java 设计模式【责任链模式】

定义

责任链模式是一种行为设计模式,允许将请求沿着处理者链进行发送,收到请求后,每个处理者都可以对请求进行处理,或者将其传递给下个处理者。

使用场景

  • 多条建流程判断:权限控制
  • erp系统流程审批
  • java过滤器实现底层原理 filter

案例

假设有一个闯关场景,进入一下关的条件是上一关得分需要大于某个数值。

  • 第一关需要大于5分
  • 第二关需要大于6分
  • 第三关需要大于7分

没有设计模式下的实现方式

//第一关
public class FirstPassHandler {
    public int handler(){
        System.out.println("第一关-->FirstPassHandler");
        return 5;
    }
}

//第二关
public class SecondPassHandler {
    public int handler(){
        System.out.println("第二关-->SecondPassHandler");
        return 6;
    }
}


//第三关
public class ThirdPassHandler {
    public int handler(){
        System.out.println("第三关-->ThirdPassHandler");
        return 7;
    }
}


//客户端
public class HandlerClient {
    public static void main(String[] args) {

        FirstPassHandler firstPassHandler = new FirstPassHandler();//第一关
        SecondPassHandler secondPassHandler = new SecondPassHandler();//第二关
        ThirdPassHandler thirdPassHandler = new ThirdPassHandler();//第三关

        int firstScore = firstPassHandler.handler();
        
        if(firstScore > 5){
            int secondScore = secondPassHandler.handler();
            if(secondScore > 6){
                thirdPassHandler.handler();
            }
        }
    }
}

如果关卡变多,代码就需要若干个if判断,来完成任务链

初步改造

public class FirstPassHandler {
   	int score =0;
    private SecondPassHandler secondPassHandler;

    public void setSecondPassHandler(SecondPassHandler secondPassHandler) {
        this.secondPassHandler = secondPassHandler;
    }
    private int play(){
        return score = 6;
    }
    public int handler(){
        System.out.println("第一关-->FirstPassHandler");
        if(play() > 5){
            if(this.secondPassHandler != null){
                return this.secondPassHandler.handler();
            }
        }
        return score;
    }
}

public class SecondPassHandler {
	int score =0;
    
    private ThirdPassHandler thirdPassHandler;

    public void setThirdPassHandler(ThirdPassHandler thirdPassHandler) {
        this.thirdPassHandler = thirdPassHandler;
    }

    //本关卡游戏得分
    private int play(){
        return score=7;
    }

    public int handler(){
        System.out.println("第二关-->SecondPassHandler");

        if(play() > 6){
            if(this.thirdPassHandler != null){
                return this.thirdPassHandler.handler();
            }
        }

        return score;
    }
}

public class ThirdPassHandler {
	int score=0;
    private int play(){
        return score=8;
    }
    public int handler(){
        System.out.println("第三关-->ThirdPassHandler,这是最后一关啦");
        return play();
    }
}

public class HandlerClient {
    public static void main(String[] args) {

        FirstPassHandler firstPassHandler = new FirstPassHandler();//第一关
        SecondPassHandler secondPassHandler = new SecondPassHandler();//第二关
        ThirdPassHandler thirdPassHandler = new ThirdPassHandler();//第三关

        firstPassHandler.setSecondPassHandler(secondPassHandler);//第一关的下一关是第二关
        secondPassHandler.setThirdPassHandler(thirdPassHandler);//第二关的下一关是第三关
        firstPassHandler.handler();

    }
}
  • 缺点:所有的关卡变量过于明确,不利于扩展

责任链改造

  • 抽象处理者(Handler)角色:定义一个处理请求的接口,包含抽象处理方法和一个后继连接。
  • 具体处理者(Concrete Handler)角色:实现抽象处理者的处理方法,判断能否处理本次请求,如果可以处理请求则处理,否则将该请求转给它的后继者。
  • 客户类(Client)角色:创建处理链,并向链头的具体处理者对象提交请求,它不关心处理细节和请求的传递过程
public abstract class AbstractHandler {

    /**
     * 下一关用当前抽象类来接收
     */
    protected AbstractHandler next;

    public void setNext(AbstractHandler next) {
        this.next = next;
    }

    public abstract int handler();
}

public class FirstPassHandler extends AbstractHandler{
	int score =0;
    private int play(){
        return score =6;
    }

    @Override
    public int handler(){
        System.out.println("第一关-->FirstPassHandler");
        play();
        if(score > 5){
            if(this.next != null){
                return this.next.handler();
            }
        }
        return score;
    }
}

public class SecondPassHandler extends AbstractHandler{
	int score = 0;
    private int play(){
        return score =7;
    }

    public int handler(){
        System.out.println("第二关-->SecondPassHandler");
        play();
        if(score > 6){
            if(this.next != null){
                return this.next.handler();
            }
        }
        return score;
    }
}

public class ThirdPassHandler extends AbstractHandler{
	int score = 0 ;
    private int play(){
        return score =7;
    }

    public int handler(){
        System.out.println("第三关-->ThirdPassHandler");
        iplay();
        if(score > 8){
            if(this.next != null){
                return this.next.handler();
            }
        }
        return score;
    }
}

public class HandlerClient {
    public static void main(String[] args) {

        FirstPassHandler firstPassHandler = new FirstPassHandler();//第一关
        SecondPassHandler secondPassHandler = new SecondPassHandler();//第二关
        ThirdPassHandler thirdPassHandler = new ThirdPassHandler();//第三关
        firstPassHandler.setNext(secondPassHandler);//第一关的下一关是第二关
        secondPassHandler.setNext(thirdPassHandler);//第二关的下一关是第三关

