canvas画图,拖动已经画好的矩形

提示:canvas画图写文字


前言

一、写文字

test.html

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>canvas跟随鼠标移动画透明线</title>
    <style>
        div,canvas,img{
            user-select: none;
        }
        .my_canvas,.bg_img{
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%,-50%);
        }
        .cf{
            content: '';
            display: block;
            overflow: hidden;
            clear: both;
        }
        .fl{
            float: left;
        }
        .fr{
            float: right;
        }
        .bg_img{
            width: 674px;
            height: 495px;
            background: #ddd;
        }
        .img_tools{
            position: absolute;
            top: 20px;
            left: 50%;
            transform: translateX(-50%);
            border: 1px solid #eee;
            border-radius: 64px;
            height: 64px;
            line-height: 64px;
            box-sizing: border-box;
            padding: 15px 20px 0;
        }
        .img_tool{
           height: 32px;
           line-height: 32px;
           color: #000;
           font-size: 14px;
           text-align: center;
           width: 80px;
           border: 1px solid #ddd;
           border-radius: 32px;
           margin-right: 10px;
           cursor: pointer;
           position: relative;
        }
        .img_tool_active{
            color: #409EFF;
            border: 1px solid #409EFF;
        }
        .show_history{
            position: absolute;
            bottom:0;
            left: 50%;
            transform: translateX(-50%);
        }
        .show_history>img{
            width: 120px;
            margin-right: 10px;
            border: 1px solid #eee;
            border-radius: 4px;
        }
        .canvas_text{
            width: 120px;
            height: 32px;
            line-height: 32px;
            position: absolute;
            top: 0;
            left: 0;
            border: 1px solid #c0c0c0;
            border-radius: 4px;
            font-size: 16px;
            outline: none;
            background: none;
            display: none;
            font-family: Arial, Helvetica, sans-serif;
            padding-left: 0;
            letter-spacing: 0;
        }
    </style>
</head>
<body>
    <div class="bg_img"></div>
    <canvas id="myCanvasBot" class="my_canvas" width="674" height="495"></canvas>
    <canvas id="myCanvasTop" class="my_canvas" width="674" height="495"></canvas>
    <div class="img_tools cf">
        <!-- <div class="img_tool img_tool_active fl" onclick="changeType('curve',this)">涂鸦</div> -->
        <!-- <div class="img_tool fl" onclick="changeType('line',this)">直线</div> -->
        <div class="img_tool fl" onclick="changeType('rect',this)">矩形</div>
        <!-- <div class="img_tool fl" onclick="changeType('ellipse',this)">圆形</div> -->
        <!-- <div class="img_tool fl" onclick="changeType('eraser',this)">橡皮擦</div> -->
        <!-- <div class="img_tool fl" onclick="changeType('text',this)">文字</div> -->
        <!-- <div class="img_tool fl" onclick="changeType('revoke',this)">撤销</div> -->
        <!-- <div class="img_tool fl" onclick="changeType('restore',this)">恢复</div> -->
    </div>
    <input id="canvasText" autofocus class="canvas_text" type="text">
    <div id="showHistory" class="show_history"></div>
    <script>
        const canvasWidth = 674;
        const canvasHeight = 495;
        //底层canvas
        const botCan = document.getElementById('myCanvasBot');
        //顶层canvas
        const topCan = document.getElementById('myCanvasTop');
        //底层画布
        const botCtx = botCan.getContext('2d');
        //顶层画布
        const topCtx = topCan.getContext('2d');
        //鼠标是否按下  是否移动
        let isDown = false,isMove = false;
        //鼠标是否在canvas上抬起
        let isCanUp = false;
        //需要画图的轨迹
        let drawPoints = [];
        //起始点x,y
        let startPoint = {
            x:0,
            y:0
        };
        //图片历史
        let historyList = [];
        //空历史
        historyList.push(new Image())
        //当前绘画历史index
        let historyIndex = -1;
        //icon历史
        // let partHistory = [];
        //操作类型
        let drawType = 'rect';
        //画线宽度
        const lineWidth = 10;
        //文字大小
        const fontSize = 16;
        //画线颜色
        let strokeStyle = 'rgba(255,0,0,0.6)';
        //path2D图形列表
        let pathList = [];
        //path2D单个图形
        let pathObj = null;
        //path2D的唯一标识
        let pathId = 0;
        //当前被激活的path2D
        let activePath = null;
        //是否为拖拽行为
        let isDrag = false;
        //拖拽是否移动
        let isDragMove = false;
        //是否为改变尺寸行为
        isResize = false;
        //改变尺寸点list 
        let pointsList = [];
        //拖拽修改尺寸的点
        let activePoint = null;
        //文字输入框init
        const canvasText = document.getElementById('canvasText');
        canvasText.style.display = 'none';
        canvasText.style.lineHeight = '32px';
        canvasText.style.height = '32px';
        canvasText.style.display = 'none';
        canvasText.style.color = 'none';
        canvasText.addEventListener('blur',()=>{
            topCtx.font = fontSize + 'px Arial, Helvetica, sans-serif';
            let h = parseFloat(canvasText.style.height);
            topCtx.fillText(canvasText.value, startPoint.x+1, startPoint.y+h/2+fontSize/2-1);
            canvasText.style.display = 'none';
            canvasText.value = '';
            topToBot();
        })
        //起始点x,y
        let textPoint = {
            x:0,
            y:0
        };
        //鼠标按下
        const mousedown = (e)=>{
            isDown = true;
            let x = (e||window.event).offsetX;
            let y = (e||window.event).offsetY;
            if(canvasText.style.display == 'none')startPoint = {x,y};
            //检测是否点击到图形
            activePath = isPointInPath(x,y);
            console.log(activePath,'?????????????')
            if(activePath){
                isDrag = true;
                switch (drawType){
                    case 'rect':
                        makeRectActive();
                        break;
                }
                
