leetcode刷题笔记(Golang)--36. Valid Sudoku

这是一个关于LeetCode第36题的解题笔记,使用Go语言实现验证9x9数独是否有效。有效性的判断依据包括:每一行、每一列和每个3x3宫格中数字1-9不能重复。笔记中包含两个示例输入及对应的输出,解释了当数独不满足条件时为何无效。
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36. Valid Sudoku

Determine if a 9x9 Sudoku board is valid. Only the filled cells need to be validated according to the following rules:

Each row must contain the digits 1-9 without repetition.
Each column must contain the digits 1-9 without repetition.
Each of the 9 3x3 sub-boxes of the grid must contain the digits 1-9 without repetition.

A partially filled sudoku which is valid.

The Sudoku board could be partially filled, where empty cells are filled with the character ‘.’.

Example 1:

Input:
[
[“5”,“3”,".",".",“7”,".",".",".","."],
[“6”,".",".",“1”,“9”,“5”,".",".","."],
[".",“9”,“8”,".",".",".",".",“6”,"."],
[“8”,".",".",".",“6”,".",".",".",“3”],
[“4”,".",".",“8”,".",“3”,".",".",“1”],
[“7”,".",".",".",“2”,".",".",".",“6”],
[".",“6”,".",".",".",".",“2”,“8”,"."],
[".",".",".",“4”,“1”,“9”,".",".",“5”],
[".",".",".",".",“8”,".",".",“7”,“9”]
]
Output: true
Example 2:

Input:
[
[“8”,“3”,".",".",“7”,".",".",".","."],
[“6”,".",".",“1”,“9”,“5”,".",".","."],
[".",“9”,“8”,".",".",".",".",“6”,"."],
[“8”,".",".",".",“6”,".",".",".",“3”],
[“4”,".",".",“8”,".",“3”,".",".",“1”],
[“7”,".",".",".",“2”,".",".",".",“6”],
[".",“6”,".",".",".",".",“2”,“8”,"."],
[".",".",".",“4”,“1”,“9”,".",".",“5”],
[".",".",".",".",“8”,".",".",“7”,“9”]
]
Output: false
Explanation: Same as Example 1, except with the 5 in the top left corner being
modified to 8. Since there are two 8’s in the top left 3x3 sub-box, it is invalid.
Note:

A Sudoku board (partially filled) could be valid but is not necessarily solvable.
Only the filled cells need to be validated according to the mentioned rules.
The given board contain only digits 1-9 and the character ‘.’.
The given board size is always 9x9.

解题参考链接Cspiration

func isValidSudoku(board [][]byte) bool {
	m := len(board)
	n := len(board[0])

	for i := 0; i < m; i++ {
		rowMap := map[byte]int{}
		colMap := map[byte]int{}
		cubeMap := map[byte]int{}

		for j := 0; j < n; j++ {
			if board[i][j] != '.' {
				if _, ok := rowMap[board[i][j]]; ok {
					return false
				}
				rowMap[board[i][j]]++
			}

			if board[j][i] != '.' {
				if _, ok := colMap[board[j][i]]; ok {
					return false
				}
				colMap[board[j][i]]++
			}

			cubeRowIndex := 3 * (i / 3)
			cubeColIndex := 3 * (i % 3)
			if board[cubeRowIndex+j/3][cubeColIndex+j%3] != '.' {
				if _, ok := cubeMap[board[cubeRowIndex+j/3][cubeColIndex+j%3]]; ok {
					return false
				}
				cubeMap[board[cubeRowIndex+j/3][cubeColIndex+j%3]]++
			}

		}
	}
	return true
}
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