using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class Cameras : MonoBehaviour
{
public float m_sensitivityX = 0.5f;//灵敏度
public float m_sensitivityY = 0.5f;
// 水平方向的镜头转向
public float m_minimumX = -360f;
public float m_maximumX = 360f;
// 垂直方向的镜头 最大仰角
public float m_minimumY = -85f;
public float m_maximumY = 85f;
float m_rotationY = 0f;
float m_rotationX = 0f;
bool IsUI;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.touchCount > 0)
{
if (Input.GetTouch(0).phase == TouchPhase.Stationary || Input.GetTouch(0).phase == TouchPhase.Began)
{
IsUI = false;
Debug.Log("当前处在不动的状态");
}
if (Input.GetTouch(0).phase == TouchPhase.Moved)