QNX-IPC通信

1.简介

在QNX中,消息可以分为同步消息和异步消息,同步消息需要消息接收者和发送者,异步消息类似于一种通知机制,QNX主要使用的是IPC进行通信,下面是QNX中支持的IPC通信:
QNX内核特有的有IPC通信有:

  • Message-passing(QNX消息)
  • Pules(QNX脉冲)
  • Signals(QNX消息)
  • Event Delivery(QNX事件)
    与UNIX共有的
  • POSIX message queues(消息队列)
  • 共享内存(share memory)
  • 管道(pipe)
  • FIFOs
  • TCP/IP
    本文只讨论QNX特有的IPC通信

2.QNX消息(Message-passing)

在QNX中的Message-passing通信是主从式,双向通信的,在每一个进程中都有一个线程来负责通信,当为收到回信时,线程会block住,直到收到回复信息

image.png

  • 第一步:客户端使用MsgSend()给服务器端发送消息
  • 第二步:服务器端使用MsgReceive接收来自客户端的消息
  • 第三步:服务端使用MsgReply来向客户端发送消息

2.1 客户端线程状态

  • 客户端线程调用了MsgSend()之后,如果服务器线程没有调用MsgReceive,客户端线程状态则为SEND blocked,一旦服务器线程调用了MsgReceive(),客户端线程状态变为REPLY blocked,当服务器线程执行MsgReply()后,客户端线程状态就变成了READY
  • 如果客户端线程调用了MsgSend()之后,服务器线程卡在MsgReceive上,则客户端线程直接跳过SEND blocked,直接变为REPLY blocked
  • 服务器线程失败,退出或者消失之后,客户端线程会变成READY,此时MsgSend()会发出来一个错误值

2.2 服务器线程状态

image.png

  • 服务器线程调用MsgReceive时,当没有其他线程发送消息时,他的状态为Reveive blocked,如果有线程给他发送消息则变为READY
  • 服务器线程调用MsgReceive()时,如果没有其他线程给他发送消息,则立刻返回,不会阻塞
  • 服务器线程调用MsgReply()时,不会阻塞

简单来说如果一个线程(客户端线程)执行了MsgSend()向另一个线程(服务器线程)发送消息,发送消息的线程就会阻塞,直到另一个线程执行了MsgRecevice并且处理了消息,然后执行MsgReply,服务器线程在客户端线程执行MsgSend之前执行了MsgRecevice,他会阻塞到时另一个线程执行MsgSend()才解除阻塞状态

2.3 Channels and connections

在QNX的消息传递是通过Channels和Connections实现的,并不是通过线程间传递,一个server线程要接收消息,必须先生成一个Channels,一个client线程要发送消息,必须要依附于(Attaching) Channel生成一个Connection

image.png

一个进程中的多个客户线程可以同时依附于一个服务线程创建的Channel上,这时所有Connection实际上都会映射到同一内核对象

image.png
简单来说服务线程会创建一个channel(频道),而客户线程会依附于这个Channel创建一个Connection,从而来与服务线程进行通信

2.4 QNX中的消息传递

在QNX中通信数据总是通过拷贝,而不是通过指针的传递进行的,所以需要定义消息策略

image.png
那么如何设计消息传递策略呢?

-   定义公共消息头消息类型结构体
-   所有消息都是同一个消息类型
-   具有匹配每个消息类型的结构
-   如果消息相关或它们使用共同的结构,请考虑使用消息类型和子类型
-   定义匹配的回复结构体。如果合适,避免不同类型服务器的消息类型重叠

伪代码实现可帮助理解:

while(1) {
		recvid = MsgReceive( chid, &msg, sizeof(msg), NULL );
		switch( msg.hdr.type ) {
			case MSG_TYPE_1:
				handle_msg_type_1(rcvid, &msg);
				break;
		case MSG_TYPE_2:} 
}

2.5 QNX消息的编程流程

creates a channel (ChannelCreate())

waits for a message (MsgReceive())

performs processing

sends reply (MsgReply())

goes back for more -> waits for a message (MsgReceive())

– Client:

attaches to channel (ConnectAttach())

sends message (MsgSend())

processes reply

服务端线程:

  • 先创建一个channel
  • 等待客户端线程发送消息
  • 处理消息
  • 返回消息给客户端线程
    客户端线程:
  • 与服务端进程创建的channel进行连接
  • 发送消息
  • 处理回复的消息