                return;
            }
            if(drawType == 'text'){
                textPoint = {
                    x:x+topCan.offsetLeft-canvasWidth/2,
                    y:y+topCan.offsetTop-canvasHeight/2
                };
                // canvasText.style.height = 32 + 'px';
                canvasText.style.top = textPoint.y+'px';
                canvasText.style.left = textPoint.x+'px';
                canvasText.style.display = 'block';
                canvasText.style.fontSize = fontSize + 'px';
                canvasText.style.color = strokeStyle;
                setTimeout(()=>{
                    canvasText.focus();
                },100)
            }
            if(drawType == 'curve'){
                drawPoints = [];
                drawPoints.push([{x,y}]);
            }
            topCtx.strokeStyle = topCtx.fillStyle = botCtx.strokeStyle = botCtx.fillStyle = strokeStyle;
            topCtx.lineWidth = botCtx.lineWidth = lineWidth;
            topCtx.lineCap = topCtx.lineJoin = botCtx.lineCap = botCtx.lineJoin = 'round';
            // topCtx.beginPath();
            // topCtx.moveTo(x,y);
        }
        //鼠标移动
        const mousemove = (e)=>{
            let x = (e||window.event).offsetX;
            let y = (e||window.event).offsetY;
            if(isDown){
                isMove = true;
                if(isDrag){
                    isDragMove = true;
                    switch(drawType){
                        case 'curve':
                            // drawCurve(x,y);
                            break;
                        case 'line':
                            // drawLine(x,y);
                            break;
                        case 'eraser':
                            // drawEraser(x,y);
                            break;
                        case 'rect':
                            // xy 为当前point的坐标
                            // startPoint为点击的矩形上点   查看当前point.x点距离startPoint.x移动了多少  point.y点距离startPoint.y移动了多少
                            console.log(activePath.x + (x - startPoint.x),activePath.y + (y - startPoint.y),activePath.width,activePath.height)
                            drawRect(activePath.x + (x - startPoint.x),activePath.y + (y - startPoint.y),activePath.width,activePath.height);
                            break;
                        case 'ellipse':
                            // drawEllipse(x,y);
                            break;
                    }
                    return;
                }
                switch(drawType){
                    case 'curve':
                        drawCurve(x,y);
                        break;
                    case 'line':
                        drawLine(x,y);
                        break;
                    case 'eraser':
                        drawEraser(x,y);
                        break;
                    case 'rect':
                        // drawRect(x,y);
                        drawRect(startPoint.x, startPoint.y, x-startPoint.x, y - startPoint.y);
                        break;
                    case 'ellipse':
                        drawEllipse(x,y);
                        break;
                }
            }
        }
        //鼠标抬起
        const mouseup = (e)=>{
            isCanUp = true;
            if(isDown){
                isDown = false
                // topCan内容画到botCan上
                if(isDrag){
                    isDrag = false;
                    activePath = null;
                    if(isDragMove){
                        isDragMove = false;
                        pathList.pop();
                    }else{
                        pathObj = pathList.pop();
                    }
                    topToBot();
                    return
                }
                if(drawType!='text')topToBot();
            }
        }
        //topCan内容画到botCan上
        const topToBot = ()=>{
            if(pathObj){
                pathObj.id = pathId++;
                pathList.push(pathObj);
                topCtx.clearRect(0,0,canvasWidth,canvasHeight);
                if(isCanUp)isCanUp=false;
                botCtx[pathObj.type](pathObj.path);
                pathObj = null;
            }
            //把topCan画布生成图片
            // let img = new Image();
            // img.src = topCan.toDataURL('image/png');
            // img.onload = ()=>{
            //     // partHistory.push(img);
            //     //添加到botCtx画布
            //     botCtx.drawImage(img,0,0);
            //     let historyImg = new Image();
            //     historyImg.src = botCan.toDataURL('image/png');
            //     historyImg.onload = ()=>{
            //         //添加到历史记录
            //         historyList.push(historyImg);
            //         historyIndex = historyList.length - 1;
            //         let ele = document.getElementById('showHistory');
            //         let html='';
            //         for(let i=0;i<historyList.length;i++){
            //             if(historyList[i].src)html += `<img src="${historyList[i].src}" alt="">`
            //         }
            //         ele.innerHTML = html;
            //     }
            //     //清除topCtx画布
            //     topCtx.clearRect(0,0,canvasWidth,canvasHeight);
            //     //botCan画完之后,重置canvas的mouseup isCanUp
            //     if(isCanUp)isCanUp=false;
            // }
            drawPoints = [];
            isDown = false;
            isMove = false;
        }
        //判断是否点击到图形
        const isPointInPath = (x,y)=>{
            let PointInPath = null;
            for(let i=0;i<pathList.length;i++){
                let path = pathList[i];
                // if(botCtx.isPointInPath(path.path,x,y)){
                if(botCtx.isPointInStroke(path.path,x,y)){
                    PointInPath = path;
                    break;
                }
            }
            return PointInPath;
        }
        //激活rect图形轮廓
        const makeRectActive = ()=>{
            botCtx.clearRect(0,0,canvasWidth,canvasHeight);
            let arr = [];
            for(let i=0;i<pathList.length;i++){
                let path = pathList[i] 
                if(activePath.id != path.id){
                    botCtx[path.type](path.path);
                    arr.push(path);
                }else{
                    topCtx[path.type](path.path);
                    //生成点,可拖拽
                    // let point = 
                }   
            }
            arr.push(activePath);
            pathList = arr;
        }
        //画椭圆形
        const drawEllipse = (x,y)=>{
            //清除topCtx画布
            topCtx.clearRect(0,0,canvasWidth,canvasHeight);
            topCtx.beginPath();
            // 椭圆
            topCtx.ellipse((x+startPoint.x)/2, (y+startPoint.y)/2, Math.abs((x-startPoint.x)/2), Math.abs((y-startPoint.y)/2),0,0, Math.PI*2,true);
            topCtx.stroke();
        }
        //画矩形
        const drawRect = (x,y,width,height)=>{
            //清除topCtx画布
            topCtx.clearRect(0,0,canvasWidth,canvasHeight);
            topCtx.beginPath();
            let path = new Path2D();
            // 矩形
            path.rect(x,y,width,height);
            topCtx.stroke(path);
            pathObj = {
                shape:'rect',
                type:'stroke',
                path,
                x, 
                y, 
                width, 
                height
            };
        }
        //橡皮擦
        const drawEraser = (x,y)=>{
            //橡皮擦圆形半径
            const radius = lineWidth/2;
            botCtx.beginPath(); 
            for(let i=0;i<radius*2;i++){
                //勾股定理高h
                let h = Math.abs( radius - i); //i>radius h = i-radius; i<radius  h = radius - i
                //勾股定理l
                let l = Math.sqrt(radius*radius -h*h); 
                //矩形高度
                let rectHeight = 1;
                 //矩形宽度
                let rectWidth = 2*l;
                //矩形X
                let rectX = x-l;
                //矩形Y
                let rectY = y-radius + i;

