HashMap核心属性分析
/**
* The default initial capacity - MUST be a power of two.
* 默认散列表数组长度
*/
static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16
/**
* The maximum capacity, used if a higher value is implicitly specified
* by either of the constructors with arguments.
* MUST be a power of two <= 1<<30.
* 散列表数组长度的最大长度
*/
static final int MAXIMUM_CAPACITY = 1 << 30;
/**
* The load factor used when none specified in constructor.
* 默认负载因子大小,当你哈希表中的元素超过阈值,触发扩容
* 阈值threshold=容量capacity*负载因子loadFactor
*/
static final float DEFAULT_LOAD_FACTOR = 0.75f;
/**
* The bin count threshold for using a tree rather than list for a
* bin. Bins are converted to trees when adding an element to a
* bin with at least this many nodes. The value must be greater
* than 2 and should be at least 8 to mesh with assumptions in
* tree removal about conversion back to plain bins upon
* shrinkage.
* 树化阈值,当链表长度达到8,有可能变成红黑树
*/
static final int TREEIFY_THRESHOLD = 8;
/**
* The bin count threshold for untreeifying a (split) bin during a
* resize operation. Should be less than TREEIFY_THRESHOLD, and at
* most 6 to mesh with shrinkage detection under removal.
* 树降级 称为链表阈值
*/
static final int UNTREEIFY_THRESHOLD = 6;
/**
* The smallest table capacity for which bins may be treeified.
* (Otherwise the table is resized if too many nodes in a bin.)
* Should be at least 4 * TREEIFY_THRESHOLD to avoid conflicts
* between resizing and treeification thresholds.
* 树化的另一个参数,当哈希表种的所有元素个数超过64,才会允许树化
*/
static final int MIN_TREEIFY_CAPACITY = 64;
/**
* The table, initialized on first use, and resized as
* necessary. When allocated, length is always a power of two.
* (We also tolerate length zero in some operations to allow
* bootstrapping mechanics that are currently not needed.)
* 散列表结构
*/
transient Node<K,V>[] table;
/**
* Holds cached entrySet(). Note that AbstractMap fields are used
* for keySet() and values().
*/
transient Set<Map.Entry<K,V>> entrySet;
/**
* The number of key-value mappings contained in this map.
* 当前哈希表中元素个数
*/
transient int size;
/**
* The number of times this HashMap has been structurally modified
* Structural modifications are those that change the number of mappings in
* the HashMap or otherwise modify its internal structure (e.g.,
* rehash). This field is used to make iterators on Collection-views of
* the HashMap fail-fast. (See ConcurrentModificationException).
* 当前哈希表结构修改次数
*/
transient int modCount;
/**
* The next size value at which to resize (capacity * load factor).
*
* 扩容阈值 当你哈希表中的元素超过阈值,触发扩容
* threshold=capacity*loadFactor
* @serial
*/
// (The javadoc description is true upon serialization.
// Additionally, if the table array has not been allocated, this
// field holds the initial array capacity, or zero signifying
// DEFAULT_INITIAL_CAPACITY.)
int threshold;
/**
* The load factor for the hash table.
*负载因子
*
*
* @serial
*/
final float loadFactor;
构造方法
/**
* Constructs an empty <tt>HashMap</tt> with the specified initial
* capacity and load factor.
*
* @param initialCapacity the initial capacity
* @param loadFactor the load factor
* @throws IllegalArgumentException if the initial capacity is negative
* or the load factor is nonpositive
*/
public HashMap(int initialCapacity, float loadFactor) {
//
if (initialCapacity < 0)
throw new IllegalArgumentException("Illegal initial capacity: " +
initialCapacity);
if (initialCapacity > MAXIMUM_CAPACITY)
initialCapacity = MAXIMUM_CAPACITY;
if (loadFactor <= 0 || Float.isNaN(loadFactor))
throw new IllegalArgumentException("Illegal load factor: " +
loadFactor);
this.loadFactor = loadFactor;
this.threshold = tableSizeFor(initialCapacity);
}
/**
* Constructs an empty <tt>HashMap</tt> with the specified initial
* capacity and the default load factor (0.75).
