用Jframe画图

Jframe画图的过程:
1.extends JFrame函数
2.extends paint方法
3.如果要循环执行,则需要调用Timer

package GUItest;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.IOException;
import java.util.logging.FileHandler;
import java.util.logging.Level;
import java.util.logging.Logger;

import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;

import org.apache.logging.log4j.core.pattern.AbstractStyleNameConverter.Black;

import crossRiver.CrossRiver;
import ladder.Ladder;

public class GUI extends JFrame {
// private static int id=0;
public GUI(CrossRiver crossRiver) {
super();
Drawladder drawladder = new Drawladder(crossRiver);
setSize(1000, 1000);
add(drawladder);
setVisible(true);
}

public static void main(String[] args) {
	Logger logger = Logger.getLogger("test");
	try {
		FileHandler fileHandler = new FileHandler("C:/Users/10520/eclipse-workspace/1170300610_lab6/log/test.log");
		fileHandler.setLevel(Level.INFO);
		logger.addHandler(fileHandler);

		CrossRiver cr = new CrossRiver(logger);
		cr.setPara(100, 20, 5, 5, 5, 7);

		cr.start();
		new GUI(cr);

// logger.info(“aaa”);
// logger.info(“bbb”);
} catch (SecurityException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}

}

class Drawladder extends JPanel {
	private int x = 1000;
	private int y = 1000;
	private Ladder[] ladders;
	private CrossRiver crossRiver;

	public Drawladder(CrossRiver crossRiver) {
		this.crossRiver = crossRiver;
		this.ladders = crossRiver.getLadder();
		setSize(x, y);
		setVisible(true);
		Timer timer = new Timer(100, new TimerListener());
		timer.start();
	}

	@Override
	protected void paintComponent(Graphics g) {
		super.paintComponent(g);
		// TODO whatever you want to paint
		g.drawLine(50, 50, 50, y - 50);
		g.drawLine(x - 50, 50, x - 50, y - 50);
		for (int i = 0; i < ladders.length; i++) {
			// draw a line stand for a ladder
			g.setColor(Color.BLACK);
			g.drawLine(50, 50 + 45 * ladders[i].getLadderNumber(), x - 50, 50 + 45 * ladders[i].getLadderNumber());
			// draw every set of this position . red if it has a monkey otherwise black
			int[] position = ladders[i].getPosition();
			for (int j = 0; j < position.length; j++) {
				if (position[j] == -1) {
					g.setColor(Color.BLACK);
					g.fillOval(50 + 45 * j - 5, 50 + 45 * ladders[i].getLadderNumber(), 5, 5);
				} else {
					if (ladders[i].getMonkeyDirection() == "->")
						g.setColor(Color.RED);
					else if (ladders[i].getMonkeyDirection() == "<-")
						g.setColor(Color.BLUE);
					g.fillOval(50 + 45 * j - 5, 50 + 45 * ladders[i].getLadderNumber(), 20, 20);
					g.drawString("NO."+position[j], 50 + 45 * j - 5, 40 + 45 * ladders[i].getLadderNumber());
				}
			}
		}

	}

	class TimerListener implements ActionListener {
		@Override
		public void actionPerformed(ActionEvent e) {
			ladders = crossRiver.getLadder();
			repaint();
		}

	}
}

}

//1.在线程里面调用画图里的repaint();
//直接创建一个CrossRiver对象传进GUI里

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