using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
using System.Net;
using System.Net.Sockets;
代码大体走网上COPY,有少量改动。
接收IPV4的地址并赋值给文本框
private void Button1_Click(object sender, EventArgs e)
{
//接收IPv4的地址
IPAddress localIP = GetLocalIPv4Address();
//赋值给文本框
this.textBox1.Text = localIP.ToString();
}
启动
private void Button2_Click(object sender, EventArgs e)
{
try
{
//定义一个套接字用于监听客户端发来的信息 包含3个参数(IP4寻址协议,流式连接,TCP协议)
socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//服务端发送信息 需要1个IP地址和端口号
IPAddress ipaddress = IPAddress.Parse(this.textBox1.Text.Trim()); //获取文本框输入的IP地址
//将IP地址和端口号绑定到网络节点endpoint上
IPEndPoint endpoint = new IPEndPoint(ipaddress, int.Parse(this.textBox2.Text.Trim())); //获取文本框上输入的端口号
//监听绑定的网络节点
socketWatch.Bind(endpoint);
//将套接字的监听队列长度限制为20
socketWatch.Listen(20);
//创建一个监听线程
threadWatch = new Thread(WatchConnecting);
//将窗体线程设置为与后台同步
threadWatch.IsBackground = true;
//启动线程
threadWatch.Start();
//启动线程后 txtMsg文本框显示相应提示
textBox3.AppendText("开始监听客户端传来的信息!" + "\r\n");
this.button2.Enabled = false;
}
catch (Exception ex)
{
textBox3.AppendText("服务端启动服务失败!" + "\r\n");
this.button2.Enabled = true;
}
}
发送
private void ServerSendMsg(string sendMsg)
{
try
{
//将输入的字符串转换成 机器可以识别的字节数组
byte[] arrSendMsg = Encoding.UTF8.GetBytes(sendMsg);
//向客户端发送字节数组信息
socConnection.Send(arrSendMsg);
//将发送的字符串信息附加到文本框txtMsg上
textBox3.AppendText("XIAOPENG " + GetCurrentTime() + "\r\n" + sendMsg + "\r\n");
}
catch (Exception ex)
{
textBox3.AppendText("客户端已失联" + "\r\n");
}
}
接收
private void ServerRecMsg(object socketClientPara)
{
Socket socketServer = socketClientPara as Socket;
while (true)
{
//创建一个内存缓冲区 其大小为1024*1024字节 即1M
byte[] arrServerRecMsg = new byte[1024 * 1024];
try
{
//将接收到的信息存入到内存缓冲区,并返回其字节数组的长度
int length = socketServer.Receive(arrServerRecMsg);
//将机器接受到的字节数组转换为人可以读懂的字符串
string strSRecMsg = Encoding.UTF8.GetString(arrServerRecMsg, 0, length);
//将发送的字符串信息附加到文本框txtMsg上
textBox3.AppendText("XIAOPENG " + GetCurrentTime() + "\r\n" + strSRecMsg + "\r\n");
}
catch (Exception ex)
{
textBox3.AppendText("客户端已失联!" + "\r\n");
break;
}
}
}
源码
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
using System.Net;
using System.Net.Sockets;
namespace pcfwd
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
TextBox.CheckForIllegalCrossThreadCalls = false;
}
Thread threadWatch = null; //负责监听客户端的线程
Socket socketWatch = null; //负责监听客户端的套接字
private void TextBox1_TextChanged(object sender, EventArgs e)
{
}
private void TextBox2_TextChanged(object sender, EventArgs e)
{
// textBox2.Text = "8080";
}
private void TextBox3_TextChanged(object sender, EventArgs e)
{
}
private void TextBox4_TextChanged(object sender, EventArgs e)
{
}
private void Button1_Click(object sender, EventArgs e)
{
//接收IPv4的地址
IPAddress localIP = GetLocalIPv4Address();
//赋值给文本框
this.textBox1.Text = localIP.ToString();
}
private void Button2_Click(object sender, EventArgs e)
{
try
{
//定义一个套接字用于监听客户端发来的信息 包含3个参数(IP4寻址协议,流式连接,TCP协议)
socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//服务端发送信息 需要1个IP地址和端口号
IPAddress ipaddress = IPAddress.Parse(this.textBox1.Text.Trim()); //获取文本框输入的IP地址
//将IP地址和端口号绑定到网络节点endpoint上
IPEndPoint endpoint = new IPEndPoint(ipaddress, int.Parse(this.textBox2.Text.Trim())); //获取文本框上输入的端口号
