C语言编写的贪吃蛇游戏

C语言编写的贪吃蛇游戏

运行环境MSVS2017
在创建的控制台项目中运行
粘贴过去代码之后可能由于VS版本原因会有报错,
但仍可以运行,代码写得不是很好,欢迎各位大佬批评指正.

在这里插入图片描述

操作方式

asdw控制方向

///1.数据设计
//2.模块功能设计
//3.整体实现
#include"pch.h"
#include<stdio.h>
#include<conio.h>
#include<Windows.h>
#include<stdlib.h>
#include<time.h>

#define SnakeMaxLen 50
#define MapMax 50

///
//wall■snake □food△
//
 int key='d';
 int keypress='d';
int ismakefood = 1;
int ischangedir=0;
//int hit=0;
struct
{
	int x;
	int y;
}neck;
struct
{
	int x[SnakeMaxLen];
	int y[SnakeMaxLen];
	int len;
	int speed;
}snake;

HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;

struct
{
	int x;
	int y;
}food;
void gotoxy(int x, int y)//移动函数
{
	coord.X = x;
	coord.Y = y;
	SetConsoleCursorPosition(handle, coord);
}
void creatmap()
{
	//up
	for (int i=0;i<=MapMax+2;i+=2)
	{
		printf("■");
	}	
	
	gotoxy(0,1);
	for (int i = 0; i < MapMax; i += 2)
	{		
		printf("■");
		for (int i = 0; i <= MapMax - 1; i++)
		{
			printf(" ");
		}
		printf("■\n");
	}
	//down
	for (int i = 0; i <=MapMax+2; i += 2)
	{
		printf("■");
	}
	snake.len = 3;
	snake.x[0] = MapMax / 2 + 1;
	snake.y[0] = MapMax / 4 + 1;
	gotoxy(snake.x[0],snake.y[0]);
	printf("□");
	
	for (int i=1;i<snake.len;i++)
	{
		snake.x[i] = snake.x[i - 1] - 2;
		snake.y[i] = snake.y[0];
		gotoxy(snake.x[i],snake.y[i]);
		printf("□");		
	}
}
void makefood()
{
	srand((unsigned)time(0));
	if(ismakefood)
	{
		while (1)
		{
			food.x = rand() % MapMax;
			food.y = rand() % MapMax / 2;
			if (food.x % 2 == 0 && food.y % 2 == 0&&food.x!=0&&food.y!=0)
			{
				gotoxy(food.x, food.y);
				printf("△");
				//printf("%d,%d", food.x, food.y);
				ismakefood = 0;
				break;
			}
		}
		
	}
}
//控制键盘输入
//snakehead移动在这
void movedir()
{
	char ch=key;
	int flag = 1;
	while (flag)
	{
		if (_kbhit())
		{
			key = _getch();
			//解决多次按键的bug
			if (key == ch)
			{
				break;
			}
			//key = _getch();
			if (key != 'a'&&key != 'd'&&key != 'w'&&key != 's')
			{
				key = ch;
			}
			//printf("change");	
		}
		
		if (key == ch && _kbhit())
		{
			key = _getch();
			//解决多次案件的bug
			if (key == ch)
			{
				break;
			}
		}

		if (key != 'a'&&key != 'd'&&key != 'w'&&key != 's')
		{
			key = ch;
		}
		//解决_kbhit多执行一次的bug

		/*if (key == 'a' || key == 'd' || key == 'w' || key == 's')
		{
			 keypress = key;
		}
		else
		{
			key = keypress;
		}*/
		//hit = _kbhit();
		flag = 0;
	}
	
		switch (key)
		{
		case 'a':
		case 'A':
			neck.x = snake.x[0];
			neck.y = snake.y[0];
			snake.x[0] -= 2;
			break;
		case 'd':
		case 'D':
			neck.x = snake.x[0];
			neck.y = snake.y[0];
			snake.x[0] += 2;
			break;
		case 'w':
		case 'W':			
			neck.x = snake.x[0];
			neck.y = snake.y[0];
			snake.y[0]--;
			break;
		case 's':
		case 'S':
			neck.x = snake.x[0];
			neck.y = snake.y[0];
			snake.y[0]++;
			break;
		default:
			printf("no input");			
			break;
		}		
	
	
}

void snakemove()
{
	if (snake.x[snake.len - 1] != 0 && snake.y[snake.len - 1] != 0)
	{
		gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);
		printf("  ");
	}
	gotoxy(snake.x[0], snake.y[0]);
	printf("□");
	for (int i = snake.len-1; i>0; i--)
	{
		if (i - 1 == 0)
		{
			//snake.x[i]=snake.x[i]+(snake.x[i+1])
			//gotoxy(snake.x[i] - (snake.x[i] - snake.x[i+1]), snake.y[i] - (snake.y[i] - snake.y[i + 1]));
			snake.x[i] = neck.x;
			snake.y[i]= neck.y;
			gotoxy(snake.x[i],snake.y[i]);
			printf("□");						
		}		
		else
		{
			snake.x[i] = snake.x[i - 1];
			snake.y[i] = snake.y[i - 1];
			gotoxy(snake.x[i], snake.y[i]);
			printf("□");
		}		
	}	
}
void snakestate()
{
	for (int i = 0; i < snake.len; i++)
	{
		if (snake.x[i] == food.x&&snake.y[i] == food.y)
		{
			snake.len++;
			/*gotoxy(0, 0);
			printf("■");*/
			//printf("eat");
			 //system("cls");
			ismakefood = 1;
		}
		if (snake.x[i] == 50||snake.y[i] == 26||snake.x[0]==0||snake.y[0]==0)
		{
			system("cls");
			printf("game over");
			system("pause");
			exit(0);
		}
		if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0] && i!=0)
		{
			system("cls");
			printf("game over");
			system("pause");
			exit(0);
		}
	}
}


int main()
{
	creatmap();//只做一次
	snake.speed = 5;
	Sleep(snake.speed * 100);
	key= 'd';
	//重复做
	while (1)
	{
		movedir();		
		snakemove();
		makefood();
		snakestate();
		gotoxy(60,0);
		printf("%d %d",snake.x[0],snake.y[0]);
		Sleep(snake.speed*100);
	}
	system("pause");
	
	return 0;
}
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