概念
命令模式(Command):将一个请求封装为一个对象,从而使你可用不同的请求对客户进行参数化;对请求排队或记录请求日志,以及支持可撤销的操作。
需求
利用命令模式实现通过服务员向烧烤师傅传达命令
UML图
代码
烧烤师傅类
type Barbecuer struct {
}
func (b *Barbecuer) BakeMutton() {
fmt.Println("烤羊肉串!")
}
func (b *Barbecuer) BakeChickenWing() {
fmt.Println("烤鸡翅!")
}
命令接口和具体实现类
type ICommand interface {
ExcuteCommand()
}
type BakeMuttonCommand struct {
Receiver Barbecuer
}
func (b BakeMuttonCommand) ExcuteCommand() {
b.Receiver.BakeMutton()
}
type BakeChickenWingCommand struct {
Receiver Barbecuer
}
func (b BakeChickenWingCommand) ExcuteCommand() {
b.Receiver.BakeChickenWing()
}
服务员类
type Waiter struct {
command []ICommand
}
func (w *Waiter) SetOrder(command ICommand) {
if _, ok := command.(BakeChickenWingCommand); ok {
fmt.Println("服务员:鸡翅没有了,请点别的烧烤")
} else {
w.command = append(w.command, command)
fmt.Printf("增加订单:%v, 时间:%v", command, time.Now())
fmt.Println()
}
}
func (w *Waiter) CancelOrder(command ICommand) {
for i := 0; i < len(w.command); i++ {
if w.command[i] == command {
w.command = append(w.command[:i], w.command[i+1:]...)
}
}
fmt.Printf("取消订单:%v, 时间:%v", command, time.Now())
fmt.Println()
}
func (w *Waiter) Notify() {
for i := 0; i < len(w.command); i++ {
w.command[i].ExcuteCommand()
}
}
测试
//命令模式
boy := commandPattern.Barbecuer{}
bakeMuttonCommand1 := commandPattern.BakeMuttonCommand{Receiver: boy}
bakeMuttonCommand2 := commandPattern.BakeMuttonCommand{Receiver: boy}
bakeChickenCommand1 := commandPattern.BakeChickenWingCommand{Receiver: boy}
girl := commandPattern.Waiter{}
girl.SetOrder(bakeMuttonCommand2)
girl.SetOrder(bakeMuttonCommand1)
girl.SetOrder(bakeChickenCommand1)
girl.Notify()