2.5 name_open与name_attach

name_attach():是在服务器端使用,在名称空间中定义一个name(客户端中对应open这个name) ,同时创建了一个channel.
函数原型为:

name_attach_t * name_attach( dispatch_t * dpp,
                             const char * path,  //对应name
                             unsigned flags );


typedef struct _name_attach {
    dispatch_t* dpp;
    int         chid;  //对应 channel  id
    int         mntid;
    int         zero[2];
} name_attach_t;

name_open在客户端使用,通过打开服务端的name来找到服务端进程,

2.6 其他函数原型

int ChannelCreate( unsigned flags );
int ChannelDestroy( int chid );
int name_open( const char * name, int flags );
int name_close( int coid );
 
int ConnectAttach( uint32_t nd, pid_t pid, int chid, unsigned index, int flags );
int ConnectDetach( int coid );
name_attach_t * name_attach( dispatch_t * dpp, const char * path, unsigned flags );
int name_detach( name_attach_t * attach, unsigned flags );
 
long MsgSend( int coid, const void* smsg, size_t sbytes, void* rmsg, size_t rbytes );
int MsgReceive( int chid, void * msg, size_t bytes, struct _msg_info * info );
int MsgReply( int rcvid, long status, const void* msg, size_t bytes );
 
ssize_t MsgWrite( int rcvid, const void* msg, size_t size, size_t offset );
ssize_t MsgRead( int rcvid,  void* msg, size_t bytes,  size_t offset );

详细命令为:
可以查看下面链接查看函数定义:
http://www.qnx.com/developers/docs/7.1/index.html#com.qnx.doc.neutrino.lib_ref/topic/c/channelcreate.html

Function	         Description
ChannelCreate()	         Create a channel to receive messages on.
ChannelDestroy()	Destroy a channel.
ConnectAttach()	        Create a connection to send messages on.
ConnectDetach()	        Detach a connection.
name_open()	Open a name to connect to a server
name_close()	Close a server connection that was opened by name_open()
name_attach()	Register a name in the pathname space and create a channel
name_detach()	Remove a name from the namespace and destroy the channel
MsgSend()	Send a message and block until reply.
MsgSendv()	Send a message to a channel
MsgReceive()	Wait for a message.
MsgReceivev()	Wait for a message or pulse on a channel
MsgReceivePulse()	Wait for a tiny, nonblocking message (pulse).
MsgReply()	Reply to a message.
MsgError()	Reply only with an error status. No message bytes are transferred.
MsgRead()	Read additional data from a received message.
MsgReadv()	Read data from a message
MsgWrite()	Write additional data to a reply message.
MsgWritev()	Write a reply message
MsgInfo()	Obtain info on a received message.
MsgSendPulse()	Send a tiny, nonblocking message (pulse).
MsgDeliverEvent()	Deliver an event to a client.
MsgKeyData()	Key a message to allow security checks.

重要的函数原型:

MsgReply

MsgReceive

ChannelCreate

ChannelDestroy()

ConnectAttach()

ConnectDetach()

MsgSend()

2.7 channel与connect的实例代码

服务端:这个服务器,准备好频道后,就从频道上接收信息。如果信息是字符串”Hello“的话,这个服务器应答一个”World“字符串。如果收到的信处是字符串“Ni Hao", 那么它会应答”Zhong Guo",其它任何消息都用MsgError()回答一个错误。

// Simple server
#include <errno.h>
#include <stdio.h>
#include <string.h>
#include <sys/neutrino.h>
 
int main()
{
	int chid, rcvid, status;
	char buf[128];
 
	if ((chid = ChannelCreate(0)) == -1) {
		perror("ChannelCreate");
		return -1;
	}
 
	printf("Server is ready, pid = %d, chid = %d\n", getpid(), chid);
 
	for (;;) {
		if ((rcvid = MsgReceive(chid, buf, sizeof(buf), NULL)) == -1) {
			perror("MsgReceive");
			return -1;
		}
	printf("Server: Received '%s'\n", buf);
 
	/* Based on what we receive, return some message */
	if (strcmp(buf, "Hello") == 0) {
			MsgReply(rcvid, 0, "World", strlen("World") + 1);
		} else if (strcmp(buf, "Ni Hao") == 0) {
			MsgReply(rcvid, 0, "Zhong Guo", strlen("Zhong Guo") + 1);
		} else {
			MsgError(rcvid, EINVAL);
		}
	}
 