*
* @param initialCapacity the initial capacity.
* @throws IllegalArgumentException if the initial capacity is negative.
*/
public HashMap(int initialCapacity) {
this(initialCapacity, DEFAULT_LOAD_FACTOR);
}
/**
* Constructs an empty <tt>HashMap</tt> with the default initial capacity
* (16) and the default load factor (0.75).
*/
public HashMap() {
this.loadFactor = DEFAULT_LOAD_FACTOR; // all other fields defaulted
}
/**
* Constructs a new <tt>HashMap</tt> with the same mappings as the
* specified <tt>Map</tt>. The <tt>HashMap</tt> is created with
* default load factor (0.75) and an initial capacity sufficient to
* hold the mappings in the specified <tt>Map</tt>.
*
* @param m the map whose mappings are to be placed in this map
* @throws NullPointerException if the specified map is null
*/
public HashMap(Map<? extends K, ? extends V> m) {
this.loadFactor = DEFAULT_LOAD_FACTOR;
putMapEntries(m, false);
}
put()方法
public V put(K key, V value) {
return putVal(hash(key), key, value, false, true);
}
分析一下这个hash(key)
static final int hash(Object key) {
int h;
return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
}
其实就是拿到key的哈希值然后进行一个扰乱,也就是拿到哈希值的二次处理,进行一个与哈希值右移16位的异或,让高16位也参与路由运算,使得hash值更加散列,因为结果要按位与上散列表数组的长度-1,但是数组长度一般比较小,所以高十六位也可以参与进来,使得结果更散列,减少hash冲突。
如果传进来key是null,那hash返回0,这个时候按位与上散列表数组的长度-1,得到也是0,所有在这个结点在散列表数组的第0个内存块
putVal()方法
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
boolean evict) {
//tab:引用当前hashMap的散列表
//p: 表示当前散列表的元素
//n: 表示散列表数组的长度
//i: 表示路由寻址结果
Node<K,V>[] tab; Node<K,V> p; int n, i;
//延迟初始化逻辑,第一次 调用putVaL时会初始化hashMap对象中的最耗费内存的散列表
if ((tab = table) == null || (n = tab.length) == 0)
n = (tab = resize()).length;
//最简单的一种情况,寻址找到的桶位刚好是null,这个时候,直接将当前k-v=>node 扔进去就可以了
if ((p = tab[i = (n - 1) & hash]) == null)
tab[i] = newNode(hash, key, value, null);
else {
//e: 不为null的话,找到了一个与当前要插入的key-value 一致的key的元素
//k: 表示临时的一个key
Node<K,V> e; K k;
//表示桶位中的该元素,与你当前插入的元素的key完全一致,表示后续需要进行替换操作
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
e = p;
//如果已经树化了,进行相应的插入操作,我在我的博客已经写过关于红黑树插入的几种情景
else if (p instanceof TreeNode)
e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
else {
//都不是上面两种情况,就剩下链表了
for (int binCount = 0; ; ++binCount) {
//条件成立的话,说明迭代到最后一个元素了, 也没找到一个与你要插入的key 一致的node
if ((e = p.next) == null) {
p.next = newNode(hash, key, value, null);
//达到标准,树化了
if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
treeifyBin(tab, hash);
break;
}
//条件成立的话,说明找到了相同key的node元素,需要进行替换操作
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break;
p = e;
}
}
if (e != null) { // existing mapping for key
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
afterNodeAccess(e);
return oldValue;
}
}
++modCount;
//大于扩容阈值,就要扩容
if (++size > threshold)
resize();
afterNodeInsertion(evict);
return null;
}
总结putVal():三种情况
第一种:插入桶位为空,直接插入
第二种:插入链表,插入的值key相同,如果都没有相同,就尾插,但要判读是否达到树化阈值
第三种,树化了,插入有多种情况。
resize()扩容方法
为什么需要扩容?
