**
servers
**
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<unistd.h>
#include<assert.h>
#include<sys/socket.h> //网络编程接口
#include<sys/types.h>
#include<arpa/inet.h> //IP地址转换
#include<netinet/in.h> //主机/网络字节转换
int main()
{
int sockfd=socket(AF_INET,SOCK_STREAM,0)//使用TCP/IPV4
assert(sockfd!=-1)//失败返回-1
struct sockaddr_in ser_addr;//IPV4地址结构
ser_addr.sin_family = AF_INET;//地址族
ser_addr.sin_port = htons(6000);//端口号(主机字节序->网络字节序)?
ser_addr.sin_addr.s_addr = inet_addr("127.0.0.1");//服务器地址(本地回环)
int res = bind(sockfd,(struct sockaddr*)&ser_addr,sizeof(ser_addr));//将sockfd与一个socket地址绑定
assert(res!=-1);//失败返回-1
res=listen(sockfd,5);//创建监听队列,存储待处理的客户连接
assert(res!=-1);
while(1)//循环获取客户端的连接
{
struct sockaddr_in cli_addr;
socklen_t len=sizeof(cli_addr);//?
int c = accept(sockfd,(struct sockaddr*)&cli_addr,&len);从监听队列中接收一个连接
if(c==-1)
{
printf("accept error");
continue;
}
while(1)//循环与获取的客户端连接完成交互
{
char buff[128]={0};
int n=recv(c,buff,127,0);//读取sock上的数据,无数据,则会阻塞
if(n<=0)
{
break;
}
printf("%d:%s\n",c,buff);
n=send(c,"OK",2,0);//往sock上写入数据
if(n<=0)
{
break;
}
close(c);//关闭客户端连接
}
close(sockfd);//关闭服务器
}
exit(0);
}
**
client
**
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<unistd.h>
#include<assert.h>
#include<sys/socket.h> //网络编程接口
#include<sys/types.h>
#include<arpa/inet.h> //IP地址转换
#include<netinet/in.h> //主机/网络字节转换
int main()
{
int sockfd = socket(AF_INET,SOCK_STREAM,0);
assert(sockfd!=-1);
struct sockaddr_in ser_addr;
ser_addr.sin_family=AF_INET;
ser_addr.sin_port=htons(6000);
ser_addr.sin_addr.s_addr=inet_addr("127.0.0.1");
int res=connect(sockfd,(struct sockaddr*)&ser_addr,sieof(ser_addr));
assert(res!=-1);
while(1)
{
printf("Please input:");
char buff[128]={0};
fgets(buff,127,stdin);
if(strncmp(buff,"end",3)==0)
{
break;
}
int n=send(sockfd,buff,strlen(buff)-1,0);
if(n<=0)
{
break;
}
memset(buff,0,128);
n=recv(sockfd,buff,127,0);
if(n<=0)
{
break;
}
printf("recv data:%s\n",buff);
}
close(sockfd);
exit(0);
}