                botCtx.clearRect(rectX, rectY, rectWidth, rectHeight);
            }
        }
        //画透明度直线
        const drawLine = (x,y)=>{
            if(!isDown)return;
            //清空当前画布内容
            topCtx.clearRect(0,0,canvasWidth,canvasHeight);
            //必须每次都beginPath  不然会卡
            topCtx.beginPath();
            topCtx.moveTo(startPoint.x,startPoint.y);
            topCtx.lineTo(x,y);
            topCtx.stroke();
        }
        //画带透明度涂鸦
        const drawCurve = (x,y)=>{
            drawPoints.push({x,y});
            //清空当前画布内容
            topCtx.clearRect(0,0,canvasWidth,canvasHeight);
            //必须每次都beginPath  不然会卡
            topCtx.beginPath();
            topCtx.moveTo(drawPoints[0].x,drawPoints[0].y);
            for(let i=1;i<drawPoints.length;i++){
                topCtx.lineTo(drawPoints[i].x,drawPoints[i].y);
            }
            topCtx.stroke();
        }
        //切换操作
        const changeType = (type,that)=>{
            // if(drawType == type) return;
            let tools = document.getElementsByClassName('img_tool');
            for(let i=0;i<tools.length;i++){
                let ele = tools[i];
                if(ele.classList.contains('img_tool_active'))ele.classList.remove('img_tool_active'); //ele.removeClassName('img_tool_active');
            }
            that.classList.add('img_tool_active');
            drawType = type;
            //撤销
            if(drawType == 'revoke'){
                if(historyIndex>0){
                    historyIndex--;
                    drawImage(historyList[historyIndex]);
                }
            //恢复
            }else if(drawType == 'restore'){
                if(historyIndex<historyList.length - 1){
                    historyIndex++;
                    drawImage(historyList[historyIndex]);
                }
            }
        }
        const drawImage = (img)=>{
            botCtx.clearRect(0,0,canvasWidth,canvasHeight);
            botCtx.drawImage(img,0,0);
        }

