通过acquire方法看懂RateLimiter限流机制
关键方法
1)resync,动态计算剩余令牌数量和下次发放时间;
2)reserveEarliestAvailable,预定令牌,允许超发,超发后重新计算剩余令牌数量清零,并且会延长nextFreeTicketMicros下一次获取令牌的时间;
如果超发,下一次发放令牌请求,会sleep到超发时刻;
acquire获取令牌的时候,计算下次获取令牌时间,如果没有足够令牌会sleep再返回;
public double acquire(int permits) {
// 预定令牌
// mutex控制并发,以达到限流目的
long microsToWait = reserve(permits);
// 不可中断的sleep,while循环sleep纳秒级,详情请看源码
// 发生条件在reserve里
stopwatch.sleepMicrosUninterruptibly(microsToWait);
// 返回sleep时间
return 1.0 * microsToWait / SECONDS.toMicros(1L);
}
预定方法,mutex做同步控制
final long reserve(int permits) {
// 判断>0
checkPermits(permits);
// 同步控制
synchronized (mutex()) {
return reserveAndGetWaitLength(permits, stopwatch.readMicros());
}
}
单例mutex,面试你可能经常遇到要你写,那就参考google实际应用场景里的写法写一个
// Can't be initialized in the constructor because mocks don't call the constructor.
private volatile Object mutexDoNotUseDirectly;
private Object mutex() {
Object mutex = mutexDoNotUseDirectly;
if (mutex == null) {
// 同步控制
synchronized (this) {
mutex = mutexDoNotUseDirectly;
if (mutex == null) {
mutexDoNotUseDirectly = mutex = new Object();
}
}
}
return mutex;
}
可以获取令牌的时间
final long reserveAndGetWaitLength(int permits, long nowMicros) {
//可以获取令牌的时间
long momentAvailable = reserveEarliestAvailable(permits, nowMicros);
return max(momentAvailable - nowMicros, 0);
}
触发令牌计算resync
返回下次发放令牌时间,也是返回值,决定sleep时间
如果发放令牌数超过当前剩余令牌数,重新计算下次发放时间,当前令牌照常发放,允许一定超发
@Override
final long reserveEarliestAvailable(int requiredPermits, long nowMicros) {
// 计算好剩余令牌数量和下次发放令牌时间
resync(nowMicros);
// 下次发放令牌时间,也是返回值,决定sleep时间
long returnValue = nextFreeTicketMicros;
// 如果发放令牌数超过当前剩余令牌数,重新计算下次发放时间
double storedPermitsToSpend = min(requiredPermits, this.storedPermits);
double freshPermits = requiredPermits - storedPermitsToSpend;
// 如果超发会延长nextFreeTicketMicros
long waitMicros = storedPermitsToWaitTime(this.storedPermits, storedPermitsToSpend)
+ (long) (freshPermits * stableIntervalMicros);
try {
// 如果超发会延长nextFreeTicketMicros
this.nextFreeTicketMicros = LongMath.checkedAdd(nextFreeTicketMicros, waitMicros);
} catch (ArithmeticException e) {
this.nextFreeTicketMicros = Long.MAX_VALUE;
}
// 扣减已经发放的令牌数量,如果超发会扣减成0
this.storedPermits -= storedPermitsToSpend;
// 返回resync计算的下次发放令牌时间,也是返回值,决定sleep时间
return returnValue;
}
void resync(long nowMicros)
所有入口都有同步控制
计算storedPermits,剩余令牌数量
计算下一次可以发放令牌的时间,nextFreeTicketMicros
/**
* The currently stored permits.
*/
double storedPermits;
/**
* The time when the next request (no matter its size) will be granted. After granting a
* request, this is pushed further in the future. Large requests push this further than small
* requests.
*/
private long nextFreeTicketMicros = 0L; // could be either in the past or future
void resync(long nowMicros) {
// if nextFreeTicket is in the past, resync to now
// 当前请求时间大于下次发放时间的时候才重新计算
if (nowMicros > nextFreeTicketMicros) {
// 计算剩余令牌总数量
storedPermits = min(maxPermits,
storedPermits
+ (nowMicros - nextFreeTicketMicros) / coolDownIntervalMicros());
// 下次发放时间设置为当前时间
nextFreeTicketMicros = nowMicros;
}
}