代理(Proxy)模式为其他对象提供一种代理,以控制对这个对象的访问。代理模式的核心就是增加中间层。
interface Image {
void display();
}
class RealImage implements Image {
private String fileName;
public RealImage(String fileName){
this.fileName = fileName;
loadFromDisk(fileName);
}
@Override
public void display() {
System.out.println("Displaying " + fileName);
}
private void loadFromDisk(String fileName){
System.out.println("Loading " + fileName);
}
}
class ProxyImage implements Image{
private RealImage realImage;
private String fileName;
public ProxyImage(String fileName){
this.fileName = fileName;
}
@Override
public void display() {
if(realImage == null){
realImage = new RealImage(fileName);
}
realImage.display();
}
}
class ProxyPatternDemo {
public static void main(String[] args) {
Image image = new ProxyImage("andy.png");
// 首次使用需要从磁盘加载
// 输出:
// Loading test_10mb.jpg
// Displaying test_10mb.jpg
image.display();
System.out.println("");
// 代理已经有了image的对象,不需要再从磁盘加载
// 输出:
// Displaying test_10mb.jpg
image.display();
}
}