操作系统线程池

.h头文件

#ifndef MYTHREADPOOL_H
#define MYTHREADPOOL_H
#include <windows.h>
#include <list>
#include <queue>
#include <process.h>
using namespace std;

/*
 * 线程池:预先创建一些线程,使它们处于睡眠状态,不占CPU 当来任务时,唤醒线程
 *   步骤:
 *      1.创建一些线程
 *      2.销毁线程
 *      3.投递任务
 *      4.线程函数
 *   注意事项:
 *      1.线程数量 CPU*2
 *      2.线程并发  --- 线程同步解决并发问题
 *      3.内存泄露  线程空间注意释放
 *      4.死锁  : 加了4把锁 注意死锁问题
 *   应用场景:
 *      提高效率的进程
 */

//定义
class Itask
{
public:
    Itask()
    {

    }
    virtual ~Itask()
    {

    }
public:
    virtual void Run() = 0;
};

class MyThreadPool
{
public:
    MyThreadPool();
//定义
public:
    //1.创建线程池:提高效率
    bool CreateThreadPool(long lMinThreadNum,long lMaxThreadNum);
    //2.销毁线程
    void DestroyThreadPool();
    //3.投递任务
    bool Push(Itask *);
    //4.线程函数
    //DWORD WINAPI ThreadProc(LPVOID lpParam);
    static unsigned _stdcall ThreadProc(void *);
private:
    std::list<HANDLE> m_lstThread;//用来存放创建线程返回的句柄
    std::queue<Itask*> m_qItask;//队列存放任务,解决参数覆盖问题
    bool m_bFlagThread;
    HANDLE m_hSemaphore;
    long m_lMaxThreadNums;//最多能用的线程个数
    long m_lCreateThreadNums;//目前创建的线程个数
    long m_lRunThreadNums;//目前运行线程的个数
    HANDLE M_hMutex;
};

#endif // MYTHREADPOOL_H

线程池.cpp

#include "mythreadpool.h"

MyThreadPool::MyThreadPool()
{
    m_bFlagThread = true;
    m_lMaxThreadNums = 0;
    m_lCreateThreadNums = 0;
    m_lRunThreadNums = 0;
    M_hMutex = CreateMutexW(
                0,//安全属性
                0,//初始拥有权
                0 //名字
                );
}

bool MyThreadPool::CreateThreadPool(long lMinThreadNum,long lMaxThreadNum)
{
    //1.校验参数
    if (lMinThreadNum<0 || lMinThreadNum>lMaxThreadNum)
        return false;
    //线程资源
    m_hSemaphore = CreateSemaphoreW(0,0,lMaxThreadNum,0);
    //2.创建一些线程
    for(long i = 0; i < lMinThreadNum; i++)
    {
        //_beginthreadex && CreateThread 区别
        //c++运行库里的函数
        //_beginthreadex(创建内存块 调用CreateThread )
        //_endthreadex  (销毁内存块 调用ExitThread)
        //windowsAPI
        //CreateThread
        //ExitThread
        HANDLE hThread = (HANDLE)_beginthreadex(0,0,&MyThreadPool::ThreadProc,this,0,0);
        if (hThread)
            //将线程存放到链表中
            m_lstThread.push_back(hThread);
    }
    m_lMaxThreadNums = lMaxThreadNum;
    m_lCreateThreadNums =lMinThreadNum;
    return true;
}

bool MyThreadPool::Push(Itask* pItask)
{
    //校验参数
    if (!pItask)
        return false;

    WaitForSingleObject(M_hMutex,INFINITE);
    //将任务加到队列里
    m_qItask.push(pItask);//STL队列里面不允许pop push同时进行,所以pop push 都需要加锁
    ReleaseMutex(M_hMutex);

    //释放信号量
    //ReleaseSemaphore(m_hSemaphore,1,0);

