springboot整合socket实现服务端心跳检测

springboot整合socket实现服务端心跳检测

心跳包 KeepAlive
import java.io.Serializable;
import java.text.SimpleDateFormat;
import java.util.Date;

/**
 * 
 * 维持连接的消息对象(心跳对象)
 */
public class KeepAlive implements Serializable {

	private static final long serialVersionUID = -2813120366138988480L;

	/*
	 * 覆盖该方法,仅用于测试使用。
	 * 
	 * @see java.lang.Object#toString()
	 */
	@Override
	public String toString() {
		return new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date()) + "\t维持连接包";
	}

}
服务端 Server
import java.io.IOException;
import java.io.InputStream;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.concurrent.ConcurrentHashMap;

import org.springframework.stereotype.Component;
 
@Component
public class Server {
 
	/**
	 * 要处理客户端发来的对象,并返回一个对象,可实现该接口。
	 */
	public interface ObjectAction{
		Object doAction(Object rev, Server server);
	}
	
	public static final class DefaultObjectAction implements ObjectAction{
		public Object doAction(Object rev,Server server) {
			System.out.println("处理并返回:"+rev);
			return rev;
		}
	}
	
	private volatile boolean running=false;
	private long receiveTimeDelay=3000;
	private ConcurrentHashMap<Class, ObjectAction> actionMapping = new ConcurrentHashMap<Class,ObjectAction>();
	private Thread connWatchDog;
	
 
	public void start(){
		if(running)return;
		running=true;
		connWatchDog = new Thread(new ConnWatchDog());
		connWatchDog.start();
	}
	
	@SuppressWarnings("deprecation")
	public void stop(){
		if(running)running=false;
		if(connWatchDog!=null)connWatchDog.stop();
	}
	
	public void addActionMap(Class<Object> cls,ObjectAction action){
		actionMapping.put(cls, action);
	}
	
	class ConnWatchDog implements Runnable{
		public void run(){
			try {
				ServerSocket ss = new ServerSocket(8092,5);
				while(running){
					Socket s = ss.accept();
					new Thread(new SocketAction(s)).start();
				}
			} catch (IOException e) {
				e.printStackTrace();
				Server.this.stop();
			}
			
		}
	}
	
	class SocketAction implements Runnable{
		Socket s;
		boolean run=true;
		long lastReceiveTime = System.currentTimeMillis();
		public SocketAction(Socket s) {
			this.s = s;
		}
		public void run() {
			while(running && run){
				if(System.currentTimeMillis()-lastReceiveTime>receiveTimeDelay){
					overThis();
				}else{
					try {
						InputStream in = s.getInputStream();
						if(in.available()>0){
							ObjectInputStream ois = new ObjectInputStream(in);
							Object obj = ois.readObject();
							lastReceiveTime = System.currentTimeMillis();
							System.out.println("接收:\t"+obj);
							ObjectAction oa = actionMapping.get(obj.getClass());
							oa = oa==null?new DefaultObjectAction():oa;
							Object out = oa.doAction(obj,Server.this);
							if(out!=null){
								ObjectOutputStream oos = new ObjectOutputStream(s.getOutputStream());
								oos.writeObject(out);
								oos.flush();
							}
						}else{
							Thread.sleep(10);
						}
					} catch (Exception e) {
						e.printStackTrace();
						overThis();
					} 
				}
			}
		}
		
		private void overThis() {
			if(run)run=false;
			if(s!=null){
				try {
					s.close();
				} catch (IOException e) {
					e.printStackTrace();
				}
			}
			System.out.println("关闭:"+s.getRemoteSocketAddress());
		}
		
	}
	
}
 
springboot启动程序 AdminApplication
@SpringBootApplication
public class AdminApplication {

	public static void main(String[] args) {
		ConfigurableApplicationContext context = SpringApplication.run(AdminApplication.class, args);
		context.getBean(Server.class).start();
	}

