PlaySound只有一声“啫“的一个解决方法

今天在试着打书本的例程时,用到了这样的一段代码:

#include<windows.h>
#include<stdio.h>
#include<time.h>
#include <mmsystem.h>
#pragma comment(lib, "winmm")
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{
	static TCHAR szAppName[] = TEXT("HelloWin");
	HWND hwnd;
	MSG msg;
	WNDCLASS wndclass;
	wndclass.style = CS_HREDRAW | CS_VREDRAW;
	wndclass.lpfnWndProc = WndProc;
	wndclass.cbClsExtra = 0;
	wndclass.cbWndExtra = 0;
	wndclass.hInstance = hInstance;
	wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
	wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
	wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
	wndclass.lpszMenuName = NULL;
	wndclass.lpszClassName = szAppName;

	if (!RegisterClass(&wndclass))
	{
		MessageBox(NULL, TEXT("This program requires Windows NT!"), szAppName, MB_ICONERROR);
		return 0;
	}

	hwnd = CreateWindow(szAppName,//窗体类名
		TEXT("The Hello Program"),//窗口名称
		WS_OVERLAPPEDWINDOW,//窗口风格
		CW_USEDEFAULT,//x位置
		CW_USEDEFAULT,//y位置
		CW_USEDEFAULT,//x尺寸
		CW_USEDEFAULT,//y尺寸
		NULL,//父窗口句柄
		NULL,//窗口菜单句柄
		hInstance,//
		NULL);//创造参数
		
	ShowWindow(hwnd, iCmdShow);
	UpdateWindow(hwnd);

	while (GetMessage(&msg, NULL, 0, 0))
	{
		TranslateMessage(&msg);
		DispatchMessage(&msg);
	}

	return msg.wParam;

}

LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	HDC hdc;
	PAINTSTRUCT ps;
	RECT rect;

	switch (message)
	{
	case WM_CREATE:

		PlaySound(TEXT("C:\\Windows\\Ring01.wav"), NULL, SND_FILENAME | SND_ASYNC);

		return 0;
	//case WM_KEYDOWN:
	//	PlaySound(TEXT("C:\\Windows\\Ring01.wav"), NULL, SND_FILENAME | SND_RESOURCE);
	//	Sleep(10);
	//	return 0;
	case WM_PAINT:
		hdc = BeginPaint(hwnd, &ps);

		GetClientRect(hwnd, &rect);
		DrawText(hdc, TEXT("Hello,Windows 98!"), -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);

		EndPaint(hwnd, &ps);
		return 0;

	case WM_DESTROY:
		PostQuitMessage(0);
		return 0;
	}
	return DefWindowProc(hwnd, message, wParam, lParam);
}

但是怎么运行都只有一声"啫",这会不会是系统路径的问题?
于是我把声音文件复制到E盘,改了一下PlaySound的参数:

#include<windows.h>
#include<stdio.h>
#include<time.h>
#include <mmsystem.h>
#pragma comment(lib, "winmm")
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{
	static TCHAR szAppName[] = TEXT("HelloWin");
	HWND hwnd;
	MSG msg;
	WNDCLASS wndclass;
	wndclass.style = CS_HREDRAW | CS_VREDRAW;
	wndclass.lpfnWndProc = WndProc;
	wndclass.cbClsExtra = 0;
	wndclass.cbWndExtra = 0;
	wndclass.hInstance = hInstance;
	wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
	wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
	wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
	wndclass.lpszMenuName = NULL;
	wndclass.lpszClassName = szAppName;

	if (!RegisterClass(&wndclass))
	{
		MessageBox(NULL, TEXT("This program requires Windows NT!"), szAppName, MB_ICONERROR);
		return 0;
	}

	hwnd = CreateWindow(szAppName,//窗体类名
		TEXT("The Hello Program"),//窗口名称
		WS_OVERLAPPEDWINDOW,//窗口风格
		CW_USEDEFAULT,//x位置
		CW_USEDEFAULT,//y位置
		CW_USEDEFAULT,//x尺寸
		CW_USEDEFAULT,//y尺寸
		NULL,//父窗口句柄
		NULL,//窗口菜单句柄
		hInstance,//
		NULL);//创造参数
		
	ShowWindow(hwnd, iCmdShow);
	UpdateWindow(hwnd);

	while (GetMessage(&msg, NULL, 0, 0))
	{
		TranslateMessage(&msg);
		DispatchMessage(&msg);
	}

	return msg.wParam;

}

LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	HDC hdc;
	PAINTSTRUCT ps;
	RECT rect;

	switch (message)
	{
	case WM_CREATE:

		PlaySound(TEXT("E:\\Ring01.wav"), NULL, SND_FILENAME | SND_ASYNC);

		return 0;
	//case WM_KEYDOWN:
	//	PlaySound(TEXT("C:\\Windows\\Ring01.wav"), NULL, SND_FILENAME | SND_RESOURCE);
	//	Sleep(10);
	//	return 0;
	case WM_PAINT:
		hdc = BeginPaint(hwnd, &ps);

		GetClientRect(hwnd, &rect);
		DrawText(hdc, TEXT("Hello,Windows 98!"), -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);

		EndPaint(hwnd, &ps);
		return 0;

	case WM_DESTROY:
		PostQuitMessage(0);
		return 0;
	}
	return DefWindowProc(hwnd, message, wParam, lParam);
}

成功播放该声音文件.

也许因为是运行的程序没有权限调用系统盘里面的东西吧.

注:使用Playsound函数需要用到

#pragma comment(lib, "winmm")
  • 1
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 1
    评论
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值