数据结构之线性表 篇二——顺序表实现其他数据类型传入(以Coordinate坐标类为例)

关于Coordinate坐标的代码在前面几次数据结构的博客中写过了,今天做了一些修改,主要是添加了一个==的运算符重载。

方法是类似,讲篇一中的int改成Coordinate, 然后重载运算符重新写一下,最后调试一些,应该没有问题

下面看具体代码

1、List.h

#ifndef LIST_H
#define LISH_H

#include "Coordinate.h"

class List
{
	public:
		List(int size);
		~List();
		void ClearList();	//清空线性表 
		bool ListEmpty();	//判空 
		int ListLength(); 	//获取长度 
		bool GetElem(int i, Coordinate *e);	//获取指定元素 
		int LocateElem(Coordinate *e);		//找到第一个满足e数据的位序 
		bool PriorElem(Coordinate *currentElem, Coordinate *preElem); 
		bool NextElem(Coordinate *currentElem, Coordinate *nextElem);
		void ListTraverse();//遍历
		bool ListInsert(int i, Coordinate *e);
		bool ListDelete(int i, Coordinate *e);
		
	private:
		Coordinate *m_pList;
		int m_iSize;	
		int m_iLength;	//当前线性表已经放入的元素个数 
		
		
};

#endif
#include "List.h"
#include <iostream>
using namespace std;

List::List(int size)
{
	m_iSize = size;
	m_pList = new Coordinate[m_iSize];
	m_iLength = 0;
}

List::~List()
{
	delete []m_pList;
	m_pList = NULL;
}


void List::ClearList()
{
	m_iLength = 0;
}

bool List::ListEmpty()
{
	if(m_iLength == 0)
		return true;
	else 
		return false;

//	return m_iLength == 0 ? true : false;	
} 

int List::ListLength()
{
	return m_iLength;
}

bool List::GetElem(int i, Coordinate *e)
{
	if (i<0 || i>=m_iSize)
	{
		return false;
	}
	*e = m_pList[i];
	return true;
}

int List::LocateElem(Coordinate *e)
{
	for (int i = 0; i < m_iLength; i++)
	{
		if (m_pList[i] == *e)
		{
			return i;
		}	
	}
	return -1;
}

bool List::PriorElem(Coordinate *currentElem, Coordinate *preElem)
{
	int temp = LocateElem(currentElem);
	if (temp == -1)
	{
		return false;
	}
	else
	{
		if (temp == 0)
		{
			return false;
		}
		else
		{
			*preElem = m_pList[temp - 1];
			return true;
		}	
	}
}

bool List::NextElem(Coordinate *currentElem, Coordinate *nextElem)
{
	int temp = LocateElem(currentElem);
	if (temp == -1)
	{
		return false;
	}
	else
	{
		if (temp == m_iLength - 1)
		{
			return false; 
		}
		else
		{
			*nextElem = m_pList[temp + 1];
			return true;
		}	
	}
}

void List::ListTraverse()
{
	for (int i = 0; i < m_iLength; i++)
	{
		cout << m_pList[i] << endl;
//		m_pList[i].printCoordinate();
	}
}

bool List::ListInsert(int i, Coordinate *e)
{
	if (i < 0 || i > m_iLength)
	{
		return false;
	}
	
	//先移动,后插入 
	for (int k = m_iLength - 1; k >= i; k--)
	{
		m_pList[k+1] = m_pList[k];
	}
	
	m_pList[i] = *e;
	m_iLength++;
	return true;	 
}

bool List::ListDelete(int i, Coordinate *e)
{
	if (i < 0 || i >= m_iLength)
	{
		return false;
	}
	
	//先删除,后插入
	*e = m_pList[i];
	
	for (int k = i + 1; k < m_iLength; k++)
	{
		m_pList[k-1] = m_pList[k];
	}
	
	m_iLength--;
	return true;	
}

3、Coordinate.h

#ifndef COORDINATE_H
#define COORDINATE_H

#include <iostream>
using namespace std;

class Coordinate
{
	friend ostream &operator<<(ostream &out, Coordinate &coor);
public:
	Coordinate(int x=0, int y=0);
	void printCoordinate();
	bool operator==(Coordinate &coor);
	
private:
	int m_iX;
	int m_iY;
};

#endif

4、Coordinate.cpp

#include "Coordinate.h"
#include <iostream>
using namespace std;

Coordinate::Coordinate(int x, int y)
{
	m_iX = x;
	m_iY = y;
}

void Coordinate::printCoordinate()
{
	cout << "(" << m_iX << "," << m_iY << ")" << endl;
}

ostream &operator<<(ostream &out, Coordinate &coor)
{
	out << "(" << coor.m_iX << "," << coor.m_iY << ")" << endl;
	return out;
}

bool Coordinate::operator==(Coordinate &coor)
{
	if (this->m_iX == coor.m_iX && this->m_iY == coor.m_iY)
	{
		return true;
	}
	return false;
}

5、测试代码

#include <iostream>
#include <stdlib.h>
using namespace std;
#include "List.h"
 
int main(int argc, char** argv) 
{
	Coordinate e1(3, 5);
	Coordinate e2(5, 7);
	Coordinate e3(6, 8);

	Coordinate temp(0, 0);
	
	List *list1 = new List(10);

	list1->ListInsert(0, &e1);
	list1->ListInsert(1, &e2);
	list1->ListInsert(2, &e3);

	list1->ListTraverse();
	
	delete list1;
	list1 = NULL;
	
	return 0;
}

 

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