}

PC端客户端是C++写的,还是要写一个测试的客户端进行心跳测试

测试客户端 Client
import java.io.IOException;
import java.io.InputStream;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.concurrent.ConcurrentHashMap;
 

public class Client {
 
	/**
	 * 处理服务端发回的对象,可实现该接口。
	 */
	public static interface ObjectAction{
		void doAction(Object obj,Client client);
	}
	
	public static final class DefaultObjectAction implements ObjectAction{
		public void doAction(Object obj,Client client) {
			System.out.println("处理:\t"+obj.toString());
		}
	}
	
	
	public static void main(String[] args) throws UnknownHostException, IOException {
		String serverIp = "127.0.0.1";
		int port = 8092;
		Client client = new Client(serverIp,port);
		client.start();
	}
	
	private String serverIp;
	private int port;
	private Socket socket;
	private boolean running=false; //连接状态
	
	private long lastSendTime; //最后一次发送数据的时间
	
	//用于保存接收消息对象类型及该类型消息处理的对象
	private ConcurrentHashMap<Class, ObjectAction> actionMapping = new ConcurrentHashMap<Class,ObjectAction>();
	
	public Client(String serverIp, int port) {
		this.serverIp=serverIp;
		this.port=port;
	}
	
	public void start() throws UnknownHostException, IOException {
		if(running)return;
		socket = new Socket(serverIp,port);
		System.out.println("本地端口:"+socket.getLocalPort());
		lastSendTime=System.currentTimeMillis();
		running=true;
		new Thread(new KeepAliveWatchDog()).start();  //保持长连接的线程,每隔2秒项服务器发一个一个保持连接的心跳消息
		new Thread(new ReceiveWatchDog()).start();    //接受消息的线程,处理消息
	}
	
	public void stop(){
		if(running)running=false;
	}
	
	/**
	 * 添加接收对象的处理对象。
	 * @param cls 待处理的对象,其所属的类。
	 * @param action 处理过程对象。
	 */
	public void addActionMap(Class<Object> cls,ObjectAction action){
		actionMapping.put(cls, action);
	}
 
	public void sendObject(Object obj) throws IOException {
		ObjectOutputStream oos = new ObjectOutputStream(socket.getOutputStream());
		oos.writeObject(obj);
		System.out.println("发送:\t"+obj);
		oos.flush();
	}
	
	class KeepAliveWatchDog implements Runnable{
		long checkDelay = 10;
		long keepAliveDelay = 2000;
		public void run() {
			while(running){
				if(System.currentTimeMillis()-lastSendTime>keepAliveDelay){
					try {
						Client.this.sendObject(new KeepAlive());
					} catch (IOException e) {
						e.printStackTrace();
						Client.this.stop();
					}
					lastSendTime = System.currentTimeMillis();
				}else{
					try {
						Thread.sleep(checkDelay);
					} catch (InterruptedException e) {
						e.printStackTrace();
						Client.this.stop();
					}
				}
			}
		}
	}
	
	class ReceiveWatchDog implements Runnable{
		public void run() {
			while(running){
				try {
					InputStream in = socket.getInputStream();
					if(in.available()>0){
						ObjectInputStream ois = new ObjectInputStream(in);
						Object obj = ois.readObject();
						System.out.println("接收:\t"+obj);
						ObjectAction oa = actionMapping.get(obj.getClass());
						oa = oa==null?new DefaultObjectAction():oa;
						oa.doAction(obj, Client.this);
					}else{
						Thread.sleep(10);
					}
				} catch (Exception e) {
					e.printStackTrace();
					Client.this.stop();
				} 
			}
		}
	}
	
}

测试结果也贴一下
在这里插入图片描述
参考文章:
https://blog.csdn.net/weixin_38413579/article/details/86645525
https://blog.csdn.net/zmx729618/article/details/54378259
没错就是把这两篇文章整合了一下。

