public class NewBehaviourScript : MonoBehaviour {
private AudioSource audioSource;//一般背景音乐
public AudioClip audioClip;//一般攻击技能音效
// Use this for initialization
void Start () {
audioSource = GetComponent<AudioSource>();
//audioSource.Play();
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.Space))
{
if (audioSource.isPlaying)
{
audioSource.Pause();
}
else
{
audioSource.UnPause();
}
}
if (Input.GetMouseButton(0))
{
audioSource.PlayOneShot(audioClip);//在audioSource上叠加播放一次audioClip
}
}
}
游戏声音系统
最新推荐文章于 2024-07-19 15:58:10 发布