C# 服务端设计

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
using System.Net;
using System.Net.Sockets;

代码大体走网上COPY,有少量改动。

 

 

接收IPV4的地址并赋值给文本框

private void Button1_Click(object sender, EventArgs e)
        {
            //接收IPv4的地址
            IPAddress localIP = GetLocalIPv4Address();
            //赋值给文本框
            this.textBox1.Text = localIP.ToString();
        }

启动

 

private void Button2_Click(object sender, EventArgs e)
        {
            try
            {
                //定义一个套接字用于监听客户端发来的信息  包含3个参数(IP4寻址协议,流式连接,TCP协议)
                socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                //服务端发送信息 需要1个IP地址和端口号
                IPAddress ipaddress = IPAddress.Parse(this.textBox1.Text.Trim()); //获取文本框输入的IP地址
                //将IP地址和端口号绑定到网络节点endpoint上 
                IPEndPoint endpoint = new IPEndPoint(ipaddress, int.Parse(this.textBox2.Text.Trim())); //获取文本框上输入的端口号
                //监听绑定的网络节点
                socketWatch.Bind(endpoint);
                //将套接字的监听队列长度限制为20
                socketWatch.Listen(20);
                //创建一个监听线程 
                threadWatch = new Thread(WatchConnecting);
                //将窗体线程设置为与后台同步
                threadWatch.IsBackground = true;
                //启动线程
                threadWatch.Start();
                //启动线程后 txtMsg文本框显示相应提示
                textBox3.AppendText("开始监听客户端传来的信息!" + "\r\n");
                this.button2.Enabled = false;
            }
            catch (Exception ex)
            {
                textBox3.AppendText("服务端启动服务失败!" + "\r\n");
                this.button2.Enabled = true;
            }
        }

发送

private void ServerSendMsg(string sendMsg)
        {
            try
            {
                //将输入的字符串转换成 机器可以识别的字节数组
                byte[] arrSendMsg = Encoding.UTF8.GetBytes(sendMsg);
                //向客户端发送字节数组信息
                socConnection.Send(arrSendMsg);
                //将发送的字符串信息附加到文本框txtMsg上
                textBox3.AppendText("XIAOPENG " + GetCurrentTime() + "\r\n" + sendMsg + "\r\n");
            }
            catch (Exception ex)
            {
                textBox3.AppendText("客户端已失联" + "\r\n");
            }
        }

接收

private void ServerRecMsg(object socketClientPara)
        {
            Socket socketServer = socketClientPara as Socket;
            while (true)
            {
                //创建一个内存缓冲区 其大小为1024*1024字节  即1M
                byte[] arrServerRecMsg = new byte[1024 * 1024];
                try
                {
                    //将接收到的信息存入到内存缓冲区,并返回其字节数组的长度
                    int length = socketServer.Receive(arrServerRecMsg);
                    //将机器接受到的字节数组转换为人可以读懂的字符串
                    string strSRecMsg = Encoding.UTF8.GetString(arrServerRecMsg, 0, length);
                    //将发送的字符串信息附加到文本框txtMsg上  
                    textBox3.AppendText("XIAOPENG " + GetCurrentTime() + "\r\n" + strSRecMsg + "\r\n");
                }
                catch (Exception ex)
                {
                    textBox3.AppendText("客户端已失联!" + "\r\n");
                    break;
                }
            }
        }

 

源码

 

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
using System.Net;
using System.Net.Sockets;

namespace pcfwd
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
            TextBox.CheckForIllegalCrossThreadCalls = false;
        }
        Thread threadWatch = null; //负责监听客户端的线程
        Socket socketWatch = null;  //负责监听客户端的套接字   

        private void TextBox1_TextChanged(object sender, EventArgs e)
        {

        }

        private void TextBox2_TextChanged(object sender, EventArgs e)
        {
           // textBox2.Text = "8080";
        }

        private void TextBox3_TextChanged(object sender, EventArgs e)
        {

        }

        private void TextBox4_TextChanged(object sender, EventArgs e)
        {

        }

        private void Button1_Click(object sender, EventArgs e)
        {
            //接收IPv4的地址
            IPAddress localIP = GetLocalIPv4Address();
            //赋值给文本框
            this.textBox1.Text = localIP.ToString();
        }

        private void Button2_Click(object sender, EventArgs e)
        {
            try
            {
                //定义一个套接字用于监听客户端发来的信息  包含3个参数(IP4寻址协议,流式连接,TCP协议)
                socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                //服务端发送信息 需要1个IP地址和端口号
                IPAddress ipaddress = IPAddress.Parse(this.textBox1.Text.Trim()); //获取文本框输入的IP地址
                //将IP地址和端口号绑定到网络节点endpoint上 
                IPEndPoint endpoint = new IPEndPoint(ipaddress, int.Parse(this.textBox2.Text.Trim())); //获取文本框上输入的端口号
                //监听绑定的网络节点
                socketWatch.Bind(endpoint);
                //将套接字的监听队列长度限制为20
                socketWatch.Listen(20);
                //创建一个监听线程 
                threadWatch = new Thread(WatchConnecting);
                //将窗体线程设置为与后台同步
                threadWatch.IsBackground = true;
                //启动线程
                threadWatch.Start();
                //启动线程后 txtMsg文本框显示相应提示
                textBox3.AppendText("开始监听客户端传来的信息!" + "\r\n");
                this.button2.Enabled = false;
            }
            catch (Exception ex)
            {
                textBox3.AppendText("服务端启动服务失败!" + "\r\n");
                this.button2.Enabled = true;
            }
        }