//监听绑定的网络节点
socketWatch.Bind(endpoint);
//将套接字的监听队列长度限制为20
socketWatch.Listen(20);
//创建一个监听线程
threadWatch = new Thread(WatchConnecting);
//将窗体线程设置为与后台同步
threadWatch.IsBackground = true;
//启动线程
threadWatch.Start();
//启动线程后 txtMsg文本框显示相应提示
textBox3.AppendText("开始监听客户端传来的信息!" + "\r\n");
this.button2.Enabled = false;
}
catch (Exception ex)
{
textBox3.AppendText("服务端启动服务失败!" + "\r\n");
this.button2.Enabled = true;
}
}
Socket socConnection = null;
private void WatchConnecting()
{
while (true) //持续不断监听客户端发来的请求
{
socConnection = socketWatch.Accept();
textBox3.AppendText("客户端连接成功! " + "\r\n");
//创建一个通信线程
ParameterizedThreadStart pts = new ParameterizedThreadStart(ServerRecMsg);
Thread thr = new Thread(pts);
thr.IsBackground = true;
//启动线程
thr.Start(socConnection);
}
}
/// <summary>
/// 发送信息到客户端的方法
/// </summary>
/// <param name="sendMsg">发送的字符串信息</param>
private void ServerSendMsg(string sendMsg)
{
try
{
//将输入的字符串转换成 机器可以识别的字节数组
byte[] arrSendMsg = Encoding.UTF8.GetBytes(sendMsg);
//向客户端发送字节数组信息
socConnection.Send(arrSendMsg);
//将发送的字符串信息附加到文本框txtMsg上
textBox3.AppendText("XIAOPENG " + GetCurrentTime() + "\r\n" + sendMsg + "\r\n");
}
catch (Exception ex)
{
textBox3.AppendText("客户端已失联" + "\r\n");
}
}
/// <summary>
/// 接收客户端发来的信息
/// </summary>
/// <param name="socketClientPara">客户端套接字对象</param>
private void ServerRecMsg(object socketClientPara)
{
Socket socketServer = socketClientPara as Socket;
while (true)
{
//创建一个内存缓冲区 其大小为1024*1024字节 即1M
byte[] arrServerRecMsg = new byte[1024 * 1024];
try
{
//将接收到的信息存入到内存缓冲区,并返回其字节数组的长度
int length = socketServer.Receive(arrServerRecMsg);
//将机器接受到的字节数组转换为人可以读懂的字符串
string strSRecMsg = Encoding.UTF8.GetString(arrServerRecMsg, 0, length);
//将发送的字符串信息附加到文本框txtMsg上
textBox3.AppendText("XIAOPENG " + GetCurrentTime() + "\r\n" + strSRecMsg + "\r\n");
}
catch (Exception ex)
{
textBox3.AppendText("客户端已失联!" + "\r\n");
break;
}
}
}
private void Button3_Click(object sender, EventArgs e)
{
//调用 ServerSendMsg方法 发送信息到客户端
ServerSendMsg(this.textBox4.Text.Trim());
this.textBox4.Clear();
}
private void TxtSendMsg_keyDown(object sender, KeyEventArgs e)
{
//如果用户按下了Enter键
if (e.KeyCode == Keys.Enter)
{
//则调用 服务器向客户端发送信息的方法
ServerSendMsg(textBox4.Text.Trim());
this.textBox4.Clear();
}
}
private DateTime GetCurrentTime()
{
DateTime currentTime = new DateTime();
currentTime = DateTime.Now;
return currentTime;
}
public IPAddress GetLocalIPv4Address()
{
IPAddress localIpv4 = null;
//获取本机所有的IP地址列表
IPAddress[] IpList = Dns.GetHostAddresses(Dns.GetHostName());
//循环遍历所有IP地址
foreach (IPAddress IP in IpList)
{
//判断是否是IPv4地址
if (IP.AddressFamily == AddressFamily.InterNetwork)
{
localIpv4 = IP;
}
else
{
continue;
}
}
return localIpv4;
}
private void Button4_Click(object sender, EventArgs e)
{
textBox3.Clear();
}
private void Form1_Load(object sender, EventArgs e)
{
textBox2.Text = "8080";
IPAddress localIP = GetLocalIPv4Address();
this.textBox1.Text = localIP.ToString();
}
private void Button5_Click(object sender, EventArgs e)
{
//System.DateTime.Now.ToString("d");
this.textBox4.Text = System.DateTime.Now.ToString("yyyy-MM-dd--HH:mm:ss");
ServerSendMsg(this.textBox4.Text.Trim());
}
private void Button6_Click(object sender, EventArgs e)
{
// threadWatch.Abort();
}
}
}