	ChannelDestroy(chid);
	return 0;
}

客户端:这个客户端会向服务端发送Hello,会收到回复world,如果收到字符串Ni Hao,会收到回复Zhong Guo,其他任何消息都会收到错误

//simple client
#include <stdio.h>
#include <string.h>
#include <sys/neutrino.h>
 
int main(int argc, char **argv)
{
	pid_t spid;
	int chid, coid, i;
	char buf[128];
 
	if (argc < 3) {
		fprintf(stderr, "Usage: simple_client <pid> <chid>\n");
		return -1;
	}
 
	spid = atoi(argv[1]);
	chid = atoi(argv[2]);
 
	if ((coid = ConnectAttach(0, spid, chid, 0, 0)) == -1) {
		perror("ConnectAttach");
		return -1;
	}
	/* sent 3 pairs of "Hello" and "Ni Hao" */
	for (i = 0; i < 3; i++) {
		sprintf(buf, "Hello");
		printf("client: sent '%s'\n", buf);
		if (MsgSend(coid, buf, strlen(buf) + 1, buf, sizeof(buf)) != 0) {
			perror("MsgSend");
			return -1;
		}
		printf("client: returned '%s'\n", buf);
 
		sprintf(buf, "Ni Hao");
		printf("client: sent '%s'\n", buf);
		if (MsgSend(coid, buf, strlen(buf) + 1, buf, sizeof(buf)) != 0) {
			perror("MsgSend");
			return -1;
		}
		printf("client: returned '%s'\n", buf);
	}
	/* sent a bad message, see if we get an error */
	sprintf(buf, "Unknown");
	printf("client: sent '%s'\n", buf);
	if (MsgSend(coid, buf, strlen(buf) + 1, buf, sizeof(buf)) != 0) {
		perror("MsgSend");
		return -1;
	}
	ConnectDetach(coid);
	return 0;
}

结果:
服务器端:

$ ./simple_server
Server is ready, pid = 36409378, chid = 2
Server: Received 'Hello'
Server: Received 'Ni Hao'
Server: Received 'Hello'
Server: Received 'Ni Hao'
Server: Received 'Hello'
Server: Received 'Ni Hao'
Server: Received 'Unknown'
Server: Received ''

客户端:

$ ./simple_client 36409378 2
client: sent 'Hello'
client: returned 'World'
client: sent 'Ni Hao'
client: returned 'Zhong Guo'
client: sent 'Hello'
client: returned 'World'
client: sent 'Ni Hao'
client: returned 'Zhong Guo'
client: sent 'Hello'
client: returned 'World'
client: sent 'Ni Hao'
client: returned 'Zhong Guo'
client: sent 'Unknown'
MsgSend: Invalid argument

2.7 name_open与name_attach实例

客户端线程:

#include <stdio.h>
#include <errno.h>
#include <stdlib.h>
#include <string.h>
#include <sys/dispatch.h>
 
#define ATTACH_POINT "myname"//服务器线程通过name_attach创建的名字
 
/* We specify the header as being at least a pulse */
typedef struct _pulse msg_header_t;、、消息头
 
/* Our real data comes after the header */
typedef struct _my_data {
    msg_header_t hdr;
    int data;
} my_data_t;
 
/*** Client Side of the code ***/
int client() 
{
    my_data_t msg;
	int msg_reply;
    int server_coid;
 
    if ((server_coid = name_open(ATTACH_POINT, 0)) == -1) {
		printf("client name open failed\n");
        return EXIT_FAILURE;
    }
 
    /* We would have pre-defined data to stuff here */
    msg.hdr.type = 0x00;//消息类型,区别发送了哪种消息
    msg.hdr.subtype = 0x00;
	msg.data = 1;
 
    /* Do whatever work you wanted with server connection */
    printf("client name open success, Client sending msg %d \n", msg.data);
    if (MsgSend(server_coid, &msg, sizeof(msg), &msg_reply, sizeof(msg_reply)) == -1) {
		printf("client send msg 1 error\n");    
	}
	
    printf("client receive msg 1 reply: %d \n", msg_reply);
	
	msg.hdr.type = 0x00;
    msg.hdr.subtype = 0x01;
	msg.data = 2;
	printf("client name open success, Client sending msg %d \n", msg.data);
	if (MsgSend(server_coid, &msg, sizeof(msg), &msg_reply, sizeof(msg_reply)) == -1) {
		printf("client send msg 2 error\n");    
	}
	
    printf("client receive msg 2 reply: %d \n", msg_reply);
	
