.net Socket通讯 简单示例

Socket通讯主要分服务端和客户端,服务器端监听某个端口,客户端访问该端口,服务端检测到客户端访问后,则表示连接完成,然后就可以开始互相通讯了。

客户端代码示例:

	/// <summary>
    /// 初始化Socket
    /// </summary>
    /// <param name="ipAdderss"></param>
    /// <param name="port"></param>
    private static void OpenSocket()
    {
        //初始化
        Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        _socket = socket;
        //设置IP和端口
        IPEndPoint iPEndPoint = new IPEndPoint(IPAddress.Parse('192.168.1.1'), 1202);
        try
        {
            socket.Connect(iPEndPoint);
        }
        catch (Exception ex)
        {
            LoggerHelper.Error(ex, "OpenSocket");
            return;
        }
        //接收信息
        //ThreadPool.QueueUserWorkItem(new WaitCallback(ReceiveServerMsg), socket);
    }
	/// <summary>
    /// 访问服务器,接收信息
    /// </summary>
    /// <param name="number"></param>
    /// <returns></returns>
    public static string GetALCDate(string num)
    {
        try
        {
            lock (obj)
            {
                var result = "";

                if (_socket is null || !_socket.Connected)
                {
                    OpenSocket();
                }

                if (_socket.Connected)
                {
                    //发送信息
                    byte[] data = Encoding.Default.GetBytes(num);
                    _socket.Send(data, 0, data.Length, SocketFlags.None);

                    result = ReceiveServerMsg();

                    if (!string.IsNullOrWhiteSpace(result))
                    {
                        ServerExit(_socket);
                    }

                }

                return result;
            }
            
        }
        catch(Exception ex)
        {
            LoggerHelper.Error(ex, $"GetALCDate->");
            return "";
        }

    }
    /// <summary>
    /// 接收服务器信息
    /// </summary>
    /// <param name="obj"></param>
    private static string ReceiveServerMsg()
    {
        var proxSocket = _socket;
        //创建缓存内存,存储接收的信息   ,不能放到while中,这块内存可以循环利用
        byte[] data = new byte[1020 * 1024];
        while (true)
        {
            //接收消息,返回字节长度
            int len;
            try
            {
                len = proxSocket.Receive(data, 0, data.Length, SocketFlags.None);
            }
            catch (Exception ex)
            {
                //关闭Socket
                ServerExit(proxSocket);
                return "";
            }

            if (len <= 0)
            {
                //关闭Socket
                ServerExit(proxSocket);
                return "";
            }

            string msgStr = Encoding.Default.GetString(data, 0, len);
            return msgStr;
        }
        
    }

    /// <summary>
    /// 关闭连接
    /// </summary>
    /// <param name="proxSocket"></param>
    private static void ServerExit(Socket proxSocket)
    {
        try
        {
            if (proxSocket.Connected)//如果是连接状态
            {
                proxSocket.Shutdown(SocketShutdown.Both);//关闭连接
                proxSocket.Close(100);//100秒超时间
            }
        }
        catch (Exception ex)
        {
            LoggerHelper.Error(ex, $"ServerExit->");
        }
    }

服务端代码示例:

	/// <summary>
    /// 服务端初始化
    /// </summary>
    private static void OpenServerSocket()
    {
        //1、创建Socket对象
        //参数:寻址方式,当前为Ivp4  指定套接字类型   指定传输协议Tcp;
        var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        //2、绑定端口、IP
        IPEndPoint iPEndPoint = new IPEndPoint(IPAddress.Parse('192.168.1.1'), 1202);
        socket.Bind(iPEndPoint);
        //3、开启侦听
        socket.Listen(10);//如果同时来了100个连接请求,只能处理一个,队列中10个在等待连接的客户端,其他的则返回错误消息。
        
        //4、开始接受客户端的连接
        ThreadPool.QueueUserWorkItem(new WaitCallback(AcceptClientConnect), socket);
        loadServer = 1;

    }
    /// <summary>
    /// 线程池线程执行的接受客户端连接方法
    /// </summary>
    /// <param name="obj">传入的Socket</param>
    private static void AcceptClientConnect(object obj)
    {
        //转换Socket
        var serverSocket = obj as Socket;
        //接受客户端的连接
        while (true)
        {
            //5、创建一个负责通信的Socket
            Socket proxSocket = serverSocket.Accept();
            //将连接的Socket存入集合
            clientScoketLis.Add(proxSocket);
            //6、不断接收客户端发送来的消息
            ThreadPool.QueueUserWorkItem(new WaitCallback(ReceiveClientMsg), proxSocket);
        }

