/*
* libevent 客户端
* */
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <event2/bufferevent.h>
#include <event2/listener.h>
#include <event2/event.h>
#include <string.h>
#include <ctype.h>
#include <arpa/inet.h>
void readcb(struct bufferevent *bev, void *arg)
{
char buf[1024] = {0};
//bufferevent_write(bev, buf, strlen(buf)+1);
bufferevent_read(bev, buf, strlen(buf));
printf("得到输入的数据:%s\n", buf);
}
void writecb(struct bufferevent *bev, void *arg)
{
printf("消息已送达\n");
}
void eventcb(struct bufferevent *bev, short event, void *arg)
{
if(event & BEV_EVENT_EOF)
{
printf("disconnected\n");
}
else if(event & BEV_EVENT_ERROR)
{
printf("error occured\n");
}
else if(event & BEV_EVENT_CONNECTED)
{
printf("与服务器连接成功\n");
return;
}
bufferevent_free(bev);
}
// 得到终端输入数据的回调函数
void get_cb(evutil_socket_t fd, short what, void *arg)
{
char buf[1024] = {0};
int len = 0;
struct bufferevent *bev = (struct bufferevent *)arg;
len = read(fd, buf, strlen(buf)+1); // 读取用户数据给buf
bufferevent_write(bev, buf, len); // 回写给服务端
}
int main()
{
// 创建事件处理框架
struct event_base *base = event_base_new();
// 连接到服务器
struct sockaddr_in server;
memset(&server, 0x00, sizeof(server));
evutil_inet_pton(AF_INET, "127.0.0.1", &server.sin_addr.s_addr);
server.sin_port = htons(6666);
server.sin_family = AF_INET;
struct bufferevent *bev = NULL;
bev = bufferevent_socket_new(base, -1, BEV_OPT_CLOSE_ON_FREE);
bufferevent_socket_connect(bev, (struct sockaddr *)&server, sizeof(server));
// 设置缓冲区事件
bufferevent_setcb(bev, readcb, writecb, eventcb, NULL);
// 客户端缓冲区事件循环读取服务端事件使能
bufferevent_enable(bev, EV_READ | EV_PERSIST);
// 创建获取用户输入事件
struct event *ev = NULL;
ev = event_new(base, STDIN_FILENO, EV_READ | EV_PERSIST, get_cb, bev);
// 添加事件到框架
event_add(ev, NULL);
// 事件循环
event_base_dispatch(base);
// 释放资源
event_del(ev);
event_base_free(base);
return 0;
}
Linux下libevent的简单客户端
最新推荐文章于 2023-05-08 15:55:51 发布