canvas跟随鼠标画有透明度的矩形边框

提示:canvas跟随鼠标画有透明度的矩形边框


前言

一、跟随鼠标画有透明度的矩形边框

test.html

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>canvas跟随鼠标移动画透明线</title>
    <style>
        div,canvas,img{
            user-select: none;
        }
        .my_canvas,.bg_img{
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%,-50%);
        }
        .cf{
            content: '';
            display: block;
            overflow: hidden;
            clear: both;
        }
        .fl{
            float: left;
        }
        .fr{
            float: right;
        }
        .bg_img{
            width: 674px;
            height: 495px;
            background: #ddd;
        }
        .img_tools{
            position: absolute;
            top: 20px;
            left: 50%;
            transform: translateX(-50%);
            border: 1px solid #eee;
            border-radius: 64px;
            height: 64px;
            line-height: 64px;
            box-sizing: border-box;
            padding: 15px 20px 0;
        }
        .img_tool{
           height: 32px;
           line-height: 32px;
           color: #000;
           font-size: 14px;
           text-align: center;
           width: 80px;
           border: 1px solid #ddd;
           border-radius: 32px;
           margin-right: 10px;
           cursor: pointer;
        }
        .img_tool_active{
            color: #409EFF;
            border: 1px solid #409EFF;
        }
    </style>
</head>
<body>
    <div class="bg_img"></div>
    <canvas id="myCanvasBot" class="my_canvas" width="674" height="495"></canvas>
    <canvas id="myCanvasTop" class="my_canvas" width="674" height="495"></canvas>
    <div class="img_tools cf">
        <div class="img_tool img_tool_active fl" onclick="changeType('curve',this)">涂鸦</div>
        <div class="img_tool fl" onclick="changeType('line',this)">直线</div>
        <div class="img_tool fl" onclick="changeType('rect',this)">矩形</div>
        <div class="img_tool fl" onclick="changeType('eraser',this)">橡皮擦</div>
    </div>
    <script>
        const canvasWidth = 674;
        const canvasHeight = 495;
        //底层canvas
        const botCan = document.getElementById('myCanvasBot');
        //顶层canvas
        const topCan = document.getElementById('myCanvasTop');
        //底层画布
        const botCtx = botCan.getContext('2d');
        //顶层画布
        const topCtx = topCan.getContext('2d');
        topCtx.lineCap = 'round';
        topCtx.lineJoin = 'round';
        //鼠标是否按下  是否移动
        let isDown = false,isMove = false;
        //鼠标是否在canvas上抬起
        let isCanUp = false;
        //需要画图的轨迹
        let drawPoints = [];
        //起始点x,y
        let startPoint = {
            x:0,
            y:0
        };
        //图片历史
        let imgHistory = [];
        //icon历史
        // let partHistory = [];
        //操作类型
        let drawType = 'curve';
        //画线宽度
        const lineWidth = 10;
        //鼠标按下
        const mousedown = (e)=>{
            isDown = true;
            let x = (e||window.event).offsetX;
            let y = (e||window.event).offsetY;
            startPoint = {x,y};
            drawPoints.push([{x,y}]);
            topCtx.strokeStyle = 'rgba(255,0,0,0.2)';
            topCtx.lineWidth = lineWidth;
            topCtx.beginPath();
            topCtx.moveTo(x,y);
        }
        //鼠标移动
        const mousemove = (e)=>{
            let x = (e||window.event).offsetX;
            let y = (e||window.event).offsetY;
            if(isDown){
                isMove = true;
                switch(drawType){
                    case 'curve':
                        drawCurve(x,y);
                        break;
                    case 'line':
                        drawLine(x,y);
                        break;
                    case 'eraser':
                        drawEraser(x,y);
                        break;
                    case 'rect':
                        drawRect(x,y);
                        break;
                        
