shell游戏
touch 创建一个.sh结尾的文件
用sh 连接
> #!/bin/bash
>
> #颜色定义 cRed=1 cGreen=2 cYellow=3 cBlue=4 cFuchsia=5 cCyan=6 cWhite=7 colorTable=($cRed $cGreen $cYellow $cBlue $cFuchsia $cCyan $cWhite)
>
> #位置和大小 iLeft=3 iTop=2 ((iTrayLeft = iLeft + 2)) ((iTrayTop = iTop + 1)) ((iTrayWidth = 10)) ((iTrayHeight = 15))
>
> #颜色设置 cBorder=$cGreen cScore=$cFuchsia cScoreValue=$cCyan
>
> #控制信号
> #改游戏使用两个进程,一个用于接收输入,一个用于游戏流程和显示界面;
> #当前者接收到上下左右等按键时,通过向后者发送signal的方式通知后者。 sigRotate=25 sigLeft=26 sigRight=27 sigDown=28 sigAllDown=29 sigExit=30
>
> #七中不同的方块的定义
> #通过旋转,每种方块的显示的样式可能有几种 box0=(0 0 0 1 1 0 1 1) box1=(0 2 1 2 2 2 3 2 1 0 1 1 1 2 1 3) box2=(0 0 0 1 1 1 1 2 0 1 1 0 1 1 2 0) box3=(0 1 0 2 1 0
> 1 1 0 0 1 0 1 1 2 1) box4=(0 1 0 2 1 1 2 1 1 0 1 1 1 2 2 2 0 1 1 1 2 0
> 2 1 0 0 1 0 1 1 1 2) box5=(0 1 1 1 2 1 2 2 1 0 1 1 1 2 2 0 0 0 0 1 1 1
> 2 1 0 2 1 0 1 1 1 2) box6=(0 1 1 1 1 2 2 1 1 0 1 1 1 2 2 1 0 1 1 0 1 1
> 2 1 0 1 1 0 1 1 1 2)
> #所有其中方块的定义都放到box变量中 box=(${box0[@]} ${box1[@]} ${box2[@]} ${box3[@]} ${box4[@]} ${box5[@]} ${box6[@]})
> #各种方块旋转后可能的样式数目 countBox=(1 2 2 2 4 4 4)
> #各种方块再box数组中的偏移 offsetBox=(0 1 3 5 7 11 15)
>
> #每提高一个速度级需要积累的分数 iScoreEachLevel=50 #be greater than 7
>
> #运行时数据 sig=0 #接收到的signal iScore=0 #总分 iLevel=0 #速度级 boxNew=() #新下落的方块的位置定义 cBoxNew=0 #新下落的方块的颜色 iBoxNewType=0
> #新下落的方块的种类 iBoxNewRotate=0 #新下落的方块的旋转角度 boxCur=() #当前方块的位置定义 cBoxCur=0 #当前方块的颜色 iBoxCurType=0 #当前方块的种类 iBoxCurRotate=0
> #当前方块的旋转角度 boxCurX=-1 #当前方块的x坐标位置 boxCurY=-1 #当前方块的y坐标位置 iMap=() #背景方块图表
>
> #初始化所有背景方块为-1, 表示没有方块 for ((i = 0; i < iTrayHeight * iTrayWidth; i++)); do iMap[$i]=-1; done
>
> #接收输入的进程的主函数 function RunAsKeyReceiver() {
> local pidDisplayer key aKey sig cESC sTTY
>
> pidDisplayer=$1
> aKey=(0 0 0)
>
> cESC=`echo -ne "\033"`
> cSpace=`echo -ne "\040"`
>
> #保存终端属性。在read -s读取终端键时,终端的属性会被暂时改变。
> #如果在read -s时程序被不幸杀掉,可能会导致终端混乱,
> #需要在程序退出时恢复终端属性。
> sTTY=`stty -g`
>
> #捕捉退出信号
> trap "MyExit;" INT TERM
> trap "MyExitNoSub;" $sigExit
>
> #隐藏光标
> echo -ne "\033[?25l"
>
>
> while (( 1 ))
> do
> #读取输入。注-s不回显,-n读到一个字符立即返回
> read -s -n 1 key
>
> aKey[0]=${aKey[1]}
> aKey[1]=${aKey[2]}
> aKey[2]=$key
> sig=0
>
> #判断输入了何种键
> if [[ $key == $cESC && ${aKey[1]} == $cESC ]]
> then
> #ESC键
> MyExit
> elif [[ ${aKey[0]} == $cESC && ${aKey[1]} == "[" ]]
> then
> if [[ $key == "A" ]]; then sig=$sigRotate #<向上键>
