
usleep(FLAGS_interval_ms * 1000L);
}
LOG(INFO) << "EchoClient is going to quit";
return 0;
}
./client -help 获得帮助信息
server.cpp
// A server to receive EchoRequest and send back EchoResponse.
#include <gflags/gflags.h>
#include <butil/logging.h>
#include <brpc/server.h>
#include "echo.pb.h"
DEFINE_bool(echo_attachment, true, "Echo attachment as well");
DEFINE_int32(port, 8000, "TCP Port of this server");
DEFINE_int32(idle_timeout_s, -1, "Connection will be closed if there is no "
"read/write operations during the last `idle_timeout_s'");
DEFINE_int32(logoff_ms, 2000, "Maximum duration of server's LOGOFF state "
"(waiting for client to close connection before server stops)");
// Your implementation of example::EchoService
// Notice that implementing brpc::Describable grants the ability to put
// additional information in /status.
namespace example {
class EchoServiceImpl : public EchoService {
public:
EchoServiceImpl() {};
virtual ~EchoServiceImpl() {};
virtual void Echo(google::protobuf::RpcController* cntl_base,
const EchoRequest* request,
EchoResponse* response,
google::protobuf::Closure* done) {
// This object helps you to call done->Run() in RAII style. If you need
// to process the request asynchronously, pass done_guard.release().
brpc::ClosureGuard done_guard(done);
brpc::Controller* cntl =
static_cast<brpc::Controller*>(cntl_base);
// The purpose of following logs is to help you to understand
// how clients interact with servers more intuitively. You should
// remove these logs in performance-sensitive servers.
LOG(INFO) << "Received request[log_id=" << cntl->log_id()
<< "] from " << cntl->remote_side()
<< " to " << cntl->local_side()
<< ": " << request->message()
<< " (attached=" << cntl->request_attachment() << ")";
// Fill response.
response->set_message(request->message());
// You can compress the response by setting Controller, but be aware
// that compression may be costly, evaluate before turning on.
// cntl->set_response_compress_type(brpc::COMPRESS_TYPE_GZIP);
if (FLAGS_echo_attachment) {
// Set attachment which is wired to network directly instead of
// being serialized into protobuf messages.
cntl->response_attachment().append(cntl->request_attachment());
}
}
};
} // namespace example
int main(int argc, char* argv[]) {
// Parse gflags. We recommend you to use gflags as well.
GFLAGS_NS::ParseCommandLineFlags(&argc, &argv, true);
// Generally you only need one Server.
brpc::Server server;
// Instance of your service.
example::EchoServiceImpl echo_service_impl;
// Add the service into server. Notice the second parameter, because the
// service is put on stack, we don't want server to delete it, otherwise
// use brpc::SERVER_OWNS_SERVICE.
if (server.AddService(&echo_service_impl,
brpc::SERVER_DOESNT_OWN_SERVICE) != 0) {
LOG(ERROR) << "Fail to add service";
return -1;
}
// Start the server.
brpc::ServerOptions options;
options.idle_timeout_sec = FLAGS_idle_timeout_s;
if (server.Start(FLAGS_port, &options) != 0) {
LOG(ERROR) << "Fail to start EchoServer";
return -1;
}
// Wait until Ctrl-C is pressed, then Stop() and Join() the server.
server.RunUntilAskedToQuit();
return 0;
}
echo.proto
syntax="proto2";
package example;
option cc_generic_services = true;
message EchoRequest {
required string message = 1;
};
message EchoResponse {
required string message = 1;
};
service EchoService {
rpc Echo(EchoRequest) returns (EchoResponse);
};