        //说明:因为第三关是最后一关,因此没有下一关

        //从第一个关卡开始
        firstPassHandler.handler();

    }
}

责任链工厂改造

public enum GatewayEnum {
    // handlerId, 拦截者名称,全限定类名,preHandlerId,nextHandlerId
    API_HANDLER(new GatewayEntity(1, "api接口限流", "cn.dgut.design.chain_of_responsibility.GateWay.impl.ApiLimitGatewayHandler", null, 2)),
    BLACKLIST_HANDLER(new GatewayEntity(2, "黑名单拦截", "cn.dgut.design.chain_of_responsibility.GateWay.impl.BlacklistGatewayHandler", 1, 3)),
    SESSION_HANDLER(new GatewayEntity(3, "用户会话拦截", "cn.dgut.design.chain_of_responsibility.GateWay.impl.SessionGatewayHandler", 2, null)),
    ;

    GatewayEntity gatewayEntity;

    public GatewayEntity getGatewayEntity() {
        return gatewayEntity;
    }

    GatewayEnum(GatewayEntity gatewayEntity) {
        this.gatewayEntity = gatewayEntity;
    }
}

public class GatewayEntity {

    private String name;

    private String conference;

    private Integer handlerId;

    private Integer preHandlerId;

    private Integer nextHandlerId;
}


public interface GatewayDao {

    /**
     * 根据 handlerId 获取配置项
     * @param handlerId
     * @return
     */
    GatewayEntity getGatewayEntity(Integer handlerId);

    /**
     * 获取第一个处理者
     * @return
     */
    GatewayEntity getFirstGatewayEntity();
}

public class GatewayImpl implements GatewayDao {

    /**
     * 初始化,将枚举中配置的handler初始化到map中,方便获取
     */
    private static Map<Integer, GatewayEntity> gatewayEntityMap = new HashMap<>();

    static {
        GatewayEnum[] values = GatewayEnum.values();
        for (GatewayEnum value : values) {
            GatewayEntity gatewayEntity = value.getGatewayEntity();
            gatewayEntityMap.put(gatewayEntity.getHandlerId(), gatewayEntity);
        }
    }

    @Override
    public GatewayEntity getGatewayEntity(Integer handlerId) {
        return gatewayEntityMap.get(handlerId);
    }

    @Override
    public GatewayEntity getFirstGatewayEntity() {
        for (Map.Entry<Integer, GatewayEntity> entry : gatewayEntityMap.entrySet()) {
            GatewayEntity value = entry.getValue();
            //  没有上一个handler的就是第一个
            if (value.getPreHandlerId() == null) {
                return value;
            }
        }
        return null;
    }
}

public class GatewayHandlerEnumFactory {

    private static GatewayDao gatewayDao = new GatewayImpl();

    // 提供静态方法,获取第一个handler
    public static GatewayHandler getFirstGatewayHandler() {

        GatewayEntity firstGatewayEntity = gatewayDao.getFirstGatewayEntity();
        GatewayHandler firstGatewayHandler = newGatewayHandler(firstGatewayEntity);
        if (firstGatewayHandler == null) {
            return null;
        }

        GatewayEntity tempGatewayEntity = firstGatewayEntity;
        Integer nextHandlerId = null;
        GatewayHandler tempGatewayHandler = firstGatewayHandler;
        // 迭代遍历所有handler,以及将它们链接起来
        while ((nextHandlerId = tempGatewayEntity.getNextHandlerId()) != null) {
            GatewayEntity gatewayEntity = gatewayDao.getGatewayEntity(nextHandlerId);
            GatewayHandler gatewayHandler = newGatewayHandler(gatewayEntity);
            tempGatewayHandler.setNext(gatewayHandler);
            tempGatewayHandler = gatewayHandler;
            tempGatewayEntity = gatewayEntity;
        }
    // 返回第一个handler
        return firstGatewayHandler;
    }

    /**
     * 反射实体化具体的处理者
     * @param firstGatewayEntity
     * @return
     */
    private static GatewayHandler newGatewayHandler(GatewayEntity firstGatewayEntity) {
        // 获取全限定类名
        String className = firstGatewayEntity.getConference(); 
        try {
            // 根据全限定类名,加载并初始化该类,即会初始化该类的静态段
            Class<?> clazz = Class.forName(className);
            return (GatewayHandler) clazz.newInstance();
        } catch (ClassNotFoundException | IllegalAccessException | InstantiationException e) {
            e.printStackTrace();
        }
        return null;
    }


}

public class GetewayClient {
    public static void main(String[] args) {
        GetewayHandler firstGetewayHandler = GetewayHandlerEnumFactory.getFirstGetewayHandler();
        firstGetewayHandler.service();
    }
}
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