#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define MAX_ROW 9
#define MAX_COL 9
#define MINE_COUNT 10
void menu() {
printf("============================\n");
printf("|| ||\n");
printf("|| ||\n");
printf("|| 扫 雷 ||\n");
printf("|| ||\n");
printf("|| 1.开始游戏 ||\n");
printf("|| 2.退出游戏 ||\n");
printf("|| ||\n");
printf("|| ||\n");
printf("|| ||\n");
printf("|| ||\n");
printf("============================\n");
printf("输入你的选择:\t");
printf("\n");
}
void Init(char show_map[MAX_ROW][MAX_COL], char mine_map[MAX_ROW][MAX_COL]) {
//1.show_map初始化
for (int row = 0; row < MAX_ROW; ++row) {
for (int col = 0; col < MAX_COL; ++col) {
show_map[row][col] = '*';
}
}
//2.mine_map初始化
for (int row = 0; row < MAX_ROW; ++row) {
for (int col = 0; col < MAX_COL; ++col) {
mine_map[row][col] = '0';
}
}
//3.在mine_map上随机放置十个地雷
int mine_count = MINE_COUNT;
while (mine_count > 1) {
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (mine_map[row][col] == '1') {
continue;
}
mine_map[row][col] = '1';
--mine_count;
}
}
void PrintMap(char map[MAX_ROW][MAX_COL]) {
printf(" |");
for (int col = 0; col < MAX_COL; ++col) {
printf(" %d", col);
}
printf("\n");
for (int col = 0; col < MAX_COL - 1; ++col) {
printf("---");
}
printf("\n");
for (int row = 0; row < MAX_ROW; ++row) {
printf(" %d |", row);
for (int col = 0; col < MAX_COL; ++col) {
printf(" %c", map[row][col]);
}
printf("\n");
}
}
//更新地图
void UpdateShowMap(int row, int col, char show_map[MAX_ROW][MAX_COL], char mine_map[MAX_ROW][MAX_COL]) {//未踩雷,提示周围雷的个数
int count = 0;
if (row - 1 > 0 && col - 1 > 0 && mine_map[row - 1][col - 1] == '1') {
++count;
}
if (col - 1 > 0 && mine_map[row][col - 1] == '1') {
++count;
}
if (row + 1 < MAX_ROW && col + 1 < MAX_COL && mine_map[row + 1][col + 1] == '1') {
++count;
}
if (row - 1 > 0 && mine_map[row - 1][col] == '1') {
++count;
}
if (row + 1 < MAX_ROW && mine_map[row + 1][col] == '1') {
++count;
}
if (row - 1 > 0 && col + 1 <MAX_COL && mine_map[row - 1][col + 1] == '1') {
++count;
}
if (col + 1 < MAX_COL && mine_map[row][col + 1] == '1') {
++count;
}
if (row + 1 < MAX_ROW && col + 1 < MAX_COL && mine_map[row + 1][col + 1] == '1') {
++count;
}
printf("有%d个雷!\n", count);
show_map[row][col] = count + 48;
}
void Game() {
char show_map[MAX_ROW][MAX_COL];
char mine_map[MAX_ROW][MAX_COL];
Init(show_map, mine_map);
while (1) {
system("cls");
//PrintMap(mine_map);
PrintMap(show_map);
//提示玩家输入一个坐标表示要翻开一个位置并检验坐标有效性
printf("输入一个翻开坐标: ");
int blank_count = 0;
int row = 0, col = 0;
scanf("%d %d", &row, &col);
if (row < 0 || row > MAX_ROW - 1 || col < 0 || col > MAX_COL - 1) {
printf("非法输入!\n");
continue;
}
else if (show_map[row][col] != '*') {
printf("已翻开,重输!\n");
continue;
}
else if (mine_map[row][col] == '1') {
system("cls");
printf("踩雷!游戏结束!\n");
PrintMap(mine_map);
return;
}
++blank_count;
if (blank_count == MAX_ROW * MAX_COL - MINE_COUNT) {
printf("过关!\n");
return;
}
//若未踩雷,提示周围雷的个数
UpdateShowMap(row, col, show_map, mine_map);
}
}
int main() {
srand(time(NULL));
menu();
while (1) {
int choice = 0;
scanf("%d", &choice);
if (choice == 1) {
printf("游戏开始!\n");
Game();
break;
}
else if(choice == 0){
printf("再见!\n");
break;
}
else {
printf("非法!\n");
}
}
//system("cls");
system("pause");
return 0;
}
扫雷 游戏
最新推荐文章于 2024-02-20 16:24:55 发布