> elif [[ $key == "B" ]]; then sig=$sigDown #<向下键>
> elif [[ $key == "D" ]]; then sig=$sigLeft #<向左键>
> elif [[ $key == "C" ]]; then sig=$sigRight #<向右键>
> fi
> elif [[ $key == "W" || $key == "w" ]]; then sig=$sigRotate #W, w
> elif [[ $key == "S" || $key == "s" ]]; then sig=$sigDown #S, s
> elif [[ $key == "A" || $key == "a" ]]; then sig=$sigLeft #A, a
> elif [[ $key == "D" || $key == "d" ]]; then sig=$sigRight #D, d
> elif [[ "[$key]" == "[]" ]]; then sig=$sigAllDown #空格键
> elif [[ $key == "Q" || $key == "q" ]] #Q, q
> then
> MyExit
> fi
>
> if [[ $sig != 0 ]]
> then
> #向另一进程发送消息
> kill -$sig $pidDisplayer
> fi
> done }
>
> #退出前的恢复 function MyExitNoSub() {
> local y
>
> #恢复终端属性
> stty $sTTY
> ((y = iTop + iTrayHeight + 4))
>
> #显示光标
> echo -e "\033[?25h\033[${y};0H"
> exit }
>
>
> function MyExit() {
> #通知显示进程需要退出
> kill -$sigExit $pidDisplayer
>
> MyExitNoSub }
>
>
> #处理显示和游戏流程的主函数 function RunAsDisplayer() {
> local sigThis
> InitDraw
>
> #挂载各种信号的处理函数
> trap "sig=$sigRotate;" $sigRotate
> trap "sig=$sigLeft;" $sigLeft
> trap "sig=$sigRight;" $sigRight
> trap "sig=$sigDown;" $sigDown
> trap "sig=$sigAllDown;" $sigAllDown
> trap "ShowExit;" $sigExit
>
> while (( 1 ))
> do
> #根据当前的速度级iLevel不同,设定相应的循环的次数
> for ((i = 0; i < 21 - iLevel; i++))
> do
> sleep 0.02
> sigThis=$sig
> sig=0
>
> #根据sig变量判断是否接受到相应的信号
> if ((sigThis == sigRotate)); then BoxRotate; #旋转
> elif ((sigThis == sigLeft)); then BoxLeft; #左移一列
> elif ((sigThis == sigRight)); then BoxRight; #右移一列
> elif ((sigThis == sigDown)); then BoxDown; #下落一行
> elif ((sigThis == sigAllDown)); then BoxAllDown; #下落到底
> fi
> done
> #kill -$sigDown $$
> BoxDown #下落一行
> done }
>
>
> #BoxMove(y, x), 测试是否可以把移动中的方块移到(x, y)的位置, 返回0则可以, 1不可以 function BoxMove() {
> local j i x y xTest yTest
> yTest=$1
> xTest=$2
> for ((j = 0; j < 8; j += 2))
> do
> ((i = j + 1))
> ((y = ${boxCur[$j]} + yTest))
> ((x = ${boxCur[$i]} + xTest))
> if (( y < 0 || y >= iTrayHeight || x < 0 || x >= iTrayWidth))
> then
> #撞到墙壁了
> return 1
> fi
> if ((${iMap[y * iTrayWidth + x]} != -1 ))
> then
> #撞到其他已经存在的方块了
> return 1
> fi
> done
> return 0; }
>
>
> #将当前移动中的方块放到背景方块中去,
> #并计算新的分数和速度级。(即一次方块落到底部) function Box2Map() {
> local j i x y xp yp line
>
> #将当前移动中的方块放到背景方块中去
> for ((j = 0; j < 8; j += 2))
> do
> ((i = j + 1))