    //1.有空闲的线程
    if (m_lRunThreadNums < m_lCreateThreadNums)
    {
        ReleaseSemaphore(m_hSemaphore,1,0);
    }
    //2.没有空闲的线程,也还没可达到上限·
    else if (m_lRunThreadNums == m_lCreateThreadNums && m_lCreateThreadNums<m_lMaxThreadNums)
    {
        HANDLE hThread = (HANDLE)_beginthreadex(0,0,&MyThreadPool::ThreadProc,this,0,0);
        if (hThread)
            m_lstThread.push_back(hThread);
        ReleaseSemaphore(m_hSemaphore,1,0);
        m_lCreateThreadNums++;
    }
    //3.爆满
    else
    {
        ReleaseSemaphore(m_hSemaphore,1,0);
    }
    return true;
}

unsigned _stdcall MyThreadPool::ThreadProc(void *lpvoid)
{
    MyThreadPool *pthis = (MyThreadPool*)lpvoid;
    Itask *pItask = NULL;
    while (pthis->m_bFlagThread)
    {
        //阻塞等信号
        WaitForSingleObject(pthis->m_hSemaphore,INFINITE);
        //阻塞-就绪-运行
        //pthis->m_lRunThreadNums++;
        //解决线程并发问题,不允许多跟线程同时++  原子访问
        InterlockedIncrement(&pthis->m_lRunThreadNums);
        //从队列里取任务
        while (!pthis->m_qItask.empty())
        {
            //添加互斥量解决线程并发
            WaitForSingleObject(pthis->M_hMutex,INFINITE);
            //上面是有阻塞的,所以需要判空
            if (pthis->m_qItask.empty())
            {
                ReleaseMutex(pthis->M_hMutex);

                break;
            }
            pItask = pthis->m_qItask.front();//不允许多个线程同时取任务
            pthis->m_qItask.pop();
            ReleaseMutex(pthis->M_hMutex);
            //执行任务
            pItask->Run();
            //一直投递任务 所以需要在任务完成后删除任务
            delete pItask;
            pItask = NULL;
        }
        //pthis->m_lRunThreadNums--;
        //解决线程并发问题,不允许多跟线程同时--  原子访问
        InterlockedDecrement(&pthis->m_lRunThreadNums);
    }
    return 0;
}

void MyThreadPool::DestroyThreadPool()
{
    m_bFlagThread = false;
    //检查线程是否退出,如果没有退出则强制杀死
    //std::list<HANDLE>::iterator ite = m_lstThread.begin();
    auto ite = m_lstThread.begin();
    while(ite != m_lstThread.end())
    {
        if (WAIT_TIMEOUT == WaitForSingleObject(*ite,100))
        {
            TerminateThread(*ite,-1);
        }
        CloseHandle(*ite);
        *ite = NULL;

        ite++;
     }

    //释放信号量
    if(m_hSemaphore)
    {
        CloseHandle(m_hSemaphore);
        m_hSemaphore = NULL;
    }

    //删除有些投递没完成的任务
    Itask *pItask = NULL;
    while (!m_qItask.empty())
    {
        pItask = m_qItask.front();
        m_qItask.pop();

        delete pItask;
        pItask = NULL;
    }

    if (M_hMutex)
    {
        CloseHandle(M_hMutex);
        M_hMutex = NULL;
    }

}

main.cpp

#include <QCoreApplication>
#include <MyThreadPool.h>
#include <iostream>
using namespace std;
class AddItask : public Itask
{
public:
    AddItask(int a,int b)
    {
        m_a = a;
        m_b = b;
    }
    ~AddItask()
    {}
public:
    virtual void Run()
    {
        cout<<m_a<<"+"<<m_b<<"="<<m_a+m_b<<endl;
    }
private:
    int m_a;
    int m_b;
};

int main(int argc, char *argv[])
{
    QCoreApplication a(argc, argv);

    //创建线程池
    MyThreadPool mythreadpool;
    mythreadpool.CreateThreadPool(1,1000);

    //向线程池投递任务
    for(int i = 0; i < 1000000; i++)
    {
    Itask *pItask = new AddItask(i,i);
    mythreadpool.Push(pItask);
    }
    return a.exec();
}

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