        Socket socConnection = null;
        private void WatchConnecting()
        {
            while (true)  //持续不断监听客户端发来的请求
            {
                socConnection = socketWatch.Accept();
                textBox3.AppendText("客户端连接成功! " + "\r\n");
                //创建一个通信线程 
                ParameterizedThreadStart pts = new ParameterizedThreadStart(ServerRecMsg);
                Thread thr = new Thread(pts);
                thr.IsBackground = true;
                //启动线程
                thr.Start(socConnection);
            }
        }
        /// <summary>
        /// 发送信息到客户端的方法
        /// </summary>
        /// <param name="sendMsg">发送的字符串信息</param>
        private void ServerSendMsg(string sendMsg)
        {
            try
            {
                //将输入的字符串转换成 机器可以识别的字节数组
                byte[] arrSendMsg = Encoding.UTF8.GetBytes(sendMsg);
                //向客户端发送字节数组信息
                socConnection.Send(arrSendMsg);
                //将发送的字符串信息附加到文本框txtMsg上
                textBox3.AppendText("XIAOPENG " + GetCurrentTime() + "\r\n" + sendMsg + "\r\n");
            }
            catch (Exception ex)
            {
                textBox3.AppendText("客户端已失联" + "\r\n");
            }
        }

        /// <summary>
        /// 接收客户端发来的信息 
        /// </summary>
        /// <param name="socketClientPara">客户端套接字对象</param>
        private void ServerRecMsg(object socketClientPara)
        {
            Socket socketServer = socketClientPara as Socket;
            while (true)
            {
                //创建一个内存缓冲区 其大小为1024*1024字节  即1M
                byte[] arrServerRecMsg = new byte[1024 * 1024];
                try
                {
                    //将接收到的信息存入到内存缓冲区,并返回其字节数组的长度
                    int length = socketServer.Receive(arrServerRecMsg);
                    //将机器接受到的字节数组转换为人可以读懂的字符串
                    string strSRecMsg = Encoding.UTF8.GetString(arrServerRecMsg, 0, length);
                    //将发送的字符串信息附加到文本框txtMsg上  
                    textBox3.AppendText("XIAOPENG " + GetCurrentTime() + "\r\n" + strSRecMsg + "\r\n");
                }
                catch (Exception ex)
                {
                    textBox3.AppendText("客户端已失联!" + "\r\n");
                    break;
                }
            }
        }




        private void Button3_Click(object sender, EventArgs e)
        {
            //调用 ServerSendMsg方法  发送信息到客户端
            ServerSendMsg(this.textBox4.Text.Trim());
            this.textBox4.Clear();
        }
        private void TxtSendMsg_keyDown(object sender, KeyEventArgs e)
        {
            //如果用户按下了Enter键
            if (e.KeyCode == Keys.Enter)
            {
                //则调用 服务器向客户端发送信息的方法
                ServerSendMsg(textBox4.Text.Trim());
                this.textBox4.Clear();
            }
        }
        private DateTime GetCurrentTime()
        {
            DateTime currentTime = new DateTime();
            currentTime = DateTime.Now;
            return currentTime;
        }
        public IPAddress GetLocalIPv4Address()
        {
            IPAddress localIpv4 = null;
            //获取本机所有的IP地址列表
            IPAddress[] IpList = Dns.GetHostAddresses(Dns.GetHostName());
            //循环遍历所有IP地址
            foreach (IPAddress IP in IpList)
            {
                //判断是否是IPv4地址
                if (IP.AddressFamily == AddressFamily.InterNetwork)
                {
                    localIpv4 = IP;
                }
                else
                {
                    continue;
                }
            }
            return localIpv4;
        }

        private void Button4_Click(object sender, EventArgs e)
        {
            textBox3.Clear();
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            textBox2.Text = "8080";
            IPAddress localIP = GetLocalIPv4Address();
           
            this.textBox1.Text = localIP.ToString();
        }

        private void Button5_Click(object sender, EventArgs e)
        {
            //System.DateTime.Now.ToString("d");
            this.textBox4.Text = System.DateTime.Now.ToString("yyyy-MM-dd--HH:mm:ss");
            ServerSendMsg(this.textBox4.Text.Trim());
        }

        private void Button6_Click(object sender, EventArgs e)
        {
           // threadWatch.Abort();
            
        }
    }
}

 

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