> ((y = ${boxCur[$j]} + boxCurY))
> ((x = ${boxCur[$i]} + boxCurX))
> ((i = y * iTrayWidth + x))
> iMap[$i]=$cBoxCur
> done
>
> #消去可被消去的行
> line=0
> for ((j = 0; j < iTrayWidth * iTrayHeight; j += iTrayWidth))
> do
> for ((i = j + iTrayWidth - 1; i >= j; i--))
> do
> if ((${iMap[$i]} == -1)); then break; fi
> done
> if ((i >= j)); then continue; fi
>
> ((line++))
> for ((i = j - 1; i >= 0; i--))
> do
> ((x = i + iTrayWidth))
> iMap[$x]=${iMap[$i]}
> done
> for ((i = 0; i < iTrayWidth; i++))
> do
> iMap[$i]=-1
> done
> done
>
> if ((line == 0)); then return; fi
>
> #根据消去的行数line计算分数和速度级
> ((x = iLeft + iTrayWidth * 2 + 7))
> ((y = iTop + 11))
> ((iScore += line * 2 - 1))
> #显示新的分数
> echo -ne "\033[1m\033[3${cScoreValue}m\033[${y};${x}H${iScore} "
> if ((iScore % iScoreEachLevel < line * 2 - 1))
> then
> if ((iLevel < 20))
> then
> ((iLevel++))
> ((y = iTop + 14))
> #显示新的速度级
> echo -ne "\033[3${cScoreValue}m\033[${y};${x}H${iLevel} "
> fi
> fi
> echo -ne "\033[0m"
>
>
> #重新显示背景方块
> for ((y = 0; y < iTrayHeight; y++))
> do
> ((yp = y + iTrayTop + 1))
> ((xp = iTrayLeft + 1))
> ((i = y * iTrayWidth))
> echo -ne "\033[${yp};${xp}H"
> for ((x = 0; x < iTrayWidth; x++))
> do
> ((j = i + x))
> if ((${iMap[$j]} == -1))
> then
> echo -ne " "
> else
> echo -ne "\033[1m\033[7m\033[3${iMap[$j]}m\033[4${iMap[$j]}m[]\033[0m"
> fi
> done
> done }
>
>
> #下落一行 function BoxDown() {
> local y s
> ((y = boxCurY + 1)) #新的y坐标
> if BoxMove $y $boxCurX #测试是否可以下落一行
> then
> s="`DrawCurBox 0`" #将旧的方块抹去
> ((boxCurY = y))
> s="$s`DrawCurBox 1`" #显示新的下落后方块
> echo -ne $s
> else
> #走到这儿, 如果不能下落了
> Box2Map #将当前移动中的方块贴到背景方块中
> RandomBox #产生新的方块
> fi }
>
> #左移一列 function BoxLeft() {
> local x s
> ((x = boxCurX - 1))
> if BoxMove $boxCurY $x
> then
> s=`DrawCurBox 0`
> ((boxCurX = x))
> s=$s`DrawCurBox 1`
> echo -ne $s
> fi }
>
> #右移一列 function BoxRight() {
> local x s
> ((x = boxCurX + 1))
> if BoxMove $boxCurY $x
> then
> s=`DrawCurBox 0`
> ((boxCurX = x))
> s=$s`DrawCurBox 1`
> echo -ne $s
> fi }
>
>
> #下落到底 function BoxAllDown() {
> local k j i x y iDown s
> iDown=$iTrayHeight
>
> #计算一共需要下落多少行
> for ((j = 0; j < 8; j += 2))
> do
> ((i = j + 1))
> ((y = ${boxCur[$j]} + boxCurY))
> ((x = ${boxCur[$i]} + boxCurX))
> for ((k = y + 1; k < iTrayHeight; k++))
> do
> ((i = k * iTrayWidth + x))
