Qt::WA_QuitOnClose

帮助文档中的解释:
Makes Qt quit the application when the last widget with the attribute set has accepted closeEvent(). This behavior can be modified with the QApplication::quitOnLastWindowClosed property. By default this attribute is set for all widgets of type Qt::Window.

当最后一个具有属性集的窗口小部件接受closeEvent()时,使Qt退出应用程序。
QT中窗口默认Qt::WA_QuitOnClose为true,如果主窗口关闭时还有自定义窗口打开,则该自定义的程序还是不会退出,而是等到最后一个窗口关闭之后才退出。
所以要设setAttribute(Qt::WA_QuitOnClose,false)才能QT 关闭主窗口,触发关闭所有打开的窗口。

简单的说就是如果想要主窗口关闭时,同是关闭子窗口,那么子窗口要设置:
this->setAttribute(Qt::WA_QuitOnClose,false);

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中国象棋的C++代码 #include "chess_zn.h" QTcpSocket * Chess_ZN::client = new QTcpSocket; QUndoStack * Chess_ZN::undoStack = new QUndoStack(); int Chess_ZN::second = 120; bool Chess_ZN::isTurn = false; Chess_ZN::Chess_ZN(QWidget *parent) : QWidget(parent) { init(); initElse(); } void Chess_ZN::initElse(){ treeitem = 1; timer=new QTimer; portmap=0; isConn = true; start = false; isTimer = false; isSearch = false; connect(timer,SIGNAL(timeout()),this,SLOT(stopWatch())); connect(wigettree[1],SIGNAL(itemClicked(QTreeWidgetItem*,int)),this,SLOT(getInfo(QTreeWidgetItem*))); connect(wigettree[0],SIGNAL(itemClicked(QTreeWidgetItem*,int)),this,SLOT(connectToHost_PK(QTreeWidgetItem*))); connect(client,SIGNAL(connected()),this,SLOT(connected())); //连接一旦断开 connect(client,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(error(QAbstractSocket::SocketError ))); connect(client,SIGNAL(readyRead()),this,SLOT(readyRead())); peer = new PeerManager(this); peer->setServerPort(10001); items=wigettree[1]->currentItem(); item_pk=wigettree[0]->currentItem(); item_pk_info=wigettree[0]->currentItem(); connect(undoStack, SIGNAL(canUndoChanged(bool)),action2[8], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),action2[9], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),action2[10], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),action2[11], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),button[0], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),button[1], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),button[2], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),button[3], SLOT(setEnabled(bool))); timer->start(1000); createUndoView(); isChoose = true; tableeditor=new TableEditor("users"); } void Chess_ZN::createUndoView() { undoVie

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