AsyncTask在最新的API中已经被弃用了,但是之前的项目中用到过,还看看源码以及它的问题叭!
首先看一下构造:
public AsyncTask(@Nullable Looper callbackLooper) {
// 如果创建AsyncTask对象的时候没有传递Looper进来,那么默认绑定主线程的Looper
mHandler = callbackLooper == null || callbackLooper == Looper.getMainLooper()
? getMainHandler()
: new Handler(callbackLooper);
mWorker = new WorkerRunnable<Params, Result>() {
public Result call() throws Exception {
mTaskInvoked.set(true);
Result result = null;
try {
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
//noinspection unchecked
result = doInBackground(mParams);
Binder.flushPendingCommands();
} catch (Throwable tr) {
mCancelled.set(true);
throw tr;
} finally {
postResult(result);
}
return result;
}
};
mFuture = new FutureTask<Result>(mWorker) {
@Override
protected void done() {
try {
postResultIfNotInvoked(get());
} catch (InterruptedException e) {
android.util.Log.w(LOG_TAG, e);
} catch (ExecutionException e) {
throw new RuntimeException("An error occurred while executing doInBackground()",
e.getCause());
} catch (CancellationException e) {
postResultIfNotInvoked(null);
}
}
};
}
private static Handler getMainHandler() {
synchronized (AsyncTask.class) {
if (sHandler == null) {
sHandler = new InternalHandler(Looper.getMainLooper());
}
return sHandler;
}
}
构造里面创建了一个WorkRunnable对象,这个对象实现了Callable接口,重写了call()方法,在这个call()方法里面就可以看到我们写的doInBackground()
方法是在这里被调用的。之后通过postResult()
发送出去;
那么一般我们使用AsyncTask的时候,会重写onPreExecute()
、doInBackground()
、onPostExecute()
这几个方法;然后new 一个AsyncTask对象,传入参数,调用execute()
方法执行。那我们就从execute()
切入。
@MainThread
public final AsyncTask<Params, Progress, Result> execute(Params... params) {
return executeOnExecutor(sDefaultExecutor, params);// 注意这里传进去了一个sDefaultExecutor
}
@MainThread
public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec,
Params... params) {
// 如果是非空闲状态;代表着这个任务正在执行或者已经完成了;所以不能够重复执行
if (mStatus != Status.PENDING) {
switch (mStatus) {
case RUNNING:
throw new IllegalStateException("Cannot execute task:"
+ " the task is already running.");
case FINISHED:
throw new IllegalStateException("Cannot execute task:"
+ " the task has already been executed "
+ "(a task can be executed only once)");
}
}
// 标记状态
mStatus = Status.RUNNING;
// 调用重写的方法
onPreExecute();
// 传递参数
mWorker.mParams = params;
exec.execute(mFuture); // 交给线程池运行
return this;
}
我们看到FutureTask
对象交给线程池之后就返回了。那么这个线程池是什么呢???是一个内部定义的串行线程池SerialExecutor
,看一下它的实现:
private static volatile Executor sDefaultExecutor = SERIAL_EXECUTOR;
public static final Executor SERIAL_EXECUTOR = new SerialExecutor();
private static class SerialExecutor implements Executor {
final ArrayDeque<Runnable> mTasks = new ArrayDeque<Runnable>();
Runnable mActive;
public synchronized void execute(final Runnable r) {
mTasks.offer(new Runnable() {
public void run() {
try {
r.run();
} finally {
scheduleNext();
}
}
});
if (mActive == null) {
scheduleNext();
}
}
protected synchronized void scheduleNext() {
if ((mActive = mTasks.poll()) != null) {
THREAD_POOL_EXECUTOR.execute(mActive);
}
}
}
串行线程池在这里就是
- 把传进来的任务封装成一个Runnable对象,添加对一个队列之中
- 在执行完成之后,会从队列中拿出下一个就给交给另一个线程池
THREAD_POOL_EXECUTOR
执行
我们继续看这个THREAD_POOL_EXECUTOR
:
public static final Executor THREAD_POOL_EXECUTOR;
private static final int CORE_POOL_SIZE = 1;
private static final int MAXIMUM_POOL_SIZE = 20;
private static final int BACKUP_POOL_SIZE = 5;
private static final int KEEP_ALIVE_SECONDS = 3;
static {
ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(
CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE_SECONDS, TimeUnit.SECONDS,
new SynchronousQueue<Runnable>(), sThreadFactory);
threadPoolExecutor.setRejectedExecutionHandler(sRunOnSerialPolicy);
THREAD_POOL_EXECUTOR = threadPoolExecutor;
}
private static final RejectedExecutionHandler sRunOnSerialPolicy =
new RejectedExecutionHandler() {
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
android.util.Log.w(LOG_TAG, "Exceeded ThreadPoolExecutor pool size");
// As a last ditch fallback, run it on an executor with an unbounded queue.
// Create this executor lazily, hopefully almost never.
synchronized (this) {
if (sBackupExecutor == null) { // 如果后备线程池没有创建,则创建一个
sBackupExecutorQueue = new LinkedBlockingQueue<Runnable>();
sBackupExecutor = new ThreadPoolExecutor(
BACKUP_POOL_SIZE, BACKUP_POOL_SIZE, KEEP_ALIVE_SECONDS,
TimeUnit.SECONDS, sBackupExecutorQueue, sThreadFactory);
sBackupExecutor.allowCoreThreadTimeOut(true);
}
}
sBackupExecutor.execute(r);//否则直接交给后备线程池执行
}
};
可以看到这是一个核心线程数为1,最大线程数为20的线程池。同时看一下它的拒绝策略,发现是另外一个核心线程=5,最大线程数=5的线程池。
执行完成之后,就会通过postResult()
把结果传递出去:
private Result postResult(Result result) {
@SuppressWarnings("unchecked")
Message message = getHandler().obtainMessage(MESSAGE_POST_RESULT,
new AsyncTaskResult<Result>(this, result));
message.sendToTarget();
return result;
}
private static class InternalHandler extends Handler {
public InternalHandler(Looper looper) {
super(looper);
}
@SuppressWarnings({"unchecked", "RawUseOfParameterizedType"})
@Override
public void handleMessage(Message msg) {
AsyncTaskResult<?> result = (AsyncTaskResult<?>) msg.obj;
switch (msg.what) {
case MESSAGE_POST_RESULT:
// There is only one result
result.mTask.finish(result.mData[0]);
break;
case MESSAGE_POST_PROGRESS:
result.mTask.onProgressUpdate(result.mData);
break;
}
}
}
private void finish(Result result) {
if (isCancelled()) {
onCancelled(result);
} else {
onPostExecute(result);
}
mStatus = Status.FINISHED;//标记已完成
}
通过getHandler()拿到与主线程关联的Handler,然后构建消息发送到主线程,主线程调用onPostExecute()
。至此我们就把重写的方法串起来啦!!
Question:
-
为什么AsyncTask要在主线程创建?
旧版本才有这个问题,旧版本的源码private static final InternalHandler sHandler = new InternalHandler();
,注意是无参构造,那么在子线程创建Handler的时候就会去关联子线程的Looper。这样的话就没办法更新到主线程了。AsyncTask的设计就是方便更新UI嘛,如果那样子就没违背了这个设计的初衷。在新的版本中就没有这个问题了。 -
可能存在什么问题?
可能会报空指针异常,原因是AsyncTask执行的时候,Activity销毁了,那么AsyncTask在这个时候返回来更新UI,就会出错;解决的方案:把Activity弱引进来,在onPostExecute()
更新UI之前,先判空一下。