> if (( ${iMap[$i]} != -1)); then break; fi
> done
> ((k -= y + 1))
> if (( $iDown > $k )); then iDown=$k; fi
> done
>
> s=`DrawCurBox 0` #将旧的方块抹去
> ((boxCurY += iDown))
> s=$s`DrawCurBox 1` #显示新的下落后的方块
> echo -ne $s
> Box2Map #将当前移动中的方块贴到背景方块中
> RandomBox #产生新的方块 }
>
>
> #旋转方块 function BoxRotate() {
> local iCount iTestRotate boxTest j i s
> iCount=${countBox[$iBoxCurType]} #当前的方块经旋转可以产生的样式的数目
>
> #计算旋转后的新的样式
> ((iTestRotate = iBoxCurRotate + 1))
> if ((iTestRotate >= iCount))
> then
> ((iTestRotate = 0))
> fi
>
> #更新到新的样式, 保存老的样式(但不显示)
> for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++))
> do
> boxTest[$j]=${boxCur[$j]}
> boxCur[$j]=${box[$i]}
> done
>
> if BoxMove $boxCurY $boxCurX #测试旋转后是否有空间放的下
> then
> #抹去旧的方块
> for ((j = 0; j < 8; j++))
> do
> boxCur[$j]=${boxTest[$j]}
> done
> s=`DrawCurBox 0`
>
> #画上新的方块
> for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++))
> do
> boxCur[$j]=${box[$i]}
> done
> s=$s`DrawCurBox 1`
> echo -ne $s
> iBoxCurRotate=$iTestRotate
> else
> #不能旋转,还是继续使用老的样式
> for ((j = 0; j < 8; j++))
> do
> boxCur[$j]=${boxTest[$j]}
> done
> fi }
>
>
> #DrawCurBox(bDraw), 绘制当前移动中的方块, bDraw为1, 画上, bDraw为0, 抹去方块。 function DrawCurBox() {
> local i j t bDraw sBox s
> bDraw=$1
>
> s=""
> if (( bDraw == 0 ))
> then
> sBox="\040\040"
> else
> sBox="[]"
> s=$s"\033[1m\033[7m\033[3${cBoxCur}m\033[4${cBoxCur}m"
> fi
>
> for ((j = 0; j < 8; j += 2))
> do
> ((i = iTrayTop + 1 + ${boxCur[$j]} + boxCurY))
> ((t = iTrayLeft + 1 + 2 * (boxCurX + ${boxCur[$j + 1]})))
> #\33[y;xH, 光标到(x, y)处
> s=$s"\033[${i};${t}H${sBox}"
> done
> s=$s"\033[0m"
> echo -n $s }
>
>
> #更新新的方块 function RandomBox() {
> local i j t
>
> #更新当前移动的方块
> iBoxCurType=${iBoxNewType}
> iBoxCurRotate=${iBoxNewRotate}
> cBoxCur=${cBoxNew}
> for ((j = 0; j < ${#boxNew[@]}; j++))
> do
> boxCur[$j]=${boxNew[$j]}
> done
>
>
> #显示当前移动的方块
> if (( ${#boxCur[@]} == 8 ))
> then
> #计算当前方块该从顶端哪一行"冒"出来
> for ((j = 0, t = 4; j < 8; j += 2))
> do
> if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi
> done
> ((boxCurY = -t))
> for ((j = 1, i = -4, t = 20; j < 8; j += 2))
> do
> if ((${boxCur[$j]} > i)); then i=${boxCur[$j]}; fi
> if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi
> done
> ((boxCurX = (iTrayWidth - 1 - i - t) / 2))
>
> #显示当前移动的方块
> echo -ne `DrawCurBox 1`
>
> #如果方块一出来就没处放,Game over!
