用python制作普通贪吃蛇
哈喽,大家不知道是上午好还是中午好还是下午好还是晚上好!
贪吃蛇,应该是90后小时候的记忆(连我这个00后也不例外),今天,我们就用python这款编程语言来实现贪吃蛇
系统:所有都可以
需导入模块:
random
pygame
pygame.locals
sys
下载以上模块指令:
random和sys是Python自带的,我们只需要下载pygame即可
下载pygame:
在开始菜单输入“cmd”回车打开,输入``指令:pip install pygame
苹果电脑需要改成:pip3 install pygame
下载好后,打开python的shell界面,输入import pygame,回车,如果没报错,及代表安装完成。
接下来什么都不说,直接奉上代码(恕我没写注释):
import random import pygame import sys from pygame.locals import * Snakespeed = 17 Window_Width = 800 Window_Height = 500 Cell_Size = 20 # Width and height of the cells # Ensuring that the cells fit perfectly in the window. eg if cell size was # 10 and window width or windowheight were 15 only 1.5 cells would # fit. assert Window_Width % Cell_Size == 0, "Window width must be a multiple of cell size." # Ensuring that only whole integer number of cells fit perfectly in the window. assert Window_Height % Cell_Size == 0, "Window height must be a multiple of cell size." Cell_W = int(Window_Width / Cell_Size) # Cell Width Cell_H = int(Window_Height / Cell_Size) # Cellc Height White = (255, 255, 255) Black = (0, 0, 0) Red = (255, 0, 0) # Defining element colors for the program. Green = (0, 255, 0) DARKGreen = (0, 155, 0) DARKGRAY = (40, 40, 40) YELLOW = (255, 255, 0) Red_DARK = (150, 0, 0) BLUE = (0, 0, 255) BLUE_DARK = (0, 0, 150) BGCOLOR = Black # Background color UP = 'up' DOWN = 'down' # Defining keyboard keys. LEFT = 'left' RIGHT = 'right' HEAD = 0 # Syntactic sugar: index of the snake's head def main(): global SnakespeedCLOCK, DISPLAYSURF, BASICFONT pygame.init() SnakespeedCLOCK = pygame.time.Clock() DISPLAYSURF = pygame.display.set_mode((Window_Width, Window_Height)) BASICFONT = pygame.font.Font('freesansbold.ttf', 18) pygame.display.set_caption('Snake') showStartScreen() while True: runGame() showGameOverScreen() def runGame(): # Set a random start point. startx = random.randint(5, Cell_W - 6) starty = random.randint(5, Cell_H - 6) wormCoords = [{'x': startx, 'y': starty}, {'x': startx - 1, 'y': starty}, {'x': startx - 2, 'y': starty}] direction = RIGHT # Start the apple in a random place. apple = getRandomLocation() while True: # main game loop for event in pygame.event.get(): # event handling loop if event.type == QUIT: terminate() elif event.type == KEYDOWN: if (event.key == K_LEFT) and direction != RIGHT: direction = LEFT elif (event.key == K_RIGHT) and direction != LEFT: direction = RIGHT elif (event.key == K_UP) and direction != DOWN: direction = UP elif (event.key == K_DOWN) and direction != UP: direction = DOWN elif event.key == K_ESCAPE: terminate() # check if the Snake has hit itself or the edge if wormCoords[HEAD]['x'] == -1 or wormCoords[HEAD]['x'] == Cell_W or wormCoords[HEAD]['y'] == -1 or wormCoords[HEAD]['y'] == Cell_H: return # game over for wormBody in wormCoords[1:]: if wormBody['x'] == wormCoords[HEAD]['x'] and wormBody['y'] == wormCoords[HEAD]['y']: return # game over # check if Snake has eaten an apply