    /* Close the connection */
    name_close(server_coid);
    return EXIT_SUCCESS;
}
 
int main(int argc, char *argv[]) {
	int ret;
 
    if (argc < 2) {
        printf("Usage %s -s | -c \n", argv[0]);
        ret = EXIT_FAILURE;
    }
    else if (strcmp(argv[1], "-c") == 0) {
        printf("Running client ... \n");
        ret = client();
    }
	else {
        printf("Usage %s -s | -c \n", argv[0]);
        ret = EXIT_FAILURE;
    }
    return ret;
}

服务器线程:

#include <stdio.h>
#include <errno.h>
#include <stdlib.h>
#include <string.h>
#include <sys/dispatch.h>
 
#define ATTACH_POINT "myname"
 
/* We specify the header as being at least a pulse */
typedef struct _pulse msg_header_t;
 
/* Our real data comes after the header */
typedef struct _my_data {
    msg_header_t hdr;
    int data;
} my_data_t;
 
int msg_update_fail =3;
int msg_update_success =4;
 
/*** Server Side of the code ***/
int server() {
   name_attach_t *attach;
   my_data_t msg;
 
   
   my_data_t msg_reply;
   msg_reply.hdr.type = 0x00;
   msg_reply.hdr.subtype = 0x00;
   
  // my_data_t msg_replaydata;
   int rcvid;
 
   /* Create a local name (/dev/name/local/...) */
   if ((attach = name_attach(NULL, ATTACH_POINT, 0)) == NULL) {
   		printf("server name_attach error\n");
       return EXIT_FAILURE;
   }
   printf("server name_attach suceess,wait masg from client\n");
 
   /* Do your MsgReceive's here now with the chid */
   while (1) {
       rcvid = MsgReceive(attach->chid, &msg, sizeof(msg), NULL);
 
       if (rcvid == -1) {/* Error condition, exit */
           break;
       }
       /* A message (presumable ours) received, handle */
	   switch(msg.data){
 
			case 1:
				printf("Server receive msg data %d \n", msg.data);
				MsgReply(rcvid, EOK, &msg_update_fail, sizeof(msg_update_fail));
				//MsgReply(UpdateReceiveId, EOK, &msg_update_fail, 0);
				break;
			case 2:
				printf("Server receive msg data %d \n", msg.data);		
				MsgReply(rcvid, EOK, &msg_update_success, sizeof(msg_update_success));
				break;
			default:
				break;
	   }
	   
       MsgReply(rcvid, EOK, 0, 0);
 
   }
 
   /* Remove the name from the space */
   name_detach(attach, 0);
 
   return EXIT_SUCCESS;
}
 
int main(int argc, char **argv) {
    int ret;
 
    if (argc < 2) {
        printf("Usage %s -s | -c \n", argv[0]);
        ret = EXIT_FAILURE;
    }
    else if (strcmp(argv[1], "-s") == 0) {
        printf("Running Server ... \n");
        ret = server();
    }
	else {
        printf("Usage %s -s | -c \n", argv[0]);
        ret = EXIT_FAILURE;
    }
    return ret;
}

name_attachMsgReceive,MsgReply实现消息传递的服务器线程

#include <stdio.h>
#include <errno.h>
#include <stdlib.h>
#include <string.h>
#include <sys/dispatch.h>
 
#define ATTACH_POINT "myname"
 
/* We specify the header as being at least a pulse */
typedef struct _pulse msg_header_t;
 
/* Our real data comes after the header */
typedef struct _my_data {
    msg_header_t hdr;
    int data;
} my_data_t;
 
int msg_update_fail =3;
int msg_update_success =4;
 
/*** Server Side of the code ***/
int server() {
   name_attach_t *attach;
   my_data_t msg;
 
   
   my_data_t msg_reply;
   msg_reply.hdr.type = 0x00;
   msg_reply.hdr.subtype = 0x00;
   
  // my_data_t msg_replaydata;
   int rcvid;
 
   /* Create a local name (/dev/name/local/...) */
   if ((attach = name_attach(NULL, ATTACH_POINT, 0)) == NULL) {
   		printf("server name_attach error\n");
       return EXIT_FAILURE;
   }
   printf("server name_attach suceess,wait masg from client\n");
 
