发送带中文的协议乱码
C# 默认编码格式为Unicode (UTF-16)
UTF-8 :一个中文占3三个字节 用什么发就用什么解(这个有点废话)
发送
public void AddString(string str)
{
//求传入长度
Int32 length = Encoding.UTF8.GetBytes(str).Length;
byte[] length_bytes = BitConverter.GetBytes(length);
byte[] contents = Encoding.UTF8.GetBytes(str);
if (Bs_Content != null)
{
Bs_Content = Bs_Content.Concat(length_bytes).Concat(contents).ToArray();
}
else
{
Bs_Content = length_bytes.Concat(contents).ToArray();
}
}
解析
public string GetString(int start, ref int end)
{
if (Bs_Content == null)
{
return "";
}
if (Bs_Content.Length <start + sizeof(Int32))
{
return "";
}
Int32 length = BitConverter.ToInt32(Bs_Content, start);//取出长度
if (Bs_Content.Length <start + sizeof(Int32) + length)
{
return "";
}
string str = Encoding.UTF8.GetString(Bs_Content, start+ sizeof(Int32), length);
end = start + sizeof(Int32) + length;
//string str = Encoding.UTF8.GetString(Bs_Content, start, length);
return str;
}
测试
public void MsgGetCreateRoleInfoList(Player player, ProtocolBase protobase)
{
Protocolbytes pbytes = new Protocolbytes();
List<Role> roles = DataMgr.Instance.GetRoleListInfo();
int count = roles.Count;
//加协议名称
pbytes.AddString("GetCreateRoleInfoList");
//加内容
pbytes.AddInt(count);
for(int i = 0; i < count; ++i)
{
pbytes.AddInt(roles[i].id);
/*
Console.WriteLine(roles[i].id);
pbytes.AddInt(roles[i].LL);
pbytes.AddInt(roles[i].MJ);
pbytes.AddInt(roles[i].ZL);
*/
pbytes.AddString("中文啊啊AAA");
}
Test(pbytes);
//player.Send(pbytes);
}
public void Test(ProtocolBase protocolBase)
{
int start = 0;
Protocolbytes pbytes = (Protocolbytes)protocolBase;
string PropName = pbytes.GetString(start,ref start);
int count = pbytes.GetInt(start, ref start);
for (int i = 0; i < count; i++)
{
int id = pbytes.GetInt(start,ref start);
string Name = pbytes.GetString(start, ref start);
Console.WriteLine("id:" + id);
Console.WriteLine("Name:" + Name);
}
}