实现登录的推送,可以借助SpringBoot和WebSocket技术来完成。下面是整合WebSocket的步骤: 1. 添加依赖 在pom.xml中添加SpringBoot的WebSocket依赖: ```xml <dependency> <groupId>org.springframework.boot</groupId> <artifactId>spring-boot-starter-websocket</artifactId> </dependency> ``` 2. 配置WebSocket 创建WebSocket配置类,并使用@EnableWebSocket注解开启WebSocket支持: ```java @Configuration @EnableWebSocket public class WebSocketConfig implements WebSocketConfigurer { @Override public void registerWebSocketHandlers(WebSocketHandlerRegistry registry) { registry.addHandler(chatWebSocketHandler(), "/chat").setAllowedOrigins("*"); } @Bean public WebSocketHandler chatWebSocketHandler() { return new ChatWebSocketHandler(); } } ``` 其中,ChatWebSocketHandler是自己实现的WebSocket处理器,用于处理WebSocket连接和消息的收发。 3. 实现WebSocket处理器 创建ChatWebSocketHandler类,并实现WebSocketHandler接口,重写onOpen、onClose和onMessage方法: ```java public class ChatWebSocketHandler implements WebSocketHandler { private static final List<WebSocketSession> sessions = new CopyOnWriteArrayList<>(); @Override public void afterConnectionEstablished(WebSocketSession session) throws Exception { sessions.add(session); session.sendMessage(new TextMessage("Connected")); } @Override public void handleMessage(WebSocketSession session, WebSocketMessage<?> message) throws Exception { // 处理消息 String username = (String) session.getAttributes().get("username"); String content = message.getPayload().toString(); sendMessage(username, content); } @Override public void afterConnectionClosed(WebSocketSession session, CloseStatus status) throws Exception { sessions.remove(session); session.sendMessage(new TextMessage("Disconnected")); } private void sendMessage(String username, String content) throws IOException { for (WebSocketSession session : sessions) { if (session.isOpen()) { session.sendMessage(new TextMessage(username + ": " + content)); } } } } ``` 该处理器包含一个sessions列表,用于存储所有连接到服务器的WebSocketSession对象。当有新的WebSocket连接时,将WebSocketSession对象添加到sessions列表中,并发送一条“Connected”消息。收到消息时,处理器会解析出发送该消息的用户和消息内容,并调用sendMessage方法将消息发送给所有连接的WebSocketSession对象。 4. 实现登录功能 在登录功能中,当用户输入用户名和密码,系统验证成功后,将用户名存储到WebSocketSession对象中,用于后续发送消息时标识用户身份。在登录成功后,向客户端发送一条“LoginSuccess”消息,客户端收到该消息后,在页面中显示聊天界面。 ```java @Controller public class LoginController { @Autowired private SimpMessagingTemplate messagingTemplate; @PostMapping("/login") public String login(@RequestParam String username, @RequestParam String password, HttpSession session) { // 验证用户名和密码 if (验证成功) { session.setAttribute("username", username); messagingTemplate.convertAndSendToUser(username, "/queue/message", "LoginSuccess"); return "chat"; } else { return "login"; } } } ``` 在ChatWebSocketHandler中,可以通过session.getAttributes().get("username")获取存储在WebSocketSession对象中的用户名,用于标识用户身份。 5. 实现消息推送 在客户端页面中,使用JavaScript连接WebSocket,并监听消息事件。当用户输入聊天内容并点击发送按钮时,将消息发送到服务器,服务器将收到的消息转发给所有连接的WebSocketSession对象,客户端收到消息后,在页面中显示该消息。 ```javascript var socket = new WebSocket('ws://' + window.location.host + '/chat'); socket.onopen = function(event) { // WebSocket连接成功 console.log('WebSocket connected.'); }; socket.onmessage = function(event) { // 收到消息 var message = event.data; if (message === 'LoginSuccess') { // 登录成功,显示聊天界面 $('#login').hide(); $('#chat').show(); } else { // 显示聊天内容 $('#content').append('<p>' + message + '</p>'); } }; $('#send').click(function() { // 发送消息 var content = $('#input').val(); socket.send(content); $('#input').val(''); }); ``` 以上就是使用SpringBoot整合WebSocket实现登录的推送的步骤。
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