为了解决哈希冲突导致的链化影响后面查询效率的问题。 扩容会缓解该问题
第一步是计算扩容后的容量和阈值等属性
inal Node<K,V>[] resize() {
//oldTab:引用扩容前的哈希表
Node<K,V>[] oldTab = table;
//oldCap:表示扩容之前table数组的长度
int oldCap = (oldTab == null) ? 0 : oldTab.length;
//oldThr:表示扩容之前的扩容阙值,触发本次扩容的阅值
int oldThr = threshold;
//newCap: 扩容之后table数组的大小
//newThr: 扩容之后,下次再次触发扩容的条件
int newCap, newThr = 0;
//条件如果成立说明hashMap中的散到 表已经初始化过了,是一次正常扩容
if (oldCap > 0) {
//扩容之前的table数组大小已经达到最大阈值后,则不扩容,且设置扩容条件为int 最大值。
if (oldCap >= MAXIMUM_CAPACITY) {
threshold = Integer.MAX_VALUE;
return oldTab;
}
//oldCap左移一位实现 数值翻倍,并且赋值给newCap, newCap 小于数组最大值限制且扩容之前的阀值>=16
//这种情况下 则下一次扩容的阈值等于当前阈值翻倍
else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
oldCap >= DEFAULT_INITIAL_CAPACITY)
newThr = oldThr << 1; // double threshold
}
//oldCap == 0,说明hashMap中的散列表是null
//1.new HashMap( ini tCap, loadFactor ) ;
//2.new HashMap(initCap) ;
//3. new HashMap(map); 并且这个map有数据
else if (oldThr > 0) // initial capacity was placed in threshold
newCap = oldThr;
//oldCap==0
else { // zero initial threshold signifies using defaults
newCap = DEFAULT_INITIAL_CAPACITY;
newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
}
if (newThr == 0) {
float ft = (float)newCap * loadFactor;
newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
(int)ft : Integer.MAX_VALUE);
}
threshold = newThr;
第二步,老的散列表然后填充到扩容之后的散列表
//创建一个更长更大的数组
@SuppressWarnings({"rawtypes","unchecked"})
Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
table = newTab;
if (oldTab != null) {
for (int j = 0; j < oldCap; ++j) {
//当前node节
Node<K,V> e;
//说明当前桶位中有数据,但是数据具体是单个数据,还是链表还是红黑树并不知道
if ((e = oldTab[j]) != null) {
//方便JVM GC时回收内存
oldTab[j] = null;
//第一种情况,当前桶位只有一个元素,从未发生过碰撞,这情况直接计算
//出当前元素应存放在新数组中的位置,然后仍进去就可以了
if (e.next == null)
newTab[e.hash & (newCap - 1)] = e;
//第二种情况,如果树化了,再处理
else if (e instanceof TreeNode)
((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
//第三种情况:桶位已经形成链表
else { // preserve order
//低位链表: 存放在扩容之后的数组的下标位置,与当前数组的下标位置-致。
Node<K,V> loHead = null, loTail = null;
//存放在扩容之后的数组的下表位置为当前数组下标位置+扩容之前数组的长度
Node<K,V> hiHead = null, hiTail = null;
Node<K,V> next;
do {
next = e.next;
//这里的oldCap没有减一
//所以一定是16 32 这些 二进制后面几位都是0000
//如果按位与后等于0,说明是地位链表 否则是高位链表 妙
if ((e.hash & oldCap) == 0) {
if (loTail == null)
loHead = e;
else
loTail.next = e;
loTail = e;
}
//高位链表
else {
if (hiTail == null)
hiHead = e;
else
hiTail.next = e;
hiTail = e;
}
} while ((e = next) != null);
if (loTail != null) {
loTail.next = null;
newTab[j] = loHead;
}
if (hiTail != null) {
hiTail.next = null;
newTab[j + oldCap] = hiHead;
}
}
}
}
}
return newTab;
get()方法
public V get(Object key) {
