偷偷拿来记录一下萌新的cs路——day 29 各种运算符重载方式
加号运算符重载
成员函数重载方式
#include<iostream>
using namespace std;
// 加号运算符重载:两自定义数据类型相加的运算
class Person {
public:
// 成员函数重载+
Person operator+(Person& p) {
Person temp;
temp.m_A = this->m_A + p.m_A;
temp.m_B = this->m_B + p.m_B;
return temp;
}
int m_A;
int m_B;
};
void test01() {
Person p1;
p1.m_A = 10;
p1.m_B = 10;
Person p2;
p2.m_A = 10;
p2.m_B = 10;
// 成员函数重载本质调用
//Person p3 = p1.operator+ (p2);
Person p3 = p1 + p2;
cout << "p3.m_A = " << p3.m_A << endl;
cout << "p3.m_B = " << p3.m_B << endl;
}
int main() {
test01();
return 0;
}
运行结果
全局函数重载方式
#include<iostream>
using namespace std;
// 加号运算符重载:两自定义数据类型相加的运算
class Person {
public:
int m_A;
int m_B;
};
// 全局函数重载+
Person operator+(Person& p1, Person& p2) {
Person temp;
temp.m_A = p1.m_A + p2.m_A;
temp.m_B = p1.m_B + p2.m_B;
return temp;
}
// 函数重载的版本
Person operator+(Person& p1, int num) {
Person temp;
temp.m_A = p1.m_A + num;
temp.m_B = p1.m_B + num;
return temp;
}
void test01() {
Person p1;
p1.m_A = 10;
p1.m_B = 10;
Person p2;
p2.m_A = 10;
p2.m_B = 10;
// 全局函数重载本质调用
Person p3 = operator+(p1, p2);
// 函数重载版本
Person p4 = p1 + 100;
//Person p3 = p1 + p2;
cout << "p3.m_A = " << p3.m_A << endl;
cout << "p3.m_B = " << p3.m_B << endl;
cout << "p4.m_A = " << p4.m_A << endl;
cout << "p4.m_B = " << p4.m_B << endl;
}
int main() {
test01();
return 0;
}
运行结果
左移运算符重载
通常不使用成员函数重载左移运算符,因为无法使cout在右侧。故只能用全局函数重载。
#include<iostream>
using namespace std;
class Person {
public:
int m_A;
int m_B;
};
// 简化为 cout<<p
void operator<<(ostream& cout, Person& p) { // cout:标准输出流对象
cout << "m_A = " << p.m_A << " m_B = " << p.m_B;
}
void test01() {
Person p;
p.m_A = 10;
p.m_B = 10;
cout << p;
}
int main() {
test01();
system("pause");
return 0;
}
运行结果
由链式编程的思想,为了在cout<<p 后加换行,应使cout<<p 本身返回cout。故程序作如下改动:
#include<iostream>
using namespace std;
class Person {
public:
int m_A;
int m_B;
};
ostream & operator<<(ostream& cout, Person& p) {
cout << "m_A = " << p.m_A << " m_B = " << p.m_B;
return cout;
}
void test01() {
Person p;
p.m_A = 10;
p.m_B = 10;
cout << p << "好耶!" << p << endl;
}
int main() {
test01();
system("pause");
return 0;
}
运行结果
若把cout改名为out,程序依然能正常运行,原因是引用即起别名,out 与cout 占用同一个内存空间。
还可以讲变量设为私有,并设公共接口,达到一样的输出效果:
#include<iostream>
using namespace std;
class Person {
friend ostream& operator<<(ostream& cout, Person& p); // 友元
public:
Person(int a, int b) { // 公共接口
Person p(a, b);
a = p.m_A;
b = p.m_B;
}
private:
int m_A;
int m_B;
};
ostream & operator<<(ostream& cout, Person& p) {
cout << "m_A = " << p.m_A << " m_B = " << p.m_B;
return cout;
}
void test01() {
Person p(10, 10);
cout << p << " 好耶! " << p << endl;
}
int main() {
test01();
system("pause");
return 0;
}
学了更多知识还会回来更新的,有误之处恳请大佬指正,提前感谢!