Java并发笔记 (6)---- 线程基础

1. 构造线程

这里先放上Thread.javainit()的源代码

private void init(ThreadGroup g, Runnable target, String name,
                      long stackSize, AccessControlContext acc,
                  boolean inheritThreadLocals) {
    if (name == null) {
        throw new NullPointerException("name cannot be null");
    }
    this.name = name;
    // 当前线程为该线程的父线程
    Thread parent = currentThread();
    this.group = g;
    // 设置daemon与priority
    this.daemon = parent.isDaemon();
    this.priority = parent.getPriority();
    if (security == null || isCCLOverridden(parent.getClass()))
        this.contextClassLoader = parent.getContextClassLoader();
    else
        this.contextClassLoader = parent.contextClassLoader;
    this.inheritedAccessControlContext =
        acc != null ? acc : AccessController.getContext();
    this.target = target;
    setPriority(priority);
    if (inheritThreadLocals && parent.inheritableThreadLocals != null)
        this.inheritableThreadLocals =
        ThreadLocal.createInheritedMap(parent.inheritableThreadLocals);
    /* Stash the specified stack size in case the VM cares */
    this.stackSize = stackSize;

    /* Set thread ID */
    tid = nextThreadID();
}

一个新构造的线程对象是由其parent线程来进行空间分配的,而child线程继承了parent是否为Daemon、优先级和加载资源的contextClassLoader以及可继承的

2.启动线程

调用start()方法就可以启动这个线程

这里介绍一下三种构造线程的方法:

  1. Thread类

    调用run()start()的区别:

    public class ThreadExample {
        public static void main(String[] args) {
            Thread t1 = new ThreadEx();
            t1.setName("thread A");
            t1.run();
            t1.start();
        }
        
    }
    class ThreadEx extends Thread{
        @Override
        public void run() {
            System.out.println("this is Thread: "+currentThread());
        }
    }
    /*
    this is Thread: Thread[main,5,main]
    this is Thread: Thread[thread A,5,main]
    */
    

    可以看出,直接调用 run() 方法,是使用主线程执行操作。而 start() 是创建子线程。

  2. 使用 Runnable 接口

    Thread t2 = new Thread(new Runnable() {
                @Override
                public void run() {
                    System.out.println("Thread: " + Thread.currentThread().getName());
                }
            },"Thead B");
    /*
    Thread: Thread B
    */
    
  3. 如果线程需要有返回值,则考虑用 Callable 接口

    class Pet{
        private String pet = "pet";
        int age = 10;
        static{
            System.out.println("loading Pet class");
        }
        @Override
        public String toString() {
            return "Pet{" +
                    "pet='" + pet + '\'' +
                    ", age=" + age +
                    '}';
        }
    }
    

    这里使用反射的方法来创建Pet

    class TaskCall implements Callable<Pet>{
    
        @Override
        public Pet call() throws Exception {
            Class p = Class.forName("chapter4.Pet");
            // 使用这种方法,会导致静态代码块的加载
            Pet pet = (Pet)p.newInstance();
            Field f = p.getDeclaredField("pet");
            // 由于是私有变量,所以需要进行权限
            f.setAccessible(true);
            f.set(pet,"cat");
            return pet;
        }
    }
    
    // main
    FutureTask<Pet> future = new FutureTask<Pet>(new TaskCall());
    new Thread(future).start();
    Pet pet = future.get();
    System.out.println(pet.toString());
    
    /*
    loading Pet class
    Pet{pet='cat', age=10}
    */
    

3.中断

中断可以理解为线程的一个标识位属性。中断好比其他线程对该线程打了个招呼,其他线程通过调用该线程的 interrupt() 方法对其进行中断操作。

isInterrupted() 来进行判断是否被中断,也可以调用静态方法 Thread.interrupted() 对当前线程的中断标识位进行复位。

public static boolean interrupted() {
    return currentThread().isInterrupted(true);
}
private native boolean isInterrupted(boolean ClearInterrupted);

代码分析:

public class Interrupted {
    public static void main(String[] args) throws Exception {
// sleepThread不停的尝试睡眠
        Thread sleepThread = new Thread(new SleepRunner(), "SleepThread");
        sleepThread.setDaemon(true);
// busyThread不停的运行
        Thread busyThread = new Thread(new BusyRunner(), "BusyThread");
        busyThread.setDaemon(true);
        sleepThread.start();
        busyThread.start();
// 休眠5秒,让sleepThread和busyThread充分运行
        TimeUnit.SECONDS.sleep(5);
        sleepThread.interrupt();
        busyThread.interrupt();
        System.out.println("SleepThread interrupted is " + sleepThread.isInterrupted());
        System.out.println("BusyThread interrupted is " + busyThread.isInterrupted());
// 防止sleepThread和busyThread立刻退出
        SleepUtils.second(2);
    }
    static class SleepRunner implements Runnable {
        @Override
        public void run() {
            while (true) {
                SleepUtils.second(10);
            }
        }
    }
    static class BusyRunner implements Runnable {
        @Override
        public void run() {
            while (true) {
            }
        }
    }
}

/*
	SleepThread interrupted is false
    BusyThread interrupted is true
    java.lang.InterruptedException: sleep interrupted
        at java.lang.Thread.sleep(Native Method)
        at java.lang.Thread.sleep(Thread.java:340)
        at java.util.concurrent.TimeUnit.sleep(TimeUnit.java:386)
        at chapter4.SleepUtils.second(SleepUtils.java:8)
        at chapter4.Interrupted$SleepRunner.run(Interrupted.java:28)
        at java.lang.Thread.run(Thread.java:748)

*/

**注意:**在 waitingtimed waiting状态下,使用interrupt(),会报出异常!

4.安全地终止线程

中断操作是一种简便的线程间交互方式,而这种交互方式最适合用来取消或停止任务。除了中断以外,还可以利用一个boolean变量来控制是否需要停止任务并终止该线程。

public class shutdown {
    public static void main(String[] args) throws Exception {
        Runner one = new Runner();
        Thread countThread = new Thread(one, "CountThread1");
        countThread.start();
		// 睡眠1秒,main线程对CountThread进行中断,使CountThread能够感知中断而结束
        TimeUnit.SECONDS.sleep(1);
        countThread.interrupt();
        Runner two = new Runner();
        countThread = new Thread(two, "CountThread2");
        countThread.start();
		// 睡眠1秒,main线程对Runner two进行取消,使CountThread能够感知on为false而结束
        TimeUnit.SECONDS.sleep(1);
        two.cancel();
    }
    private static class Runner implements Runnable {
        private long i;
        private volatile boolean on = true;
        @Override
        public void run() {
            while (on && !Thread.currentThread().isInterrupted()){
                i++;
            }
            System.out.println("Count i = " + i + " "+ Thread.currentThread());
        }
        public void cancel() {
            on = false;
        }
    }
}

/*
Count i = 723186225 Thread[CountThread1,5,main]
Count i = 763222569 Thread[CountThread2,5,main]
*/

main线程通过中断操作和cancel()方法均可使 CountThread 得以终止。

next: 线程间通讯

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值