Thread类可以创建和控制线程,Thread类的构造函数重载为接受ThreadStart
和ParameterizedThreadStart类型的委托参数。下面我们用一个例子来解释怎
样用Thread类来创建一个简单的线程:
//导入命名空间
using System.Threading;
int w = this.Left;
int h = this.Top;
for (int i = 0; i < 3; i++)
{
//通过控制窗体左上角的位置转一个圈来控制窗体抖动
//使窗体向左移动3
this.Location = new Point(w - 3, h);
//sleep方法需要导入命名空间System.Threading
Thread.Sleep(5); //5控制挂起的时间或毫秒数
//使窗体向上移动3
this.Location = new Point(w - 3, h - 3);
Thread.Sleep(5);
//使窗体向右移动3
this.Location = new Point(w, h - 3);
Thread.Sleep(5);
//使窗体向右移动3
this.Location = new Point(w + 3, h - 3);
Thread.Sleep(5);
//使窗体向下移动3
this.Location = new Point(w + 3, h);
//使窗体向下移动3
this.Location = new Point(w + 3, h + 3);
Thread.Sleep(5);
//使窗体向左移动3
this.Location = new Point(w, h + 3);
Thread.Sleep(5);
//使窗体向左移动3
this.Location = new Point(w - 3, h + 3);
Thread.Sleep(5);
//使窗体向上移动3
this.Location = new Point(w - 3, h);
Thread.Sleep(5);
//使窗体向右移动3
this.Location = new Point(w, h);
Thread.Sleep(5);
}