let u1 = quat() //四元数
let u2 = v3()
let j2 = this.node.position //自身坐标
let j1 = find('s1') //目标坐标
Vec3.subtract(u2, j1.position, j2) //向量
Quat.fromViewUp(u1, u2.normalize(), Vec3.UP) //根据视口的前方向和上方向计算四元数
let u1 = quat() //四元数
let u2 = v3()
let j2 = this.node.position //自身坐标
let j1 = find('s1') //目标坐标
Vec3.subtract(u2, j1.position, j2) //向量
Quat.fromViewUp(u1, u2.normalize(), Vec3.UP) //根据视口的前方向和上方向计算四元数