VGG
总结
- VGG使用可重复使用的卷积块来构建深度卷积神经网络。
- 不同的卷积块个数和超参数可以得到不同复杂度的变种。
VGG代码实现
- 导入相关库
import torch
from torch import nn
from d2l import torch as d2l
- 定义网络模型
# 定义VGG块
def vgg_block(num_convs, in_channels, out_channels):
"""
:param num_convs: 卷积层个数
:param in_channels: 输入通道数
:param out_channels: 输出通道数
:return: 返回具体的VGG——block的每个层
"""
layers = []
for _ in range(num_convs):
# 每个VGG块中具体使用多少个卷积层和Relu
layers.append(
nn.Conv2d(in_channels, out_channels, kernel_size=3, padding=1)
)
layers.append(nn.ReLU())
in_channels = out_channels
# 每个VGG块最后加入一个最大池化层:让图像尺寸减半
layers.append(
nn.MaxPool2d(kernel_size=2, stride=2)
)
return nn.Sequential(
*layers
# *作用在形参上,代表这个位置接收任意多个非关键字参数,转化成元组方式;
# *作用在实参上,代表的是将输入迭代器拆成一个个元素。
)
# 定义VGG网络模型
def vgg(conv_arch):
conv_blks = []
in_channels = 1
# 卷积层部分
for(num_convs, out_channels) in conv_arch:
conv_blks.append(vgg_block(num_convs, in_channels, out_channels))
in_channels = out_channels
return nn.Sequential(
*conv_blks,
nn.Flatten(), # [1, channels, h ,w] --->[1, channels*h*w]
nn.Linear(out_channels * 7 * 7, 4096), nn.ReLU(), # [1, channels*h*w] -->[1, 4096]
nn.Dropout(0.5),
nn.Linear(4096, 4096), nn.ReLU(), # [1, 4096] --> [1, 4096]
nn.Dropout(0.5),
nn.Linear(4096, 10) # [1, 4096] --> [1, 10] 10分类任务
)
# # 使用VGG16, 训练精度反而下降
# conv_arch = ((2, 64), (2, 128), (3, 256), (3, 512), (3, 512)) # (卷积层个数, 输出通道数)
#使用VGG11
conv_arch = ((1, 64), (1, 128), (2, 256), (2, 512), (2, 512))
net = vgg(conv_arch)
- 查看网络模型
X = torch.randn(1, 1, 224, 224)
for blk in net:
X = blk(X)
print(blk.__class__.__name__, 'output shape:\t', X.shape)
- 修改模型
- 由于VGG-16比AlexNet计算量更大,因此构建一个通道较少的网络
ratio = 4 # 吧所有的通道除以4
small_conv_arch = [(pair[0], pair[1]// ratio) for pair in conv_arch]
small_net = vgg(small_conv_arch)
- 加载数据集
batch_size = 256
train_iter, test_iter = d2l.load_data_fashion_mnist(batch_size, resize=224)
- 训练模型
lr, num_epochs = 0.05, 10
d2l.train_ch6(small_net, train_iter, test_iter,num_epochs, lr, d2l.try_gpu())