        //canvas添加鼠标事件
        topCan.addEventListener('mousedown',mousedown);
        topCan.addEventListener('mousemove',mousemove);
        topCan.addEventListener('mouseup',mouseup);
        //全局添加鼠标抬起事件
        document.addEventListener('mouseup',(e)=>{
            let x = (e||window.event).offsetX;
            let y = (e||window.event).offsetY;
            let classList = (e.target || {}).classList || [];
            if(classList.contains('img_tool'))return;
            if(!isCanUp){
                if(drawType == 'line'){
                    let clientX = topCan.getBoundingClientRect().x;
                    let clientY = topCan.getBoundingClientRect().y;
                    drawLine(x-clientX,y-clientY);
                }
                // topCan内容画到botCan上
                topToBot();
            }
        });
        //全局添加鼠标移动事件
        document.addEventListener('mousemove',(e)=>{
            if(isMove)return isMove = false;
            let x = (e||window.event).offsetX;
            let y = (e||window.event).offsetY;
            if(drawType == 'line'){
                let clientX = topCan.getBoundingClientRect().x;
                let clientY = topCan.getBoundingClientRect().y;
                drawLine(x-clientX,y-clientY);
            }
        });
    </script>
</body>
</html>

请添加图片描述

总结

踩坑路漫漫长@~@

  • 5
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值