                }
                
            }
        }
        //鼠标抬起
        const mouseup = (e)=>{
            isCanUp = true;
            if(isDown){
                // topCan内容画到botCan上
                topToBot();
            }
        }
        //topCan内容画到botCan上
        const topToBot = ()=>{
            //把topCan画布生成图片
            let img = new Image();
            img.src = topCan.toDataURL('image/png');
            img.onload = ()=>{
                // partHistory.push(img);
                //添加到botCtx画布
                botCtx.drawImage(img,0,0);
                let historyImg = new Image();
                historyImg = botCan.toDataURL('image/png');
                historyImg.onload = ()=>{
                    //添加到历史记录
                    imgHistory.push(historyImg);
                }
                //清除topCtx画布
                topCtx.clearRect(0,0,canvasWidth,canvasHeight);
                //botCan画完之后,重置canvas的mouseup isCanUp
                if(isCanUp)isCanUp=false;
            }
            drawPoints = [];
            isDown = false;
            isMove = false;
        }
        //画矩形
        const drawRect = (x,y)=>{
           //清除topCtx画布
           topCtx.clearRect(0,0,canvasWidth,canvasHeight);
            topCtx.beginPath();
            // 矩形
            topCtx.rect(startPoint.x, startPoint.y, x-startPoint.x, y - startPoint.y);
            topCtx.stroke();
        }
        //橡皮擦
        const drawEraser = (x,y)=>{
            //橡皮擦圆形半径
            const radius = lineWidth/2;
            botCtx.beginPath(); 
            for(let i=0;i<radius*2;i++){
                //勾股定理高h
                let h = Math.abs( radius - i); //i>radius h = i-radius; i<radius  h = radius - i
                //勾股定理l
                let l = Math.sqrt(radius*radius -h*h); 
                //矩形高度
                let rectHeight = 1;
                 //矩形宽度
                let rectWidth = 2*l;
                //矩形X
                let rectX = x-l;
                //矩形Y
                let rectY = y-radius + i;

                botCtx.clearRect(rectX, rectY, rectWidth, rectHeight);
            }
        }
        //画透明度直线
        const drawLine = (x,y)=>{
            if(!isDown)return;
            //清空当前画布内容
            topCtx.clearRect(0,0,canvasWidth,canvasHeight);
            //必须每次都beginPath  不然会卡
            topCtx.beginPath();
            topCtx.moveTo(startPoint.x,startPoint.y);
            topCtx.lineTo(x,y);
            topCtx.stroke();
        }
        //画带透明度涂鸦
        const drawCurve = (x,y)=>{
            drawPoints.push({x,y});
            //清空当前画布内容
            topCtx.clearRect(0,0,canvasWidth,canvasHeight);
            //必须每次都beginPath  不然会卡
            topCtx.beginPath();
            topCtx.moveTo(drawPoints[0].x,drawPoints[0].y);
            for(let i=1;i<drawPoints.length;i++){
                topCtx.lineTo(drawPoints[i].x,drawPoints[i].y);
            }
            topCtx.stroke();
        }
        //切换操作
        const changeType = (type,that)=>{
            if(drawType == type) return;
            let tools = document.getElementsByClassName('img_tool');
            for(let i=0;i<tools.length;i++){
                let ele = tools[i];
                if(ele.classList.contains('img_tool_active'))ele.classList.remove('img_tool_active'); //ele.removeClassName('img_tool_active');
            }
            that.classList.add('img_tool_active');
            drawType = type;
        }

        //canvas添加鼠标事件
        topCan.addEventListener('mousedown',mousedown);
        topCan.addEventListener('mousemove',mousemove);
        topCan.addEventListener('mouseup',mouseup);
        //全局添加鼠标抬起事件
        document.addEventListener('mouseup',(e)=>{
            let x = (e||window.event).offsetX;
            let y = (e||window.event).offsetY;
            if(!isCanUp){
                if(drawType == 'line'){
                    let clientX = topCan.getBoundingClientRect().x;
                    let clientY = topCan.getBoundingClientRect().y;
                    drawLine(x-clientX,y-clientY);
                }
                // topCan内容画到botCan上
                topToBot();
            }
        });
        //全局添加鼠标移动事件
        document.addEventListener('mousemove',(e)=>{
            if(isMove)return isMove = false;
            let x = (e||window.event).offsetX;
            let y = (e||window.event).offsetY;
            if(drawType == 'line'){
                let clientX = topCan.getBoundingClientRect().x;
                let clientY = topCan.getBoundingClientRect().y;
                drawLine(x-clientX,y-clientY);
            }
        });
    </script>
</body>
</html>

在这里插入图片描述

总结

踩坑路漫漫长@~@

  • 1
    点赞
  • 4
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值