2021-08-13 canvas 超好看的动态粒子背景

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <meta http-equiv="X-UA-Compatible" content="ie=edge">
  <title>Document</title>
  <style>
    html, body {
      margin: 0;
    }

    html {
      font-family: sans-serif;
      height: 100%;
    }

    body {
      overflow: hidden;
      height: inherit;
    }

    h1 {
      font-size: 2rem;
      letter-spacing: -1px;
      position: absolute;
      margin: 0;
      top: -4px;
      right: 5px;

      color: transparent;
      text-shadow: 0 0 4px white;
    }
  </style>
</head>
<body>
  <h1>弹球</h1>
  <canvas></canvas>
</body>
</html>
<script>
  // 设定画布
    const canvas = document.querySelector('canvas');
    const ctx = canvas.getContext('2d');

    // 设定画布长宽
    const width = canvas.width = window.innerWidth;
    const height = canvas.height = window.innerHeight;

    // 生成随机数的函数
    function random(min, max) {
      return Math.floor(Math.random() * (max - min)) + min;
    }

    // 生成随机颜色的函数
    function randomColor() {
      return 'rgb(' +
        random(0, 255) + ', ' +
        random(0, 255) + ', ' +
        random(0, 255) + ')';
    }

    // 为程序中的小球建立模型
    function Ball(x, y, velX, velY, color, size) {
      this.x = x;
      this.y = y;
      this.velX = velX;
      this.velY = velY;
      this.color = color;
      this.size = size;
    }

    // 画小球
    Ball.prototype.draw = function () {
      ctx.beginPath();
      ctx.fillStyle = this.color;
      ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
      ctx.fill();
    }

    Ball.prototype.update = function () {
      if ((this.x + this.size) >= width) {
        this.velX = -(this.velX);
      }

      if ((this.x - this.size) <= 0) {
        this.velX = -(this.velX);
      }

      if ((this.y + this.size) >= height) {
        this.velY = -(this.velY);
      }

      if ((this.y - this.size) <= 0) {
        this.velY = -(this.velY);
      }

      this.x += this.velX;
      this.y += this.velY;
    }

    Ball.prototype.collisionDetect = function () {
      for (var j = 0; j < balls.length; j++) {
        if (!(this === balls[j])) {
          var dx = this.x - balls[j].x;
          var dy = this.y - balls[j].y;
          var distance = Math.sqrt(dx * dx + dy * dy);

          if (distance < this.size + balls[j].size) {
            balls[j].color = this.color = randomColor();
          }
        }
      }
    }

    // 创建一个小球实例
    var testBall = new Ball(50, 100, 4, 4, 'blue', 10);
    testBall.x
    testBall.size
    testBall.color
    testBall.draw()

    var balls = [];
    function loop() {
      ctx.fillStyle = 'rgba(0, 0, 0, 0.25)';
      ctx.fillRect(0, 0, width, height);

      while (balls.length < 25) {
        var ball = new Ball(
          random(0, width),
          random(0, height),
          random(-7, 7),
          random(-7, 7),
          randomColor(),
          random(10, 20)
        );
        balls.push(ball);
      }

      for (var i = 0; i < balls.length; i++) {
        balls[i].draw();
        balls[i].update();
        balls[i].collisionDetect();
      }

      requestAnimationFrame(loop);
    }
    loop();
</script>
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