- 首先来个赛道距离,然后要离终点越来越近
- 判断比赛是否结束
- 打印出胜利者
- 龟兔赛跑开始
- 故事中是乌龟赢的,即兔子需要睡觉,所以我们来模拟兔子睡觉
- 终于,乌龟赢得比赛
package com.test;
public class Race implements Runnable{
private static String winner;
@Override
public void run() {
for (int i = 0; i <= 10; i++) {
if (Thread.currentThread().getName().equals("兔子") && i%2==0){
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
boolean flag = gameOver(i);
if (flag){
break;
}
System.out.println(Thread.currentThread().getName()+"-->跑了"+i+"步");
}
}
private boolean gameOver(int steps){
if(winner != null)
{
return true;
}
{
if (steps >= 10){
winner = Thread.currentThread().getName();
System.out.println("winner is " + winner);
return true;
}
}
return false;
}
public static void main(String[] args) {
Race race = new Race();
new Thread(race,"兔子").start();
new Thread(race,"乌龟").start();
}
}