贪吃蛇小游戏 python
使用python代码写了一个贪吃蛇小游戏,闲来无事。纯属瞎玩
import pygame
import random
# 初始化 Pygame
pygame.init()
# 设置游戏窗口大小
window_width = 800
window_height = 600
game_display = pygame.display.set_mode((window_width, window_height))
# 设置游戏标题
pygame.display.set_caption('贪吃蛇游戏')
# 设置颜色
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
# 设置蛇的大小和速度
block_size = 10
snake_speed = 7
# 设置字体
font_style = pygame.font.SysFont(None, 50)
# 绘制蛇
def draw_snake(block_size, snake_list):
for x in snake_list:
pygame.draw.rect(game_display, black, [x[0], x[1], block_size, block_size])
# 显示消息
def message(msg, color):
message_text = font_style.render(msg, True, color)
game_display.blit(message_text, [window_width/6, window_height/3])
# 游戏循环
def game_loop():
game_over = False
game_close = False
# 初始化蛇的位置
x1 = window_width / 2
y1 = window_height / 2
x1_change = 0
y1_change = 0
# 初始化食物的位置
foodx = round(random.randrange(0, window_width - block_size) / 10.0) * 10.0
foody = round(random.randrange(0, window_height - block_size) / 10.0) * 10.0
# 初始化蛇的长度
snake_list = []
length_of_snake = 1
# 游戏循环
while not game_over:
# 游戏结束
while game_close:
game_display.fill(white)
message("game over!enter Q quit,enter C restart.", red)
pygame.display.update()
# 处理按键事件
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
game_loop()
# 处理按键事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -block_size
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = block_size
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -block_size
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = block_size
x1_change = 0
# 判断蛇是否超出边界
if x1 >= window_width or x1 < 0 or y1 >= window_height or y1 < 0:
game_close = True
# 更新蛇的位置
x1 += x1_change
y1 += y1_change
print(x1, y1)
game_display.fill(white)
pygame.draw.rect(game_display, red, [foodx, foody, block_size, block_size])
# 更新蛇的长度
snake_head = []
snake_head.append(x1)
snake_head.append(y1)
snake_list.append(snake_head)
if len(snake_list) > length_of_snake:
del snake_list[0]
# 判断是否吃到食物
for segment in snake_list[:-1]:
if segment == snake_head:
game_close = True
draw_snake(block_size, snake_list)
pygame.display.update()
# 判断是否吃到食物
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, window_width - block_size) / 10.0) * 10.0
foody = round(random.randrange(0, window_height - block_size) / 10.0) * 10.0
length_of_snake += 1
# 设置游戏速度
clock = pygame.time.Clock()
clock.tick(snake_speed)
# 退出 Pygame
pygame.quit()
# 退出 Python
quit()
# 开始游戏
game_loop()