    }

    /// <summary>
    /// 不断接收客户端信息子线程方法
    /// </summary>
    /// <param name="obj">参数Socke对象</param>
    private static void ReceiveClientMsg(object obj)
    {
        var proxSocket = obj as Socket;
        //创建缓存内存,存储接收的信息   ,不能放到while中,这块内存可以循环利用
        byte[] data = new byte[1020 * 1024];
        while (true)
        {
            int len = 0;
            try
            {
                //接收消息,返回字节长度
                len = proxSocket.Receive(data, 0, data.Length, SocketFlags.None);
            }
            catch (Exception ex)
            {
                LoggerHelper.Error(ex, $"ReceiveClientMsg->");
                return;
            }

            if (len <= 0)//判断接收的字节数
            {
                return;
            }
            string msgStr = Encoding.Default.GetString(data, 0, len);
            //储存到数据库
            Task.Run(() =>
            {
                ALCDataToSqlData(msgStr);
            });

        }
    }

    /// <summary>
    /// 消息发送事件
    /// </summary>
    private static void GetSendMsg(string num)
    {
        foreach (Socket proxSocket in clientScoketLis)
        {
            var clietIP = (proxSocket.RemoteEndPoint as IPEndPoint).Address;
            try
            {
                byte[] data = Encoding.Default.GetBytes(num);
                var i = proxSocket.Send(data, 0, data.Length, SocketFlags.None);
            }
            catch (Exception e)
            {
                LoggerHelper.Error(e, $"GetSendMsg(" + clietIP + ")->");
            }

            //if (proxSocket.Connected)//判断客户端是否还在连接
            //{
            //    byte[] data = Encoding.Default.GetBytes(num);
            //    proxSocket.Send(data, 0, data.Length, SocketFlags.None);
            //}
            //else
            //{
            //    clientScoketLis.Remove(proxSocket);
            //}
        }
    }

    /// <summary>
    /// 客户端退出调用
    /// </summary>
    /// <param name="msg"></param>
    private static void ClientExit(Socket proxSocket)
    {
        clientScoketLis.Remove(proxSocket);//移除集合中的连接Socket

        try
        {
            if (proxSocket.Connected)//如果是连接状态
            {
                proxSocket.Shutdown(SocketShutdown.Both);//关闭连接
                proxSocket.Close(100);//100秒超时间
            }
        }
        catch (Exception ex)
        {

        }
    }


    /// <summary>
    /// 推送数据库
    /// </summary>
    /// <param name="dtStr">ALC推送过来的数据</param>
    private static void ALCDataToSqlData(string dtStr)
    {
        try
        {
            var ret = helper.ExecuteSql($@"insert into data.Data");
           
        }
        catch(Exception ex)
        {
        }
    }
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以下是一个简单的 C# socket 通讯示例,其中包括了客户端和服务端的代码: 服务端代码: ```csharp using System; using System.Net; using System.Net.Sockets; using System.Text; namespace Server { class Program { static void Main(string[] args) { // 创建一个监听的 socket Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // 绑定 IP 地址和端口号 IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Any, 12345); listener.Bind(localEndPoint); // 开始监听 listener.Listen(10); Console.WriteLine("等待客户端连接..."); while (true) { // 接受客户端连接 Socket clientSocket = listener.Accept(); Console.WriteLine("客户端已连接"); // 接收客户端发送的数据 byte[] buffer = new byte[1024]; int count = clientSocket.Receive(buffer); string message = Encoding.UTF8.GetString(buffer, 0, count); Console.WriteLine("接收到客户端的消息:" + message); // 发送数据给客户端 string responseMessage = "Hello, Client!"; byte[] responseBuffer = Encoding.UTF8.GetBytes(responseMessage); clientSocket.Send(responseBuffer); // 关闭连接 clientSocket.Shutdown(SocketShutdown.Both); clientSocket.Close(); } } } } ``` 客户端代码: ```csharp using System; using System.Net; using System.Net.Sockets; using System.Text; namespace Client { class Program { static void Main(string[] args) { // 创建一个 socket Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // 连接服务器 IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 12345); clientSocket.Connect(remoteEndPoint); Console.WriteLine("已连接到服务器"); // 发送数据给服务器 string message = "Hello, Server!"; byte[] buffer = Encoding.UTF8.GetBytes(message); clientSocket.Send(buffer); // 接收服务器发送的数据 byte[] responseBuffer = new byte[1024]; int count = clientSocket.Receive(responseBuffer); string responseMessage = Encoding.UTF8.GetString(responseBuffer, 0, count); Console.WriteLine("接收到服务器的消息:" + responseMessage); // 关闭连接 clientSocket.Shutdown(SocketShutdown.Both); clientSocket.Close(); } } } ```

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