Jframe画图的过程:
1.extends JFrame函数
2.extends paint方法
3.如果要循环执行,则需要调用Timer
package GUItest;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.IOException;
import java.util.logging.FileHandler;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import org.apache.logging.log4j.core.pattern.AbstractStyleNameConverter.Black;
import crossRiver.CrossRiver;
import ladder.Ladder;
public class GUI extends JFrame {
// private static int id=0;
public GUI(CrossRiver crossRiver) {
super();
Drawladder drawladder = new Drawladder(crossRiver);
setSize(1000, 1000);
add(drawladder);
setVisible(true);
}
public static void main(String[] args) {
Logger logger = Logger.getLogger("test");
try {
FileHandler fileHandler = new FileHandler("C:/Users/10520/eclipse-workspace/1170300610_lab6/log/test.log");
fileHandler.setLevel(Level.INFO);
logger.addHandler(fileHandler);
CrossRiver cr = new CrossRiver(logger);
cr.setPara(100, 20, 5, 5, 5, 7);
cr.start();
new GUI(cr);
// logger.info(“aaa”);
// logger.info(“bbb”);
} catch (SecurityException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
class Drawladder extends JPanel {
private int x = 1000;
private int y = 1000;
private Ladder[] ladders;
private CrossRiver crossRiver;
public Drawladder(CrossRiver crossRiver) {
this.crossRiver = crossRiver;
this.ladders = crossRiver.getLadder();
setSize(x, y);
setVisible(true);
Timer timer = new Timer(100, new TimerListener());
timer.start();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// TODO whatever you want to paint
g.drawLine(50, 50, 50, y - 50);
g.drawLine(x - 50, 50, x - 50, y - 50);
for (int i = 0; i < ladders.length; i++) {
// draw a line stand for a ladder
g.setColor(Color.BLACK);
g.drawLine(50, 50 + 45 * ladders[i].getLadderNumber(), x - 50, 50 + 45 * ladders[i].getLadderNumber());
// draw every set of this position . red if it has a monkey otherwise black
int[] position = ladders[i].getPosition();
for (int j = 0; j < position.length; j++) {
if (position[j] == -1) {
g.setColor(Color.BLACK);
g.fillOval(50 + 45 * j - 5, 50 + 45 * ladders[i].getLadderNumber(), 5, 5);
} else {
if (ladders[i].getMonkeyDirection() == "->")
g.setColor(Color.RED);
else if (ladders[i].getMonkeyDirection() == "<-")
g.setColor(Color.BLUE);
g.fillOval(50 + 45 * j - 5, 50 + 45 * ladders[i].getLadderNumber(), 20, 20);
g.drawString("NO."+position[j], 50 + 45 * j - 5, 40 + 45 * ladders[i].getLadderNumber());
}
}
}
}
class TimerListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
ladders = crossRiver.getLadder();
repaint();
}
}
}
}
//1.在线程里面调用画图里的repaint();
//直接创建一个CrossRiver对象传进GUI里