   /* Do your MsgReceive's here now with the chid */
   while (1) {
       rcvid = MsgReceive(attach->chid, &msg, sizeof(msg), NULL);
 
       if (rcvid == -1) {/* Error condition, exit */
           break;
       }
       /* A message (presumable ours) received, handle */
	   switch(msg.data){
 
			case 1:
				printf("Server receive msg data %d \n", msg.data);
				MsgReply(rcvid, EOK, &msg_update_fail, sizeof(msg_update_fail));
				//MsgReply(UpdateReceiveId, EOK, &msg_update_fail, 0);
				break;
			case 2:
				printf("Server receive msg data %d \n", msg.data);		
				MsgReply(rcvid, EOK, &msg_update_success, sizeof(msg_update_success));
				break;
			default:
				break;
	   }
	   
       MsgReply(rcvid, EOK, 0, 0);
 
   }
 
   /* Remove the name from the space */
   name_detach(attach, 0);
 
   return EXIT_SUCCESS;
}
 
int main(int argc, char **argv) {
    int ret;
 
    if (argc < 2) {
        printf("Usage %s -s | -c \n", argv[0]);
        ret = EXIT_FAILURE;
    }
    else if (strcmp(argv[1], "-s") == 0) {
        printf("Running Server ... \n");
        ret = server();
    }
	else {
        printf("Usage %s -s | -c \n", argv[0]);
        ret = EXIT_FAILURE;
    }
    return ret;
}

3. 如果您想在一条消息中发送以下三个缓冲区怎么办?

你可能通过三次memcpy()处理一个大的buffer。但是有个更有效的方法通过MsgSendv()传递指针数组。
使用的函数原型为:

long MsgSendv( int coid,  const iov_t* siov, size_t sparts,  const iov_t* riov, size_t rparts );
int MsgReceivev( int chid, const iov_t * riov, size_t rparts, struct _msg_info * info );
ssize_t MsgReadv( int rcvid, const iov_t* riov, size_t rparts, size_t offset );
void SETIOV( iov_t *msg, void *addr, size_t len );
typedef struct {
    void *iov_base;
    size_t iov_len;
} iov_t;
 
iov_t iovs [3];

image.png
实际IOVs应用实例,客户端需要将一个12KBytes的文件传给服务器端。

客户端伪代码如下:

write (fd, buf, size);
effectively does:
	hdr.nbytes = size;
	SETIOV (&siov[0], &header, sizeof (header));
	SETIOV (&siov[1], buf, size);
	MsgSendv (fd, siov, 2, NULL, 0);

image.png

实际上获取的是连续的字节流:

image.png
服务端接收到的内容为:

// assume riov has been setup
MsgReceivev (chid, riov, 4, NULL);

image.png
实际上我们是不知道接收的数据是多少,直到我们获取到数据流的头。

rcvid = MsgReceive (chid, &header,sizeof (header), NULL);
//获取到数据流的头信息后
SETIOV (iov [0], &cbuf [6], 4096);
SETIOV (iov [1], &cbuf [2], 4096);
SETIOV (iov [2], &cbuf [5], 4096);
//用MsgReadv直接根据sizeof(header)偏移把剩下的数据获取出来。
MsgReadv (rcvid, iov, 3, sizeof(header));

image.png

整个消息传递从客户端到服务器,你可以理解为下面两个流程

image.png

image.png
那怎么理解从服务器端拷贝数据给客户端呢?

ssize_t MsgWrite( int rcvid, const void* msg, size_t size, size_t offset );
ssize_t MsgWritev( int rcvid, const iov_t* iov, size_t parts, size_t offset );

MsgWrite回传数据实例如下:

image.png

4. Pulses脉冲

脉冲其实更像一个短消息,也是在“连接Connection”上发送的。脉冲最大的特点是它是异步的。发送方不必要等接收方应答,直接可以继续执行。

image.png
脉冲的通信方式很特别,就像喊命令,不需要回应,执行就好了。便宜还快速,也不会发生blocking的现象。但是,这种异步性也给脉冲带来了限制。脉冲能携带的数据量有限,只有一个8位的"code"域 (1byte)用来区分不同的脉冲,和一个32位的“value"域 (4字节)来携带数据。脉冲最主要的用途就是用来进行“通知”(Notification)。不仅是用户程序,内核也会生成发送特殊的“系统脉冲”到用户程序,以通知某一特殊情况的发生。

int MsgSendPulse ( int coid, int priority, int code, int value );
                                                |         |
                                      8bits <---|         |
                                     32bits <-------------|
  • code 通常用于表示“脉冲类型”的有效范围是 _PULSE_CODE_MINAVAIL 到 _PULSE_CODE_MAXAVAIL。

