js微信小程序一组卡片翻转功能
wxml中的信息
<view class='main' wx:for="{{cardList}}" wx:key="index">
<!--正面的框 -->
<view class="box b1" animation="{{animationMain}}" bindtap='flipCard' data-id="{{item.id}}" data-index="{{index}}" >
<image src=""></image>
</view>
<!--背面的框 -->
<view class="box b2" animation="{{animationBack}}" bindtap='flipCard' data-id="{{item.id}}" data-index="{{index}}">
<image src=""></image>
</view>
</view>
css中的信息
.main {
position: absolute;
top: 50%;
left: 50%;
width: 300px;
height: 300px;
transform: translate(-50%,-50%);
-webkit-perspective: 1500;//子元素获得透视效果
-moz-perspective: 1500;
}
.box {
position: absolute;
top: 0;
left: 0;
width: 300px;
height: 300px;
transition: all 1s;
backface-visibility: hidden;
border-radius: 10px;
cursor: pointer;
}
.box image{
border-radius: 10px;
width: 100%;
height: 100%;
}
.b1{
background:skyblue;
}
.b2 {
background:tomato;
transform: rotateY(-180deg);
}
//给卡片数组增加参数
cardata[i].animationMain = null //正面
cardata[i].animationBack = null; //反面
cardata[i].switch = false; //添加一个状态 根据状态判断是哪一面
//卡片翻转
flipCard(e) {
var id = e.currentTarget.dataset.id //在页面点击获取对应卡片的id值
var index = e.currentTarget.dataset.index
var cardList = this.data.cardList; //卡片对应数组
for (let i = 0; i < cardList.length;i++){
if (cardList[i].id === id){ //循环数组比较两个id是否相等
cardList[index].switch = !cardList[index].switch;//如果相等则取反
}
else{
cardList[i].switch =false;//否则保持原样
}
}
this.data.cardList=cardList; /将此数组重新赋值
// console.log(this.data.cardList.map(item => item.switch))
for (let i = 0; i < cardList.length; i++) {
cardList[i].animation_main = wx.createAnimation({ 定义正面动画
duration: 400,
timingFunction: 'linear'
})
cardList[i].animation_back = wx.createAnimation({ 定义反面动画
duration: 400,
timingFunction: 'linear'
})
// 点击正面
if (cardList[i].switch) {
cardList[i].animation_main.rotateY(180).step();
cardList[i].animation_back.rotateY(0).step();
cardList[i].animationMain = cardList[i].animation_main.export();
cardList[i].animationBack = cardList[i].animation_back.export();
}
// 点击背面
else {
cardList[i].animation_main.rotateY(0).step();
cardList[i].animation_back.rotateY(-180).step();
cardList[i].animationMain = cardList[i].animation_main.export();
cardList[i].animationBack = cardList[i].animation_back.export();
}
this.setData({cardList});
}
},