C语言编写的贪吃蛇游戏
运行环境MSVS2017
在创建的控制台项目中运行
粘贴过去代码之后可能由于VS版本原因会有报错,
但仍可以运行,代码写得不是很好,欢迎各位大佬批评指正.
操作方式
asdw控制方向
///1.数据设计
//2.模块功能设计
//3.整体实现
#include"pch.h"
#include<stdio.h>
#include<conio.h>
#include<Windows.h>
#include<stdlib.h>
#include<time.h>
#define SnakeMaxLen 50
#define MapMax 50
///
//wall■snake □food△
//
int key='d';
int keypress='d';
int ismakefood = 1;
int ischangedir=0;
//int hit=0;
struct
{
int x;
int y;
}neck;
struct
{
int x[SnakeMaxLen];
int y[SnakeMaxLen];
int len;
int speed;
}snake;
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;
struct
{
int x;
int y;
}food;
void gotoxy(int x, int y)//移动函数
{
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(handle, coord);
}
void creatmap()
{
//up
for (int i=0;i<=MapMax+2;i+=2)
{
printf("■");
}
gotoxy(0,1);
for (int i = 0; i < MapMax; i += 2)
{
printf("■");
for (int i = 0; i <= MapMax - 1; i++)
{
printf(" ");
}
printf("■\n");
}
//down
for (int i = 0; i <=MapMax+2; i += 2)
{
printf("■");
}
snake.len = 3;
snake.x[0] = MapMax / 2 + 1;
snake.y[0] = MapMax / 4 + 1;
gotoxy(snake.x[0],snake.y[0]);
printf("□");
for (int i=1;i<snake.len;i++)
{
snake.x[i] = snake.x[i - 1] - 2;
snake.y[i] = snake.y[0];
gotoxy(snake.x[i],snake.y[i]);
printf("□");
}
}
void makefood()
{
srand((unsigned)time(0));
if(ismakefood)
{
while (1)
{
food.x = rand() % MapMax;
food.y = rand() % MapMax / 2;
if (food.x % 2 == 0 && food.y % 2 == 0&&food.x!=0&&food.y!=0)
{
gotoxy(food.x, food.y);
printf("△");
//printf("%d,%d", food.x, food.y);
ismakefood = 0;
break;
}
}
}
}
//控制键盘输入
//snakehead移动在这
void movedir()
{
char ch=key;
int flag = 1;
while (flag)
{
if (_kbhit())
{
key = _getch();
//解决多次按键的bug
if (key == ch)
{
break;
}
//key = _getch();
if (key != 'a'&&key != 'd'&&key != 'w'&&key != 's')
{
key = ch;
}
//printf("change");
}
if (key == ch && _kbhit())
{
key = _getch();
//解决多次案件的bug
if (key == ch)
{
break;
}
}
if (key != 'a'&&key != 'd'&&key != 'w'&&key != 's')
{
key = ch;
}
//解决_kbhit多执行一次的bug
/*if (key == 'a' || key == 'd' || key == 'w' || key == 's')
{
keypress = key;
}
else
{
key = keypress;
}*/
//hit = _kbhit();
flag = 0;
}
switch (key)
{
case 'a':
case 'A':
neck.x = snake.x[0];
neck.y = snake.y[0];
snake.x[0] -= 2;
break;
case 'd':
case 'D':
neck.x = snake.x[0];
neck.y = snake.y[0];
snake.x[0] += 2;
break;
case 'w':
case 'W':
neck.x = snake.x[0];
neck.y = snake.y[0];
snake.y[0]--;
break;
case 's':
case 'S':
neck.x = snake.x[0];
neck.y = snake.y[0];
snake.y[0]++;
break;
default:
printf("no input");
break;
}
}
void snakemove()
{
if (snake.x[snake.len - 1] != 0 && snake.y[snake.len - 1] != 0)
{
gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);
printf(" ");
}
gotoxy(snake.x[0], snake.y[0]);
printf("□");
for (int i = snake.len-1; i>0; i--)
{
if (i - 1 == 0)
{
//snake.x[i]=snake.x[i]+(snake.x[i+1])
//gotoxy(snake.x[i] - (snake.x[i] - snake.x[i+1]), snake.y[i] - (snake.y[i] - snake.y[i + 1]));
snake.x[i] = neck.x;
snake.y[i]= neck.y;
gotoxy(snake.x[i],snake.y[i]);
printf("□");
}
else
{
snake.x[i] = snake.x[i - 1];
snake.y[i] = snake.y[i - 1];
gotoxy(snake.x[i], snake.y[i]);
printf("□");
}
}
}
void snakestate()
{
for (int i = 0; i < snake.len; i++)
{
if (snake.x[i] == food.x&&snake.y[i] == food.y)
{
snake.len++;
/*gotoxy(0, 0);
printf("■");*/
//printf("eat");
//system("cls");
ismakefood = 1;
}
if (snake.x[i] == 50||snake.y[i] == 26||snake.x[0]==0||snake.y[0]==0)
{
system("cls");
printf("game over");
system("pause");
exit(0);
}
if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0] && i!=0)
{
system("cls");
printf("game over");
system("pause");
exit(0);
}
}
}
int main()
{
creatmap();//只做一次
snake.speed = 5;
Sleep(snake.speed * 100);
key= 'd';
//重复做
while (1)
{
movedir();
snakemove();
makefood();
snakestate();
gotoxy(60,0);
printf("%d %d",snake.x[0],snake.y[0]);
Sleep(snake.speed*100);
}
system("pause");
return 0;
}