  • priority 就像发送线程的消息优先级一样,接收线程以该优先级运行

  • 发送顺序基于优先级

  • 要跨进程边界发送脉冲,发送者必须与接收者具有相同的有效用户 ID 或者是 root 用户
    脉冲的接收比较简单,如果你知道频道上不会有别的消息,只有脉冲的话,可以用MsgReceivePulse()来只接收脉冲; 如果频道既可以接收消息,也可以接收脉冲时,就直接用MsgReceive(),只要确保接收缓冲(ReveiveBuf)至少可以容下一个脉冲(sizeof struct _pulse)就可以了。 在后一种情况下,如果MsgReceive()返回的rcvid是0,就代表接收到了一个脉冲,反之,则收到了一个消息。所以,一个既接收脉冲,又接收消息的服务器,Pulses脉冲实例伪代码如下:

#include <sys/neutrino.h>
 
struct _pulse {
    uint16_t                    type;
    uint16_t                    subtype;
    int8_t                      code;   // <---- 8-bit code
    uint8_t                     zero[3];
    union sigval                value; // <--- 32-bit value
    int32_t                     scoid;
};
 
typedef union {
	struct _pulse pulse;
	// other message types you will receive
} myMessage_t;myMessage_t msg;
while (1) {
	rcvid = MsgReceive (chid, &msg, sizeof(msg), NULL);
	if (rcvid == 0) {
		// it’s a pulse, look in msg.pulse… for data
        process_pulse(&msgs, &info);
		} else {
		// it’s a regular message
        process_message(&msgs, &info);
	}
}

展开process_pulse处理实现

...
	rcvid = MsgReceive (chid, &msg, sizeof(msg), NULL);
	if (rcvid == 0) {
		// it’s a pulse, look in msg.pulse… for data
		switch (msg.pulse.code) {
		case _PULSE_CODE_UNBLOCK:
			// a kernel unblock pulse
			...
			break;
		case MY_PULSE_CODE:
			// do what's needed
			...
			break;
    } else {
    	process_message(&msgs, &info);
    }  

脉冲的发送,最直接的就是MsgSendPulse()。不过,这个函数通常只在一个进程中,用在一个线程要通知另一个线程的情形。在跨进程的时候,通常不会用到这个函数,而是用到下面将要提到的 MsgDeliverEvent()。与消息传递相比,消息传递永远是在进程间进行的。也就是说,不会有一个进程向内核发送数据的情形。而脉冲就不一样,除了用户进程间可以发脉冲以外,内核也会向用户进程发送“系统脉冲”来通知某一事件的发生。

如果您有一个频道,您可能会在该频道上接收来自 MsgSend*() 调用和脉冲的消息,但在某个时间点只想接收脉冲,使用MsgReceivePulse()则很有用。

int MsgReceivePulse( int chid, void * pulse, size_t bytes, struct _msg_info * info );

如果进程正在接收消息和脉冲:

  • 接收顺序仍然基于优先级,使用脉冲的优先级
  • 内核将以其接收到的脉冲的优先级运行接收线程
  • 脉冲和消息可能会混合在一起

image.png
来自线程 1 的Send Pulse比在它Send message之前先到达服务器。因为脉冲的优先级比线程本身的优先级要高。

Pulse APIsendreceive
MsgSendPulse(coid, priority, code, value)MsgReceivePulse()
MsgDeliverEvent()MsgReceive()
  • MsgSendPulse() 只在一个进程中的通知,用与同一个进程中一个线程要通知另一个线程的情形, 其中 code 8bits; value 32bits
  • MsgDeliverEvent() 在跨进程的时候的通知
  • MsgReceivePulse() 用于频道上只有pulse的接收
  • MsgReceive() 用于频道上既接收message又接收pulse
    ————————————————
    版权声明:本文为CSDN博主「背包旅行码农」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。
    原文链接:https://blog.csdn.net/zhuwade/article/details/121993023
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