Node<K,V> e;
return (e = getNode(hash(key), key)) == null ? null : e.value;
}
主要看这个getNode()方法,找到要get 的结点
final Node<K,V> getNode(int hash, Object key) {
//tab: 引用当前hashMap的散列表
//first:桶位中的头元素
//e: 临时node元素
//n: table数组长度
Node<K,V>[] tab; Node<K,V> first, e; int n; K k;
//当前桶位的头元素
if ((tab = table) != null && (n = tab.length) > 0 &&
(first = tab[(n - 1) & hash]) != null) {
//定位出来的桶位元素即为咱们要get的数据
if (first.hash == hash && // always check first node
((k = first.key) == key || (key != null && key.equals(k))))
return first;
//说明当前桶位不止一个元素,可能是链表也可能是红黑树
if ((e = first.next) != null) {
//第二种情况:桶位升级成为红黑树
if (first instanceof TreeNode)
return ((TreeNode<K,V>)first).getTreeNode(hash, key);
//第三种情况:桶位形成链表 进行匹配
do {
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
return e;
} while ((e = e.next) != null);
}
}
return null;
}
remove()方法
public V remove(Object key) {
Node<K,V> e;
return (e = removeNode(hash(key), key, null, false, true)) == null ?
null : e.value;
}
主要看这个removeNode()方法,找到删除的结点
final Node<K,V> removeNode(int hash, Object key, Object value,
boolean matchValue, boolean movable) {
//tab: 引用当前hashMap中的散列表
//p: 当前node元素
//n: 表示散列表数组长度
//index: 表示寻址结果
Node<K,V>[] tab; Node<K,V> p; int n, index;
if ((tab = table) != null && (n = tab.length) > 0 &&
(p = tab[index = (n - 1) & hash]) != null) {
//说明路由的桶位是有数据的,需要进行查找操作,并且删除
//node:查找到的结果
//e: 当前Node的 下一个 元素
Node<K,V> node = null, e; K k; V v;
//第一种情况:当前桶位中的元素,即为你要删除的元素
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
node = p;
//说明,当前桶位要么是链表要么是红黑树
else if ((e = p.next) != null) {
if (p instanceof TreeNode) //如果为红黑树 可以另一篇博客,介绍如何删除
node = ((TreeNode<K,V>)p).getTreeNode(hash, key);
else {
//链表的情况
//查找
do {
if (e.hash == hash &&
((k = e.key) == key ||
(key != null && key.equals(k)))) {
node = e;
break;
}
p = e;
} while ((e = e.next) != null);
}
}
//判断node不为空的话,说明按照key查找到需要删除的数据了
if (node != null && (!matchValue || (v = node.value) == value ||
(value != null && value.equals(v)))) {
//第一种情况: node是树节点,说明需要进行树节点移除操作
if (node instanceof TreeNode)
((TreeNode<K,V>)node).removeTreeNode(this, tab, movable);
//第二种情况:桶位元素即为查找结果,则将该元素的下一个元素放至桶位中
else if (node == p)
tab[index] = node.next;
//第三种情况:将当前元素p的下一个元素设置成要删除元素的 下一个元素
else
p.next = node.next;
++modCount;
--size;
afterNodeRemoval(node);
return node;
}
}
return null;
}
replcae()方法
public boolean replace(K key, V oldValue, V newValue) {
Node<K,V> e; V v;
if ((e = getNode(hash(key), key)) != null &&
((v = e.value) == oldValue || (v != null && v.equals(oldValue)))) {
e.value = newValue;
afterNodeAccess(e);
return true;
}
return false;
}
找到这个结点,如何替换就行啦