canvas绘制五角星

<!DOCTYPE html>
<html>
<head>
    <title></title>
</head>
<body>
    角数<input id="n" type="number" name="n" value="5"><br>
    半径<input id="radius" type="number" name="" value="200"><br>
    圆心:
    <input id="x" type="number" name="" placeholder="x" value="250">
    <input id="y" type="number" name="" placeholder="y" value="250">
    <button id="gen">生成</button>
    <br>
    <canvas id="mycanvas" width="500" height="500" style="border:1px solid #000;"></canvas>

    <script type="text/javascript">


        var cxt = document.getElementById('mycanvas').getContext('2d');


        document.getElementById('gen').onclick= function() {
            cxt.clearRect(0,0,500,500);
            cxt.beginPath();
            // 弧度= 角度 * Math.PI / 180;
            var n = document.getElementById('n').value - 0;
            var radius = document.getElementById('radius').value - 0;
            var x = document.getElementById('x').value - 0;
            var y = document.getElementById('y').value - 0;
            var du = 2*Math.PI/n;
            var x_dis;
            var y_dis;
            var x1,y1;
            var points = [];
            // console.log(n)
            for(let i = 1; i<=n; i++) {
                let radian = i * du;
                if(0 < radian && radian <= 0.5*Math.PI) {
                    m_radian = 0.5*Math.PI - radian;
                }else if(0.5*Math.PI < radian && radian <= Math.PI) {
                    m_radian = radian - 0.5*Math.PI;
                }else if(Math.PI < radian && radian <= 1.5*Math.PI) {
                    m_radian = 1.5*Math.PI - radian;
                }else if(1.5*Math.PI < radian && radian <= 2*Math.PI) {
                    m_radian = radian - 1.5*Math.PI;
                }
                // console.log(radian * 180 / Math.PI);

                y_dis = Math.sin(m_radian) * radius;
                x_dis = Math.cos(m_radian) * radius;

                if(0 < radian && radian <= 0.5 * Math.PI) {
                    x1 = x + x_dis;
                    y1 = y - y_dis;
                }else if(0.5*Math.PI < radian && radian <= Math.PI) {
                    x1 = x + x_dis;
                    y1 = y + y_dis;
                }else if(Math.PI < radian && radian <= 1.5*Math.PI) {
                    x1 = x - x_dis;
                    y1 = y + y_dis;
                }else if(1.5*Math.PI < radian && radian <= 2*Math.PI) {
                    x1 = x - x_dis;
                    y1 = y - y_dis;
                }
                // console.log(y1);
                // console.log(x1);
                points.push({
                    x: x1,
                    y: y1
                });
            }
            // console.log(points);
            for (let i = 0; i < points.length; i++) {
                // console.log('i',i)
                for(let j=0; j < points.length; j++) {
                    if(j == i) {
                        continue;
                    }else if(i == 0 && j == (points.length-1)) {
                        continue;
                    }else if(i==points.length-1 && j == 0){
                        continue;
                    }else if(j == (i+1) || j == (i-1) ) {
                        continue;
                    }
                    // console.log('j',j)
                    cxt.moveTo(points[i].x, points[i].y);
                    cxt.lineTo(points[j].x, points[j].y);

                    cxt.stroke();
                }
            }
        };
    </script>
</body>
</html>
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