shadertoy入门画点,线,面
刚学没多久,记录一下float circle(vec2 p,float r){ float c=(length(p/r)-1.0)*500.0; float d=1.0-smoothstep(0.0,1.0,c*0.04); return d;}float line(vec2 pos,vec2 point1,vec2 point2){ float k = (point1.y - point2.y)/(point1.x - point2.x);
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2020-07-03 15:24:15 ·
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