1.四数之和
class Solution:
def fourSum(self, nums: List[int], target: int) -> List[List[int]]:
nums.sort()
n = len(nums)
result = []
for i in range(n):
if nums[i] > target and nums[i] > 0 and target > 0:# 剪枝(可省)
break
if i > 0 and nums[i] == nums[i-1]:# 去重
continue
for j in range(i+1, n):
if nums[i] + nums[j] > target and target > 0: #剪枝(可省)
break
if j > i+1 and nums[j] == nums[j-1]: # 去重
continue
left, right = j+1, n-1
while left < right:
s = nums[i] + nums[j] + nums[left] + nums[right]
if s == target:
result.append([nums[i], nums[j], nums[left], nums[right]])
while left < right and nums[left] == nums[left+1]:
left += 1
while left < right and nums[right] == nums[right-1]:
right -= 1
left += 1
right -= 1
elif s < target:
left += 1
else:
right -= 1
return result
2.三数之和
class Solution:
def threeSum(self, nums: List[int]) -> List[List[int]]:
result = []
nums.sort()
for i in range(len(nums)):
# 如果第一个元素已经大于0,不需要进一步检查
if nums[i] > 0:
return result
# 跳过相同的元素以避免重复
if i > 0 and nums[i] == nums[i - 1]:
continue
left = i + 1
right = len(nums) - 1
while right > left:
sum_ = nums[i] + nums[left] + nums[right]
if sum_ < 0:
left += 1
elif sum_ > 0:
right -= 1
else:
result.append([nums[i], nums[left], nums[right]])
# 跳过相同的元素以避免重复
while right > left and nums[right] == nums[right - 1]:
right -= 1
while right > left and nums[left] == nums[left + 1]:
left += 1
right -= 1
left += 1
return result
还是利用双指针left,right和一个i进行遍历,需要注意的是去重和剪枝(提前判断一些不可能的条件并删除);
3.链表相交:主要是注意是指针相交,因此交点后面的node都是一样的;
class Solution {
public:
ListNode *getIntersectionNode(ListNode *headA, ListNode *headB) {
ListNode* curA = headA;
ListNode* curB = headB;
int lenA = 0, lenB = 0;
while (curA != NULL) { // 求链表A的长度
lenA++;
curA = curA->next;
}
while (curB != NULL) { // 求链表B的长度
lenB++;
curB = curB->next;
}
curA = headA;
curB = headB;
// 让curA为最长链表的头,lenA为其长度
if (lenB > lenA) {
swap (lenA, lenB);
swap (curA, curB);
}
// 求长度差
int gap = lenA - lenB;
// 让curA和curB在同一起点上(末尾位置对齐)
while (gap--) {
curA = curA->next;
}
// 遍历curA 和 curB,遇到相同则直接返回
while (curA != NULL) {
if (curA == curB) {
return curA;
}
curA = curA->next;
curB = curB->next;
}
return NULL;
}
};
4.环形链表:主要是相遇点和换入口,由于追击可知最后从相遇点出发和起点出发相遇时就是环的入口;
class Solution {
public:
ListNode *detectCycle(ListNode *head) {
ListNode* fast = head;
ListNode* slow = head;
while(fast != NULL && fast->next != NULL) {
slow = slow->next;
fast = fast->next->next;
// 快慢指针相遇,此时从head 和 相遇点,同时查找直至相遇
if (slow == fast) {
ListNode* index1 = fast;
ListNode* index2 = head;
while (index1 != index2) {
index1 = index1->next;
index2 = index2->next;
}
return index2; // 返回环的入口
}
}
return NULL;
}
};
5.6.翻转链表、删除链表节点、交换节点
需要注意的就是保存后面的节点作为临时数据,然后不断重复这个过程;