> if ! BoxMove $boxCurY $boxCurX
> then
> kill -$sigExit ${PPID}
> ShowExit
> fi
> fi
>
>
>
> #清除右边预显示的方块
> for ((j = 0; j < 4; j++))
> do
> ((i = iTop + 1 + j))
> ((t = iLeft + 2 * iTrayWidth + 7))
> echo -ne "\033[${i};${t}H "
> done
>
> #随机产生新的方块
> ((iBoxNewType = RANDOM % ${#offsetBox[@]}))
> ((iBoxNewRotate = RANDOM % ${countBox[$iBoxNewType]}))
> for ((j = 0, i = (${offsetBox[$iBoxNewType]} + $iBoxNewRotate) * 8; j < 8; j++, i++))
> do
> boxNew[$j]=${box[$i]};
> done
>
> ((cBoxNew = ${colorTable[RANDOM % ${#colorTable[@]}]}))
>
> #显示右边预显示的方块
> echo -ne "\033[1m\033[7m\033[3${cBoxNew}m\033[4${cBoxNew}m"
> for ((j = 0; j < 8; j += 2))
> do
> ((i = iTop + 1 + ${boxNew[$j]}))
> ((t = iLeft + 2 * iTrayWidth + 7 + 2 * ${boxNew[$j + 1]}))
> echo -ne "\033[${i};${t}H[]"
> done
> echo -ne "\033[0m" }
>
>
> #初始绘制 function InitDraw() {
> clear
> RandomBox #随机产生方块,这时右边预显示窗口中有方快了
> RandomBox #再随机产生方块,右边预显示窗口中的方块被更新,原先的方块将开始下落
> local i t1 t2 t3
>
> #显示边框
> echo -ne "\033[1m"
> echo -ne "\033[3${cBorder}m\033[4${cBorder}m"
>
> ((t2 = iLeft + 1))
> ((t3 = iLeft + iTrayWidth * 2 + 3))
> for ((i = 0; i < iTrayHeight; i++))
> do
> ((t1 = i + iTop + 2))
> echo -ne "\033[${t1};${t2}H||"
> echo -ne "\033[${t1};${t3}H||"
> done
>
> ((t2 = iTop + iTrayHeight + 2))
> for ((i = 0; i < iTrayWidth + 2; i++))
> do
> ((t1 = i * 2 + iLeft + 1))
> echo -ne "\033[${iTrayTop};${t1}H=="
> echo -ne "\033[${t2};${t1}H=="
> done
> echo -ne "\033[0m"
>
>
> #显示"Score"和"Level"字样
> echo -ne "\033[1m"
> ((t1 = iLeft + iTrayWidth * 2 + 7))
> ((t2 = iTop + 10))
> echo -ne "\033[3${cScore}m\033[${t2};${t1}HScore"
> ((t2 = iTop + 11))
> echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iScore}"
> ((t2 = iTop + 13))
> echo -ne "\033[3${cScore}m\033[${t2};${t1}HLevel"
> ((t2 = iTop + 14))
> echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iLevel}"
> echo -ne "\033[0m" }
>
>
> #退出时显示GameOVer! function ShowExit() {
> local y
> ((y = iTrayHeight + iTrayTop + 3))
> echo -e "\033[${y};0HGameOver!\033[0m"
> exit }
>
>
>
> #游戏主程序在这儿开始. if [[ $1 != "--show" ]] then
> bash $0 --show& #以参数--show将本程序再运行一遍
> RunAsKeyReceiver $! #以上一行产生的进程的进程号作为参数
> exit else
> #当发现具有参数--show时,运行显示函数
> RunAsDisplayer
> exit fi