今天在试着打书本的例程时,用到了这样的一段代码:
#include<windows.h>
#include<stdio.h>
#include<time.h>
#include <mmsystem.h>
#pragma comment(lib, "winmm")
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT("HelloWin");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if (!RegisterClass(&wndclass))
{
MessageBox(NULL, TEXT("This program requires Windows NT!"), szAppName, MB_ICONERROR);
return 0;
}
hwnd = CreateWindow(szAppName,//窗体类名
TEXT("The Hello Program"),//窗口名称
WS_OVERLAPPEDWINDOW,//窗口风格
CW_USEDEFAULT,//x位置
CW_USEDEFAULT,//y位置
CW_USEDEFAULT,//x尺寸
CW_USEDEFAULT,//y尺寸
NULL,//父窗口句柄
NULL,//窗口菜单句柄
hInstance,//
NULL);//创造参数
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
switch (message)
{
case WM_CREATE:
PlaySound(TEXT("C:\\Windows\\Ring01.wav"), NULL, SND_FILENAME | SND_ASYNC);
return 0;
//case WM_KEYDOWN:
// PlaySound(TEXT("C:\\Windows\\Ring01.wav"), NULL, SND_FILENAME | SND_RESOURCE);
// Sleep(10);
// return 0;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rect);
DrawText(hdc, TEXT("Hello,Windows 98!"), -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
EndPaint(hwnd, &ps);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
但是怎么运行都只有一声"啫",这会不会是系统路径的问题?
于是我把声音文件复制到E盘,改了一下PlaySound的参数:
#include<windows.h>
#include<stdio.h>
#include<time.h>
#include <mmsystem.h>
#pragma comment(lib, "winmm")
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT("HelloWin");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if (!RegisterClass(&wndclass))
{
MessageBox(NULL, TEXT("This program requires Windows NT!"), szAppName, MB_ICONERROR);
return 0;
}
hwnd = CreateWindow(szAppName,//窗体类名
TEXT("The Hello Program"),//窗口名称
WS_OVERLAPPEDWINDOW,//窗口风格
CW_USEDEFAULT,//x位置
CW_USEDEFAULT,//y位置
CW_USEDEFAULT,//x尺寸
CW_USEDEFAULT,//y尺寸
NULL,//父窗口句柄
NULL,//窗口菜单句柄
hInstance,//
NULL);//创造参数
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
switch (message)
{
case WM_CREATE:
PlaySound(TEXT("E:\\Ring01.wav"), NULL, SND_FILENAME | SND_ASYNC);
return 0;
//case WM_KEYDOWN:
// PlaySound(TEXT("C:\\Windows\\Ring01.wav"), NULL, SND_FILENAME | SND_RESOURCE);
// Sleep(10);
// return 0;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rect);
DrawText(hdc, TEXT("Hello,Windows 98!"), -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
EndPaint(hwnd, &ps);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
成功播放该声音文件.
也许因为是运行的程序没有权限调用系统盘里面的东西吧.
注:使用Playsound函数需要用到
#pragma comment(lib, "winmm")